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Scrap Mechanic News

Explosive Update 0.3.1 Test! (Updated September 6)



(Updated September 6)
  • Tweaked explosives collision based triggering.
  • Fixed character vs character collision.
  • Fixed several crashes.
(Updated September 5)
  • Added inventory texts for Explosive Canister.
  • Fixed a crash that could happen when building on something that exploded.
  • Camera shake on/off setting.
  • Reduced camera shake.
  • Import Light from blueprints fix.
  • Import Controller from blueprint fix.
  • Fixed missing potato vs ground effects.
  • Paint tool effect color fix.
  • Lua Script API and documentation fixes.


Hi Mechanics!

IMPORTANT
  • Keep in mind that if you open old worlds on the test branch, you will not be able to play in those worlds outside of the test branch anymore until the final explosive update release!
  • We will do improvements and changes during the test period. Things can change.


We have a really fun and explosive test for you today. We’ve added a large and small explosive canister for testing. They are highly explosive so please save your creations before playing with them. They do a LOT of damage!
There are several ways of making them blow up. One is by shooting them with a Spud Gun. Another way is by making them collide with a large enough force.
Together with the canister, we’ve also added material damage to the game where for example metal blocks take less damage than wood blocks.

We have also added smoother movement to the tools and the spud gun in first-person when landing from a jump or looking around. It feels much nicer now.

If you are a modder you will also love the things that we’ve added!
Check out our Lua Script API to see what’s new!
Lua Script API
These changes will not be available to players who are not playing the test version. Please take this into consideration before uploading mods to the workshop.

Here is how you access the test!

Check out the update list:
  • Added big and small explosive canister.
  • Added smoother first-person movement for Tools and Spud Gun.
  • Added material damage levels.
  • Potatoes have a knockback to players.
  • Colored particles when destroying colored blocks.
  • Fixed a potato velocity calculation issue.
  • Fixed choppy seated character ragdoll.
  • Ground effects based on the material.
  • Interactable parts now save their data when exported to a blueprint by a client.
  • Fix an issue where connection points would show up in the world when placing imported blueprints.
  • More detailed errors when blueprint import fails.
  • Fixed a bug that sometimes messed up created terrains.
  • Fixed a bug that made pistons and springs lose their "interactable" when importing a blueprint without changing any values and then exiting the game.
  • The game remembers if you have the /console enabled.
  • Bearings and pistons are now controllable by scripts.
  • Many more scripting features in the Lua Script API.


We put a lot of time into the explosive canisters to make them fun to play with in different ways.
We hope you will have a great time blowing things up!

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Devblog 15 is here!



Greetings, Mechanics!
The chime of your doorbell announces the arrival of our latest, delicious Scrap Mechanic devblog, hot and spicy from our development oven.
Our expert chefs have prepared this one with extra special care, and we think you’ll agree we’ve supplied some tasty toppings indeed!


-The Saw Blade
Let’s kick things off with a cutting-edge announcement: One of our original goals for Scrap Mechanic was to make tree and rock gathering fun and satisfying - which proved just as difficult as that sounds - while also encouraging creative thinking from players.
For example, how best can mechanics prevent the tree they’ve just chopped down from smashing onto their fancy new creation? How do you then transport that tree to the refinery without the need for a gigantic truck?
These are just some of the things Mechanics will have to keep in mind when building your resource gathering vehicle. But none of these vehicles will be complete without the new interactive part, the Saw Blade!
Place the Saw Blade on a bearing, crank the engine up to max and aim for a tree or rock to slice it like a pepperoni pizza. It will look a lot better when it's completely done.
We also hear that Farmbots are not big fans of these blades… But more on that later!


