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Weekly Dev Log for May 1st, 2023

Hello everyone, and welcome to the Weekly Dev Log for May 1st, 2023, detailing all the changes that have happened since April 24th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]May 2023 Art Contest - Game Worlds[/h2]



Hey everyone! It's time for another art contest!
This art contest's theme is Game Worlds!

So, make something related to Ball Race, Minigolf, Little Crusaders, Zombie Massacre, Accelerate, and/or Virus!

Entries are allowed until May 25th, 2023 at 11:59PM CT.

Be sure to check out the prizes and follow the rules below!

Prizes:
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

You can read the rules and how to participate here!

[h2]Engine Upgrade from 4.20 to 4.21[/h2]

We have been working on updating the game to use Unreal Engine 4.21. Progress has been steady and we are hoping to get the upgrade out soon.

[h2]SDNL: New Game World[/h2]

Last week we had a lengthy internal meeting discussing the goals, gameplay, and weapons / maps we want to include in SDNL’s first release. We're excited to prepare and share more information soon about SDNL in the coming developer logs. We have officially begun full development of SDNL.

Johanna continued working on Frostbite. She also conducted art and sound passes on several weapons: Magnum, Pirate Gun, Garand, Laser Saber, etc.

joshua worked on a new skeletal rig for SDNL.

macdguy worked on several of SDNL weapons: Laser Saber, Chainsaw, Stealth Box, Magnum (w/ scope), M1 Garand, Katana, Bullpup, and RPG. He also worked on Sliding movement, double jump movement, and dash movement (for Katana).

Nuclearxpotato started working on a new SDNL map.

Wheezwer worked on signage for Frostbite.

[h3]SDNL: Laser Saber WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]SDNL: Throwable Chainsaw WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]
Lifeless continued working the Ball Race map, "Heavenscape".

madmijk continued working on MIDI support, working on the item that allows the player to manipulate multiple MIDI instruments at once.

Nuclearxpotato worked on condo items.

Sketchman continued working on the engine migration to Unreal Engine 4.21.

Wheezwer worked on graffiti text for use in maps.

Will continued working on music for the Ball Race map, Heavenscape.

[h3]MIDI: New Electronic Keyboard Sounds[/h3]

[previewyoutube][/previewyoutube]

[h2]Wrap It Up[/h2]
That about covers everything that happened since April 24th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for April 24th, 2023

Hello everyone, and welcome to the Weekly Dev Log for April 24th, 2023, detailing all the changes that have happened since April 17th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.16.9.0 - Catzek Temple[/h2]
Last week we released Update 0.16.9.0, which included the new Virus map, Catzek Temple as well as various plaza improvements and other bug fixes.

You can read all the fixes and changes here.

[h2]SDNL: Frostbite[/h2]
Johanna continued working on Frostbite, adding more detail to the outside areas.

[h3]SDNL: Frostbite[/h3]



[h2]Slaughterday Night Live[/h2]
macdguy started working on the movement and weapons systems for SDNL (Slaughterday Night Live).

[h3]SDNL: Rocket Gibs[/h3]



[h2]Miscellany[/h2]

Joshua continued working on new items, such as the music stand and the dragon. He got the dragon textured and ready for rigging. He also worked on the Electronics NPC.

Lifeless continued working the Ball Race map, "Heavenscape", working on the background environment.

madmijk continued working on MIDI support.

Nuclearxpotato worked on bug fixes for the Virus map, Catzek Temple. He also worked on various condo items, such as a dumpster, and added cords to the Retro Gaming Computer.

Sketchman continued working on the engine migration to Unreal Engine 4.21.

Wheezwer worked on graffiti text for use in maps.

Will continued working on music for the Ball Race map, Heavenscape.

[h3]Graffiti Art for Maps[/h3]



[h3]New Condo Items[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since April 17th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.16.9.0

This update addresses various issues that came up from Update 0.16.9.0.

Catzek Temple Issues Addressed
Bug Fixes
  • Virus - Catzek Temple: Fixed spots where players could trap themselves
  • Virus - Catzek Temple: Added measures to prevent exploits
  • Virus: Added a small fix for crashes relating to autofire weapons





Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Catzek Temple Update (0.16.9.0)



A new Virus map is here!

Tucked away in mysterious jungle-covered mountains, ancient ruins lay dormant… waiting.
Catzek Temple is designed as the largest Virus map yet, featuring multiple routes sprawling from a rugged jungle to ancient obsidian mines. While the temple-top may seem like an easy sniper’s nest for Survivors, multiple geyser-powered launchpads allow Infected to quickly bombard you from all directions.

The ancient Catzeks lived in a world secluded from humanity for centuries before vanishing, leaving only their cities and possessions as proof of their rich history. While archaeologists stumbled upon this location in the past, some unknown fate befell them before they could complete further studies. Now with your arrival, an ancient game of Virus begins anew.



Changes
  • New Virus Map - Catzek Temple!
  • Virus - Subway: Lighting overhaul
  • New Plaza map board model
  • Added new icons for characters: Dragon Hero, Speed, Birdie, Daisy, Billy, Kalleira, Franky, She, Virgil, and Vox
  • Added medallion icons for the minigames
  • Added map boards to many more areas of plaza, including interiors
  • Added an extra sign for Dark Voyage to better help players know its location
  • Doubled VRAM texture streaming usage limits (before it was not always using full VRAM usage)


Bug Fixes
  • Casino: Fixed duplicate Bingo screens
  • Fixed Billiards tables in Nightclub being really dark
  • Condo: Fixed IO persistent connections not being created properly when creating them in the connection editor UI. This fixes Libretro Consoles not always connecting to TVs
  • Plaza: Fixed collision issue in Laser Tag Arena
  • Workshop: Fixed flying pet offset not previewing in workshop editor
  • Fixed Trigger Volumes activating with the third person camera
  • Condo: Fixed nuke button and seat volume IO delay events not firing off
  • Condo: Fixed physics items resetting scale when respawned
  • Fixed TNT milestone not hiding text when thrown
  • Virus: Fixed use key prompt not updating when binding is changed
  • Fixed media player trigger volumes not ending when a player dies, causing the media player not to end properly on respawn
  • Arcade: Fixed arcade NPC (Vox) being rotated wrongly
  • Fixed Billiards table ceiling lights not hiding when in top down view mode
  • Fixed party blower not showing up on face
  • Fixed missing material on bowling benches
  • Fixed Dark Voyage failing to start


Optimizations
  • Condo: Reduced drawcalls & standardized materials/textures for Heart Stool
  • Condo: Reduced drawcalls & standardized materials/textures for Cafe Table
  • Condo: Reduced drawcalls & standardized materials/textures for Shamrock Table
  • Condo: Reduced drawcalls & standardized materials/textures for Room Table
  • Condo: Reduced drawcalls & standardized materials/textures for Office Table Round
  • Condo: Reduced drawcalls & standardized materials/textures for Office Table Short
  • Condo: Reduced drawcalls for Race Car Bed
  • Condo: Reduced drawcalls & standardized materials/textures for Wooden Bar Table
  • Updated LC use key prompt to no longer update on tick
  • Optimized player camera collision calculations






Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for April 17th, 2023

Hello everyone, and welcome to the Weekly Dev Log for April 17th, 2023, detailing all the changes that have happened since April 11th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]March / April 2023 Condo Contest - Tree House - CONCLUDED[/h2]

Congratulations to the winners of the March / April 2023 Condo Contest!

The winners are:

1st Place - 2,000,000 Units - @Han
2nd Place - 1,000,000 Units - @Baby_in_a_Pipe
3rd Place - 375,000 Units each - @Alexer_Zoderia and UnderdogJess
4th Place - 500,000 Units - @TheGreenKing
5th Place - 300,000 Units - @darkcoolyo

Thank you to everyone who participated, and we can't wait to see you all next time.

You can view all the submissions to this contest here.

[h2]Update 0.16.9.0 - Catzek Temple[/h2]
We're very close to having Update 0.16.9.0 ready for release, which will include the new Virus map, Catzek Temple as well as various plaza improvements and other bug fixes.

You can read all the planned fixes and changes here.

[h2]Miscellany[/h2]

Johanna continued working on the SDNL map, Frostbite, finishing the main art pass of the underground area. She also fixed some bugs in the Plaza.

Joshua continued working on new items, such as the music stand, getting flippable pages implemented.

Lifeless continued working the Ball Race map, "Heavenscape", working on the background environment.

macdguy worked on fixing a bunch of bugs that came up with the previous update. He also worked on getting the Virus map, Catzek Temple ready for release.

madmijk continued working on MIDI support. He continued working on the MIDI Maestro item, which allows for controlling multiple MIDI instruments at once.

Nuclearxpotato continued working on getting the Virus map, Catzek Temple ready for release.

Sketchman continued working on backend improvements. He also worked on getting Unreal Engine 4.21.2 ready for testing for a future engine migration, as well as making a new poster for the Plaza.

Wheezwer worked on graffiti text for use in maps.

Will continued working on music for the Ball Race map, Heavenscape.

[h3]Plaza: New Map Signs[/h3]



[h3]Plaza: New Poster[/h3]



[h3]Engine Upgrade WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since April 11th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7