Development VLOG January
[p]In January we took part in game round testing and received 100 reviews of our game from real players. The general feedback is that there are a lot of performance issues. luckily this is not difficult to fix. The main performance issue come from two points. When there are a lot of zombies on the screen and when the player is shooting glass because my glass shattering effect is an optimized. Optimizing zombies will take some time. We planted to do it for quite a while, but we wanted to first see real problems before actually optimizing, because this is the wise approach to development. With glass shattering effect we will just change it for a Wii FX graph the collisions will be worse but the performance will be much better.
Egor worked on supermarket area that will be located on top of our undeground warehouse in our Sewers level.
Igor continued working on our zombie monster. We want to make it behave like alien and attack from the shadows.
I worked on blood effects and on optimizing glass shattering.
Our modelling team started working on supermarket assets and made quite a few of them.
Finally Andrii started a massive rewor of our multiplayer code. It was inefficient due to poor choices I made 8 years ago. Messages could not reach players as there were too many of them. But we now know how to send messages efficiently and Andrii is rebuilding our multiplayer messaging system to make it fast and reliable.[dynamiclink][/dynamiclink][/p][p]
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Egor worked on supermarket area that will be located on top of our undeground warehouse in our Sewers level.
Igor continued working on our zombie monster. We want to make it behave like alien and attack from the shadows.
I worked on blood effects and on optimizing glass shattering.
Our modelling team started working on supermarket assets and made quite a few of them.
Finally Andrii started a massive rewor of our multiplayer code. It was inefficient due to poor choices I made 8 years ago. Messages could not reach players as there were too many of them. But we now know how to send messages efficiently and Andrii is rebuilding our multiplayer messaging system to make it fast and reliable.[dynamiclink][/dynamiclink][/p][p]