-Shake the Room
With the first breed of Spud guns in the wild, with their awesome-but-limited ability to annihilate single blocks, it’s time to introduce you to something a bit more… explosive. Say hello to the ultra-destructive Explosive Canisters!
Freshly transferred from Survival to Creative Mode, these fragile boom-tanks make destruction even more fun and satisfying.
The Canisters come in two different sizes, with each dealing a different amount of damage. They explode from either being hit by a spud gun or by being thrown or dropped from different heights.
Another interesting feature to note is how the Explosive Canisters deal different amounts of damage to different blocks. For example, a metal block will not receive as much damage as a wooden block. This is our first introduction of material damage.
Important note: Please make sure you save your creations before playing with these dangerous toys! There won’t be much left if they go off near your lovely new toy… especially if they’re chained!
We hope to add these to Creative mode in the next update. Boom!




-Challenge mode
Yep, that’s right! We’re delighted to announce the introduction of a brand new mode for
Scrap Mechanic: Challenge mode!
Sometimes when the team is tinkering away with the ambitious mothership that is Survival, we often discover that parts of its code are good enough to be used in more ways than one, creating entirely different game modes from mostly the same amount of work.
One such discovery recently resulted in the creation of Challenge Mode, a series of bite-size trials for players to test their skill and creativity.
Each challenge starts by giving the player a few parts from a chest. You’ll then be tasked with building something with said parts to overcome an obstacle, such as pushing a large ball through a maze without losing it. These challenges will separate the mechanics from the… erm, non-mechanics.
It will also be possible for modders to create and upload their own Challenges for other players to try, or even entirely new gameplay modes. It’s an exciting addition that we think demonstrates the smart approach we’re trying to take with the development of Scrap Mechanic… and it’s a lot of fun too!

 

-Open World Roads
Here at Scrap Mechanic HQ, we’re not afraid of taking on a difficult and often impossible challenge and our latest impossible mission has resulted in one of our proudest features yet.
After much toil and moil, our team of engineers have managed to create a system that creates totally randomly generated roads in Survival terrain, seamlessly integrated with the existing world tiles and hills!
We’re very proud of how this new road and terrain technology turned out. It’s a genuinely unique system that results in interesting scenarios and tons of fun highways that will have you speeding through forests, valleys and points of interest.
Keep in mind that the images are from our test and do not represent the look of the final Survival mode terrain.



-Frigid Farmers
What would you do if a bunch of murderous Farmbots suddenly ran wild on your patch? Yes, that’s right: we’d all lock the barn door and hide under our haystacks like big, scared-y cowards. Just like the farmers set to appear in Survival mode.
Those cowedly farm folk didn’t manage to escape the planet after the robo-uprising, and so now they cower inside their hideouts built from scraps and makeshift barricades.
Luckily, there are plenty of heroic mechanics like you, ready to show up and supply them with food and other items in exchange for rare parts and trinkets. Just be prepared: they sometimes request the most ridiculous things!


-Woc’s Up
Recently we’ve been having a fun old time adding new animals to the Scrap Mechanic world. Our latest farmyard creation is this chap below, the fantastical Woc! (That’s right: Woc.) These bizarre space cows were originally the source of the milk production in the Scrap Mechanic world… before the Farmbots went Chicken Oriental and sent the Wocs scattering across the wild.
We suspect the kind-natured Wocs will inevitably be bullied by the more masochistic Mechanics among you when Survival Mode comes out. Luckily, we’ve given them appropriate AI so they can run for their lives.


-Be-Ware
And here’s another thing we’ve been tinkering with in the secret Scrap Mechanic development bunker: Warehouses.
The team has invested a large amount of effort to make sure that Warehouses will offer a lot more variation once players finally gathers the guts and resources required to explore them. Over the last few months we’ve made over a 100 different rooms and we are still adding more! That’s a lot of storage space.
These warehouses are extremely dangerous and only the most well prepared and skilled Mechanics will survive and gather the awesome rewards that can be found. You’ve been warned!
the scenes we’ve been quietly creating a completely new warehouse robot that will lead to more than a few heated moments when you stumble upon it. We will introduce him on our Twitter as soon as he’s done, so make sure to follow us there!
And while we’re on the subject of robots…


-Paint Job
Since we’ve recently been updating the visuals in Survival Mode we’ve also gone back to give the farmbots some visual love... even if they don’t deserve it! You’ll notice that we’ve changed some elements completely and given them much nicer texture work.


-Weldin’ Time
And finally, it wouldn’t be a devblog post without a brand-spanking-new Mecahnic outfit, would it?
In our last post we offered a glimpse at the painter outfit. This time we’re delighted to give you your first look at the welder outfit! Gloves, jacket, pants, shoes and so on can be mixed with other outfits, giving the player a lot of ways to customize their mechanic. 
….Hot.



That’s it for this time! There are now more people working on Scrap Mechanic today than ever before! 
We are making fantastic progress every week and we can’t wait for you to try out our latest and greatest work. Thanks to all our mechanics for showing your support!

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Spud Gun Update 0.3.0!



Hi Mechanics!
The Spud gun is finally here! It’s time to build your potato shooting machine of mash destruction!
Check out our new Spud Gun trailer!
https://www.youtube.com/watch?v=6sMxQXgnA1w

We got a ton of requests to add the spud gun and the mountable spud gun before the survival release. So we decided to lift it out of our survival branch and add it to the current creative mode. Of course, this came with some extra work and changes. Since it’s creative mode the spud guns have unlimited potato ammo and there is no reload. The only blocks the spud gun can break is glass and the new cardboard block that is also in this update. Please use these blocks when building vehicles for car combat and other cool creations that you would like to be able to destroy.
The spud gun does no damage to players in creative mode. We will, however, look into some type of feedback like a pushback when hit in the future.

We also decided to do a lot of awesome improvements with the update.
The biggest one is the network re-work. The players should not be teleported around anymore when playing with friends and it should be a lot more accurate and stable.
We have also added a lot of new animations. For example, there is a proper run animation now that works with all the tools. The sledgehammer animation is completely re-made to name a few. We also added the updated tools from survival with more details and animations. But these are just some of the new things. There is more!

Check out the update list:
    Added Spud gun with 3rd and first person aim.
    Added mountable Spud gun with recoil.
    Added new cardboard block.
    Added spud gun destruction to cardboard and glass blocks.
    Added moddable scripting for interactive parts.
    Modders can now make their own spud guns and thrusters for example.
    Mod support for particles and audio.
    Made a complete re-work to the network code.
    Made better grass level of detail that shows grass in further distance.
    Added new sprint animation.
    Added new crouch animation.
    Added a lot of new tool animations.
    Made graphical update to all the tools.
    Added new particle effects.
    Smooth camera when crouching.
    Sensors are triggered by potatoes.
    Fixed missing sounds and particles when driving fast.
    Created a Lua API Reference for modders.
    Added the ability to start the game with -dev launch option for useful modding features like automatic script reloading.
    Added an in-game console for Lua prints and errors.
    Various bugfixes.

    We are so excited to see how you will use the spud guns!
    We listen to all constructive and friendly feedback!

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    Spud Gun Update 0.3.0 Test! (Updated July 6)

    (Updated July 6)
    • Uploaded a first version of the Lua API Reference.
    • Automatic script reloading when the game is started with the -dev launch option.
    • The Lua print command does no longer write to the log.
    • Fixed a crash that occurred when a seat has no ragdoll definition.
    • Added one tick to timers when imported and upgraded from older versions to make up for timer fix.
    • Lua storage will only write to save file if the saved data differs from the previous value.
    • Changed the destructable boolean to an integer quality level.
    • Made various changes to the Lua API.


    Hi Mechanics!
    We are getting closer to the full spud gun update release.
    In this patch, sensors now detect potatoes!
    We also made some further big improvements to the network code. Unfortunately, this delayed the Spudgun Update, but we really wanted to include these improvements.


    This is new in the updated test:
    • Sensors are triggered by potatoes.
    • Reworked network code for creations and all interactive parts.
    • Fixed a bug causing ground particles and sound not to trigger.
    • Mod support for particles and audio.
    • Crash fixes.
    • Old worlds will now work.


    Here is how you access the test!

    We also have a devblog coming soon showing some exciting things we’ve been working on for survival mode.

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