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Tower Unite News

Hot Fix 0.14.3.1 (continued)

This update addresses several bugs from the new update.

Bug Fixes
  • Plaza: Fixed ocean material
  • Minigolf: Fixed Waterhole hole 2




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.14.3.1

This update addresses several bugs from the new update.

Bug Fixes
  • Arcade: Several tons of optimizations to collisions, which should help FPS
  • Arcade: Fixed issues where the ball in Coloracle could fall out sometimes
  • Arcade: Fixed Ice Cave normal mode being capped at 20 balls (now will be 40)
  • Arcade: Fixed Coloracle achievements not firing off
  • Arcade: Fixed "All The Gems Are All Lined Up" achievement not firing off
  • Arcade: Fixed "Gears of Con" achievement not firing off
  • Arcade: Fixed "It's Raining Gold" achievement not firing off
  • Arcade: Fixed Pluck a Pal crane not resetting back to the default position
  • Arcade: Fixed Planetary Piano key binds for 8-key mode missing from the controls settings
  • Arcade: Fixed multiplayer Planetary adding double bonuses
  • Virus: Fixed Desertion rocks being missing
  • ZM: Fixed zombie AI not moving due to a path finding bug
  • LC: Fixed Birb AI not moving due to a path finding bug in Toy Room
  • Fixed Metal Keg item using the wrong model due to backend changes
  • Fixed voice chat not working while in vehicles or RC cars
  • Fixed player name tags/emotes not being adjusted above player heads properly
  • Fixed Martian Gravel colorable issues and materials
  • Fixed weathered rocks materials (by adding a variation to go back to the original style)
  • Improved workshop browser search times


Known issues with this hot fix: The Plaza water has lost its color. We will be fixing this in a smaller patch shortly.




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Arcade Phase 2! (0.14.3.0)



Arcade: Phase 2

Phase 2 brings 8 new games, including 2 coin pushers! This update took us a lot of time as each game is fully networked and synced in multiplayer! Each one of these games is unique to the Arcade! We hope you enjoy these new games!

[previewyoutube][/previewyoutube]




[h2]Dragon's Treasure[/h2]
Coin Pusher with pachinko elements!

Sometimes, a dragon has some treasure. Sometimes, that treasure should be shared. Mostly because the dragon probably stole it from you in the first place.

Luckily, Gerald the dragon doesn’t mind - So long as you can get the coins through his maze of tricks.

Light up all 6 of the dragon's precious gems and the wheel of treasure will spin. If you wake the dragon, Gerald will add more to your push for treasure.




[h2]Coin River[/h2]
Coin Pusher with a coin gun!

A long time ago, there was gold in a river. We’ve been told it was a pretty big deal. So, live the dream yourself by playing Coin River!

And don’t forget to remind yourself of the river’s importance by spelling out the word RIVER to begin launching more gold into your bucket!




[h2]Coloracle 2: Whose Hue?[/h2]
Roulette-like Guessing Game

The wheel of fate is spinning. Can you decide what color it will land on? Step on in and experience COLORACLE 2. The sequel to the hit classic color deciding game COLORACLE 1: Hue's Saturation?

Select a color and hope the ball lands on the color. You will be rewarded with riches BEYOND EARTHLY IMAGINATIONS!




[h2]Gears of Coin[/h2]
Coin Drop Game

Do your duty to mankind: Unclog the machine. The gears cannot keep turning without you!

And yes, you will be compensated, you feeble mortal.

This machine has no shortage of coins, it makes no cents. Be part of the revolution of the gear wars and become the light at the end of the funnel for the resistance treasurers. Grab a coin and slide down the hierarchy of the rich in the economic gaps and wealth inequality of trickle down economics.




[h2]Prismatic[/h2]
Pachinko-like Ball Drop Game

It's a maze out there. Life. It's so hard to navigate.

That's why we invested in cutting-edge maze technology that will amaze you for all the days to come. Traverse through these carefully, hand picked, and locally sourced walls that will spin your head and put a smile on your beautiful face.




[h2]Candy Slam[/h2]
Time Skill Multiplayer Game

Have you ever wanted to punch candy in the face? Now you can.

This candy must be punched off of the conveyor belts and into the candy piles to be safely packaged! It’s the only way to keep things interesting.

Don't punch anything else but candy though, we don't want any of that,




[h2]Mas Feurte 2K[/h2]
Strong Hammer Test Game

You are strong. But are you 2K strong?

I didn’t think so. At least not yet.

Keep your mouse centered on the landing circle and press as many keys on your keyboard as you can within a short amount of time. Don't let up! The power meter will fill up the more you mash.




[h2]Ultimate Cow Wheel[/h2]
Prize Pusher

The cows are back FOR REVENGE. After centuries of being abducted by aliens, the cows have studied sorcery and magic. The aliens continue to invade their lands and attempt to graze on the cow's RIGHTFULLY OWNED GRASS! The cows will not stand for this any longer! The ULTIMATE revolution has begun!

Help the cows steal and destroy the alien UFOs and be rewarded with tickets. Grab the more important UFOs for larger rewards. And if you're feeling bold, grab letters and spell out M I L K to amplify the cows and bask in the milky goodness of the jackpot.





Improved Voice Chat

We've resolved lots of connection issues with voice chat in this update, including resolving various issues with hearing players while in Game Worlds. We've also made Virus and Little Crusaders use localized voice, allowing for more immersion and team planning.

Improved Workshop Browser

The workshop browser no longer has pages! The browser will automatically fetch addons as you scroll down the list and it remembers where you were! Now you can easily see hundreds of workshop models with ease. We've also optimized the browser, massively improving FPS while using the workshop browser.

Improved Controller support for Zombie Massacre

Controller support for Zombie Massacre has been improved. Aiming for controllers is now fixed. We've also added custom rumble feedback for each weapon. With the rumble feedback, you'll feel a difference in power when using shotguns, machine guns, and even explosions. We'll be continuing to improve on controller support for all Game Worlds.

Improved Canvas Safety Settings

In this update we've added another layer of control for canvas loading. There is now a canvas safety setting where you can control the canvas images you can load. You can set the setting to none, friends only, and public (default).

While in public mode, we've reworked the canvas permission prompt to be more clear and easier to use. Show, Hide, Show & Trust, and Hide & Block options are now available. Show will display the canvas for that session and will ask you again the next time you join the same condo. Show & Trust will show the canvas data and never ask for permission again for that condo. Hide and Hide & Block will block canvas data from loading all together, with block never asking for permission again. By default now, all canvas data will not load until you have selected one of the Show options.

[hr][/hr]

Changes
  • Arcade: Phase 2 adds 8 new arcade games, including 2 coin pushers! Games added are: Dragon's Treasure, Coin River, Coloracle 2: Whose Hue?, Gears of Coin, Prismatic, Candy Slam, Mas Feurte 2K, and Ultimate Cow Wheel
  • Added backer custom reward items to the Appearance and Rob's Imports stores: Burger Beanbag, Electric Chair, Marble Dogs, Cartoon Dragon Plush, DJ Glasses, Baby Dragon Hat, Big Foot Mask, Nipper9000, Spartan Helmet, Exo-Suit, Sweden Hat, Tiger Tail, Tiger Jacket, Scarf, Scarf Belt, Green Backpack
  • The Pizza and Ice Cream stores in the arcade are now open with new items
  • Added Canvas Tube to the D.I.Y. store
  • You can now edit the Canvas Cylinder to be a half cylinder
  • The chatting indicator now only shows while a player is currently typing, not just when they have the chat box open
  • Workshop browser now has endless scroll loading. The workshop browser no longer has pages and instead loads new results (if it can) as you scroll down and does not clear past results until you do a new search
  • Workshop browser no longer searches every time, so it'll keep where you were and not have to reload each time you open/close it
  • Improved FPS when browsing workshop player models, items, and condos
  • Teleporters now handle velocity of objects when exiting teleporters that have rotations. For example, if you toss an item into the teleporter at a high speed, it'll exit with the same high speed at the new angle of the teleporter's exit. This change applies to both players and physics objects
  • Health bar now shows up in the bottom right when you take damage or gain health for Condos and Plaza
  • Improved damage and hit indicators to be more impactful and satisfying


Arcade Changes
  • Planetary Piano: Added Multiplayer, 64-Note Sprint, Time Trial & 8 key modes
  • Planetary Piano: Doubled the ticket payout
  • Planetary Piano: Added a rule board to clarify new game modes and ticket payouts
  • