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X4: Foundations News

Multiverse Team Seasons: Season 1 Beta ends, preparing for the next steps

With the end of the first beta season of our Multiverse Team Seasons today, here's a short update from Egosoft founder and Managing Director Bernd Lehahn:

Hello Everybody,

First, I would like to thank everyone who participated in the Multiverse Team Seasons public beta. We have learned a lot from this initial large-scale test, in terms of both gameplay and technical infrastructure. In the Season 1 Beta, a total of 373,965 ventures were started, and during these ventures there were 38,729 ship encounters, resulting in the destruction of 1,913 ships.

The development of our online mode, while not being a top priority, will continue over the next few months. During this time, we will implement some drastic changes, which are based on what we learned from observing this public beta and from all the feedback you guys have provided! Thank you very much for that.

Given that some of the planned changes are quite substantial, it will take a while before we are in a position to start the next public beta. Any rewards you have gained through playing the beta will remain available, even in new game starts. Please note that you will need to stay in the Multiverse Team Seasons Public Beta branch until we publicly release the 6.10 update for X4: Foundations, hopefully in the very near future, in order to access these rewards and to continue using any savegames you've made during the beta.

So, to reiterate, you can now have an extended break from Multiverse Team Seasons and will be able return to your other duties in the X universe - or, if you really must, other games ;-)

Thank you for testing!

-Bernd

XLOG 📢 A Vision for 7.00 ✨

Join Egosoft Managing Director Bernd Lehahn as he shares our early ideas and plans for the next big update to X4: Foundations. We also take this opportunity to express our gratitude for your support during the launch of X4: Kingdom End and the major 6.00 Update earlier this year. Stay tuned for more exciting developments in the X4 universe!

[previewyoutube][/previewyoutube]

Update 6.00 HF 5

  • Improved capital ship combat movement particularly when large number of capital ships attack single target.
  • Improved ship response to Tide in Avarice.

  • Fixed Boron Queen Carrier and Kingdom End Fleet in Boron plot being boardable.
  • Fixed Holy Three-Dimensionality mission getting stuck if destination station's dock destroyed.
  • Fixed signal leak generation during Court Case mission of Split Story.
  • Fixed welfare module research mission sometimes getting stuck if signal leak destroyed.

  • Fixed capital ships jumping through gates sometimes materialising very far from exit gate.
  • Fixed stations sometimes not offering rewards for destroying hostile ships close to them.
  • Fixed ships getting stuck indefinitely trying to get out of ship storage.
  • Fixed autopilot not properly disengaging when active while player teleports away.
  • Fixed ware exchange sometimes resulting in involved ship being unresponsive indefinitely.
  • Fixed attack subordinates not engaging commander's targets after first one when there are multiple targets.
  • Fixed inactive subordinates assigned to intercept or bombard not engaging hostile targets when set to launch while hostile targets already in radar range.
  • Fixed patrolling ships and interceptor subordinates engaging pods and space suits by default.
  • Fixed Boron Ray sometimes not firing main battery when it should.
  • Fixed several issues with fallback code to separate stuck ships.
  • Fixed pirate ships sometimes assuming cover identity while under fire.

Update 6.00 HF 4

  • Added fallback handling to separate ships that are stuck inside each other.

  • Fixed SCA Minotaur getting destroyed by VIG during Minotaur Hunting mission of Pirate story.
  • Fixed guidance telling player to go back after escaping radar range into another sector during Terran Pests mission of Pioneer Terraforming story.
  • Fixed missing signal leak during Dubious Dealings mission of Pirate story.
  • Fixed missing signal leak during Reclaiming What Was Lost mission of Terraforming story.
  • Fixed Ocean of Fantasy showing no population after terraforming.
  • Fixed settlements information not being updated after terraforming.
  • Fixed mission objectives to scan stations suggesting that player docks instead.

  • Fixed Boron ship crews from player-owned shipyards having excessive skills or no suits.
  • Fixed traders sometimes not finding trades if dealing with only one ware.
  • Fixed issues with container magnet when piloting capital ship.
  • Fixed travel mode always aborting once ship reaches 20km/s.
  • Fixed excessive speed when player ship exits superhighway without autopilot.
  • Fixed player-controlled capital ships being affected by collisions with asteroids.
  • Fixed repair drones colliding with ship they're repairing.
  • Fixed collisions between capital ships and region wrecks.
  • Fixed remaining cases of deployables colliding with launching ship.
  • Fixed travel mode being cancelled by minor collisions.

  • Fixed Tidebreak dock becoming blocked by adding a second dock area.
  • Fixed NPCs not being able to use elevator on Barracuda properly.
  • Fixed Porpoise hatch becoming invisible.

  • Fixed game slowing down if mining ship with full cargo hold is given sole repeated order to mine.

X4: Kingdom End and free major upgrade out now, making it Steam Deck Verified

Egosoft have just released the next major expansion for X4: Foundations named X4: Kingdom End, plus a major free upgrade is also out now that brings full Steam Deck Verified support.

Read the full article here: https://www.gamingonlinux.com/2023/04/x4-kingdom-end-and-free-major-upgrade-out-now-making-it-steam-deck-verified