1. Food Processing Simulator
  2. News

Food Processing Simulator News

Development Update: Packaging Variants, Project Difficulty, and UI Improvements

[p]Hi everyone, 😄 [/p][p]Thank you for your continued support and interest in Food Processing Simulator. In this update, we focus on expanding the packaging system, refining machine logic, and introducing project difficulty to make production planning feel more meaningful. We have also added several UI improvements so it is easier to read key information at a glance. As with the features introduced in last week’s devlog, these changes are part of our ongoing work toward the Early Access release, which you will be able to experience once the Early Access version is live.[/p][p][/p][p]Here are some of the key updates in this version:[/p][p][/p][h3]Main Updates[/h3]
  1. [p]New Packaging Variants and Commodity Labels
    We have added new variant commodities with updated packaging models to give you more flexibility in how you present and process products.[/p]
    • [p]There are now 4 packaging variants that can be used across 8 different commodities.[/p][p]
      [/p]
    • [p]You can create a total of 26 label menus, allowing for more diverse product lines.[/p][p]
      [/p]
    • [p]Each packaging variant uses its own dedicated packaging machine, so your factory layout and routing will play a bigger role in keeping production efficient.[/p][p]
      [/p]
    • [p]The types of packaging, commodities, and menus you can access will be gated by your progression, depending on which tier you have reached.
      [/p]
  2. [p]Updated Labelling Machine Logic
    The labelling machine now plays a clearer role in validating whether an item is compatible with the currently active label menu.
    [/p][carousel][/carousel]
    • [p]The labelling machine will check whether an item matches the active label setup before accepting it.[/p]
    • [p]This helps prevent incorrect items from being processed under the wrong label and keeps your final products more consistent with your intended menu configuration.
      [/p]
  3. [p]Project Difficulty System
    Projects now come with difficulty levels that affect their overall requirements and rewards.[/p][p]
    [/p]
    • [p]Each difficulty level changes the target you need to achieve.[/p]
    • [p]Higher difficulty projects offer different bonus rewards and experience gains.[/p]
    • [p]This gives you more options to choose between safer, easier projects and more challenging ones with better payouts.[/p]
[p][/p][h3]Improvements[/h3]
  1. [p]Updated Purchase Screen Categories
    The purchase interface has been updated to make it easier to find what you need.[/p]
    • [p]Items in the purchase menu are now grouped into clearer categories: Commodity, Packaging, and Label.[/p][p]
      [/p]
    • [p]This should reduce scrolling and make planning purchases for specific production lines more straightforward.[/p]
    [p][/p]
  2. [p] Updated Machine Purchase Menu[/p][p]The machine purchase menu now groups machines into categories based on their function. Conveyors are placed in one category, packaging machines in another, and end-line machines such as labelling and box packaging are grouped together, making it easier for players to find and purchase the exact type of machine they need.[/p][p]
    [/p][p][/p]
  3. [p]Truck Project Deadline Display
    We have improved how project timing is shown on the truck screen.[/p][p]
    [/p]
    • [p]The truck interface now displays the remaining time or deadline for each project.[/p]
    • [p]This helps you better track which deliveries are more urgent and prioritize your production schedule accordingly.[/p][p][/p]
  4. [p]Limit Number of Project Offer[/p][p]We plan to limit the number of Project Offers you can hold at any given time. This feature is still in development, but the intention is to make your strategy more meaningful: you will need to prioritize offers that fit your current situation and decline those that do not.[/p]
[p][/p][p]Thank you again for all the feedback and time you spend experimenting with different factory layouts and production flows. Your input is helping us shape Food Processing Simulator into a deeper and more readable experience.[/p][p][/p][p]If you encounter any issues or have ideas on how to improve the contract, packaging, or project systems, please let us know through the in-game Bug Report Menu or the Steam Discussions.[/p][p]See you in the next update! 👍🥗[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Development Update: Contract System Overhaul, Spoilage Mechanics, and More

[p]Hi everyone, 😄[/p][p]Thank you for your continued support and feedback for Food Processing Simulator. This update is part of our ongoing development as we work towards the Early Access release. Please note that this update is not available in the demo version. In this update, we introduce a new contract model, spoilage mechanics, and several quality-of-life improvements based on your reports.[/p][p][/p][h2]Main Updates[/h2]
  1. [p]New Contract Model with Updated UI We redesigned the project contract system into two clear types, each with its own rules and UI layout.[/p]
    • [p]Basic Contract
      The truck will arrive on the same day and have a loading window longer than one day. If the loading process exceeds the allowed window, a late fee will apply.[/p][p][/p]
    • [p]Bulk Load Contract
      The truck will arrive within a preparation window, giving you time to produce items in large quantities. The loading window lasts only one day, and late fees will be charged for each day of delay.
      [/p]
  2. [p]Updated Truck Arrival Rules[/p][p]Trucks now only arrive within specific hours between 08:00 and 15:00.
    If you accept a contract outside of this time range, the truck will arrive the next day. This change gives more structure to the scheduling and planning of production cycles.[/p]
  3. [p]New Spoilage System for Products[/p][p]A spoilage mechanic has been added to introduce more strategic storage management. [/p]
    • [p]A new Cold Storage Warehouse is now available to maintain product grades. [/p][carousel][/carousel]
    • [p]The truck model has been updated with a refrigerated container appearance for contracts that require grade preservation.
      [/p]
    • [p]Products stored outside the Cold Storage Warehouse will lose one grade per day.[/p]
  4. [p]Automatic End Day System[/p][p]The game now supports an automatic end day system. You will need to manage your time effectively before the day ends to avoid disrupting production tasks or deliveries.[/p][p][/p]
[p][/p][h2]Improvements and Fixes[/h2]
  1. [p]Machine Flow Diagrams Added
    Each production menu now includes a machine flow diagram. This helps you understand the correct machine sequence and reduces confusion during setup.[/p][p][/p]
  2. [p]Fix Input from the Wrong Machine Side
    Some machines were able to accept items through the output side. This behavior has been corrected so machines only accept inputs from the correct side.[/p]
  3. [p]Improved Labelling Machine Logic
    The labelling machine will now reject any item with packaging that does not match its assigned label type based on the current menu available.[/p]
  4. [p]Improved Load and Save Flow[/p][p]The New Game button has been removed from the Load Game screen to prevent confusion.
    Saving to a slot can only be done through the Pause Menu.
    Automatic saves will always use the Autosave slot by default.[/p]
[p][/p][p]Thank you again for all the feedback you share as we continue refining Food Processing Simulator. This update is part of our ongoing development toward the Early Access release and is not available in the demo version.[/p][p]If you encounter new issues or have suggestions on improving the production flow, please let us know through the in-game Bug Report Menu or the Steam Discussions.[/p][p][/p][p]See you in the next update! 👍🥗[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Localization Support, UI Improvements, and Key Fixes

