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Tower Lords News

Patch #2 Live

Hello, Tower Lords!
[p][/p][p]We continue working on fixing the bugs and improving the game. Thank you everyone for submitting bug reports, it helps a ton![/p][p][/p][p]Patch #2 is live.[/p][p][/p][p][/p]
Dev Timeline Estimates
[h2]Patch 3# - Eta Tomorrow[/h2][p]Almost all core bugs should be fixed [/p][p][/p][h2]Patch 4# - Eta November 8th[/h2][p]First half of feedback, polish, quality of life features should be implemented[/p][p][/p][h2]Patch 5# - Eta November 9th[/h2][p]Most of feedback and Qol features should be implemented[/p][p][/p][h2]Patch 6# +[/h2][p]We continue polishing, fixing bugs, and focus on improving combat, economy, and balance. [/p][p][/p]
Patch #2 Notes
  • [p]Fixed Issues with Shop items buttons. [/p]
  • [p]Luminarch [/p]
  • [p]- Now properly adds damage multiplier [/p]
  • [p]- It will now add more than one status stack per attack [/p]
  • [p]- Now you can see aim markers for luminarch lenses [/p]
  • [p]- Luminarch lenses have tooltip messages explaining the mechanics [/p]
  • [p]Combat music should no longer play over normal music [/p]
  • [p]Enemy HP bars should not be bugged anymore [/p]
  • [p]Timed shop items should now properly charge resource cost upfront [/p]
  • [p]The strong souls will now have fixed cost [/p]
  • [p]Rewrote Dark Lord fight code to be more stable, if it conflicts with your saves please send them to us at [email protected] [/p]
  • [p]World map UI fixes [/p]
  • [p]Moved Dragon Ability Icon away from monster bars [/p]
  • [p]Spell info hud should not dissappear after load[/p]
  • [p]Added Tooltips to resource bar[/p]
  • [p]Many minor tweaks and fixes [/p]
[p][/p][p]Cheers,
- Final Arcade Team[/p]

Tower Lords Released! New Launch Trailer.

Hello, Tower Lords! The game is out!
[p]
We have a new trailer that shows a lot of the unique gameplay.[/p][p][/p][previewyoutube][/previewyoutube][p]Quick Facts:[/p]
  • [p]The game is available for purchase on Steam. Base US price: $2.99.[/p]
  • [p]Available launch languages: English, Japanese, Chinese, Russian, Ukrainian.[/p]
  • [p]Additional languages are planned soon.[/p]
  • [p]A Free DLC will release in a few weeks, adding a Tower Defense / Rogue-Lite campaign.[/p]
  • [p]An optional Prestige Mode for the current campaign will also be released alongside the DLC.[/p]
[hr][/hr][p][/p][p]The feeling is surreal. The incredible excitement to see players eagerly waiting for something we made and see the same promise in the idea that we did, pure dread in seeing bugs reported that slipped us by, determination to improve the game and do everything so it lives up to its potential and promise. And above it all, an overwhelming longing for the sweet embrace of sleep.

[/p][p][/p][p]We are truly grateful to all of you for your support - for trusting us, for your feedback, and for the bug reports. In just a few hours, you found things that slipped past our tiny team even after a full week of non-stop playtesting.[/p][p][/p][p]We’ve done our best to address the key issues quickly, and released the first patch fixing most of them within a few hours of launch. We’ve taken a ton of notes based on your feedback, and the next days will be very busy implementing improvements.
[/p][p]We also learned a very important lesson: we need to set aside more time for testing before release. A lot of things on this game dev journey were new to our tiny team and releasing the game was a huge milestone for us.[/p][p][/p][p][/p][p][/p][p]To players experiencing bugs: please know we are working very hard to fix them and create a smooth play experience.[/p][p]To players who enjoyed the game: it would be a huge help if you wrote a review on Steam.[/p][p][/p][p][/p][p]What a day! Cheers and happy gaming to you - and some desperately-needed Zzzz for us.[/p][p]See you soon with more updates,
– The Final Arcade Team[/p][p][/p][p][/p]

Patch #1 - Bug Fixes

Hello, everyone!

We are incredibly grateful to you for submitting bug reports and sharing feedback, and giving our little game a try. We are working hard on fixing as many problems as we can asap so everyone can have great experience.

Patch 1 is now live and should fix many common errors.

First Patch Notes

  • Luminarch laser combos should not cause it to stop working
  • The status combo fill bars on Enemy HUD should no longer start as filled.
  • The texts on enemy healthbar should not get jumbled
  • Enemy Wave progress bar should show up correctly now.
  • Combat Unit Information Hud should not disappear after reload
  • The enemy bosses should no long get amorou... I mean, they show no longer get stuck in the tower and shift about.
  • You can no longer spam arena training sessions
  • You should no longer be able to launch conquest cinematics twice
  • Fixed some tooltips where the code was language codes where shown instead of numbers. Working on fixing the rest.
  • Reduced spell rune costs
  • Binding menu should no longer appear behind Options menu


Thank you again! We'll continue working very hard to make Tower Lords best game it can be.

Tower Lords Releasing November the 5th. 1 day delay.

[p]Hey Tower Lords! [/p][p]We’re incredibly excited to see all the interest in our game! Our tiny team has worked hard to bring the world of Tower Lords to life, and we can’t wait for you to jump in and explore!
Seeing over 14,000 players wishlist the game already is mind-blowing to us. Thank you so much![/p][p][/p][p]We ran into some trouble on release day with achievement-related bugs. We were hoping to resolve it quickly and launch as planned, but unfortunately it took a bit longer than expected, which forced a short delay.[/p][p][/p][p]The good news: the delay is only one day!
Tower Lords will now release on November 5th.[/p][p][/p][p]This is a short teaser of the madness to come - and we’ll see you very soon on release day! [/p][p]The Final Arcade Team [/p]

Release Date moved to November 4th

[p]Hello Tower Lords![/p][p]We wanted to share an update about the release date of Tower Lords.[/p][p]The launch has been moved to November 4, just 11 days later than originally planned.[/p][p][/p][p]The reason is a personal emergency within our small team. Nothing tragic or unresolvable, but it does require immediate attention and would make it difficult for us to fully focus on launch week.[/p][p][/p][p]We're very excited to release the game, but rather than risk a rushed release, we felt it was better to take a short pause, handle things properly, and make sure the launch goes as smoothly as possible.[/p][p][/p][p]In the meantime, we’ll use the extra days to polish more of the game, add additional localizations, and implement some of the great feedback you’ve shared with us so far.[/p][p][/p][p]The demo will remain available, and we plan to keep updating it during this time. We’re also exploring a limited Steam Playtest that would let you experience more of the gameplay before release. Following or wishlisting the game is the best way to get notified when that happens.[/p][p][/p][p]Thank you all for your patience and support. We can’t wait to share the full experience with you very soon![/p][p]- Final Arcade Team[/p]