[p]Hi everyone, 😄 [/p][p][/p][p]Thank you for your continued support and feedback for Food Processing Simulator. We have been working to improve clarity, stability, and gameplay polish based on your reports during the demo. This update focuses on better localization support, clearer demo-ending information, and several important fixes that help keep your production line running smoothly. [/p][p][/p]
Updates and Improvements
  • [p]Updated: Localization support for all listed languages in the demo.[/p][p]You can now play the demo in multiple language options, making the experience friendlier for players around the world.[/p]
[carousel][/carousel]
  • [p]Updated: Demo end information is now clearer.[/p][p]Once the demo limit is reached, you will receive a proper message explaining that experience points will no longer increase, but you can still continue finishing your active project. [/p]
[p][/p]
  • [p]Updated: Machine Log now displays label and package counts.[/p][p]You can check how many labels or packages are inside a machine directly through the Log menu. [/p]
[carousel][/carousel][p][/p]
  • [p]Updated: Commodity menu now shows the correct pcs and box quantity.[/p][p]This fixes incorrect item count information shown in the commodity list.[/p]
[p][/p]
  • [p]Updated: Truck now displays spatial UI for project delivery targets.[/p][p]You will now see how many items need to be delivered according to your active project.[/p]
[p][/p][p] [/p]
Fixes
  • [p]Fixed: NPC QA walking animation not functioning correctly. NPC QA now moves smoothly as intended. [/p]
[p][/p]
  • [p]Fixed: NPC QA getting left behind during project termination. NPC QA will properly follow and complete the project cleanup process.[/p]
  • [p]Fixed: Commodity duplication issue when moving machines. Relocating machines should no longer create unexpected duplicate items.[/p]
  • [p]Fixed: Items getting stuck when incorrectly entering the output side of certain machines. Commodities should now continue flowing without stopping during normal operation.[/p]
  • [p]Fixed: Box Machine collider floating above the ground. The collider now aligns correctly with the machine model.[/p]
  • [p]Fixed: Conveyor interaction during packing that caused certain items to disappear. Items should now transfer properly without being lost.[/p]
  • [p]Fixed: Purchased machines stored in boxes reappearing when starting a new game after loading. Box states now reset correctly when returning to the main menu and starting a new save.[/p]
  • [p]Fixed: Gamepad End Day input colliding with UI interactions or box disposal actions.
    Gamepad controls are now more consistent and no longer trigger conflicting actions.[/p]
[p][/p][p]We truly appreciate all your feedback as we continue refining the core systems of Food Processing Simulator. If you encounter new issues, please let us know through the in-game Bug Report Menu or via the Steam Discussions. [/p][p][/p][p]See you in the next update! 👍🥗[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Box Packer Fixes, Gamepad Navigation, and More

[p]Hi everyone, 😄[/p][p]Thank you for your support and feedback for Food Processing Simulator! We’ve been working to improve stability and polish based on your reports. This update focuses on major fixes for the Box Packer Machine, gameplay quality improvements, and several new additions to make your factory experience smoother.[/p][p] [/p]
Fixes
  • [p]Fixed: Box Packer Machine sometimes caused salads to disappear. [/p]
  • [p]Fixed: Box Packer Machine not functioning correctly. [/p][p][/p]
  • [p]Fixed: Salad was being packed incorrectly inside boxes. [/p][p][/p]
  • [p]Fixed: Gamepad navigation issue when accessing the cart during checkout. [/p]
  • [p]Fixed: Gamepad navigation in the Settings Menu. [/p]
[p][/p]
Updates & Improvements
  • [p]Removed: The ability to take single items. You now must use boxes for moving and collecting items.[/p]
  • [p]Updated: Player movement speed is now faster for smoother navigation around the factory.[/p]
  • [p]Updated: Delivery rules on higher-grade products can now be accepted for delivery. [/p]
  • [p]Updated: NPC QA now provides clearer information when higher-grade products are accepted.[/p][p][/p]
[p][/p]
New Additions
  • [p]Added: Fade-out transition during the day-change process.[/p]
  • [p]Added: Bug Report Menu in the tablet for easier issue reporting.[/p][p][/p]
  • [p]Added: Visual Day-Night System for better time-of-day atmosphere. [/p][p][/p]
[p]We truly appreciate your patience and feedback as we refine the core systems of Food Processing Simulator. If you encounter new issues, please use the in-game Bug Report Menu so we can address them quickly or tell us through Steam Discussion.
[/p][p]See you in the next update! 👍🥗[/p][p][/p][p][dynamiclink][/dynamiclink][/p]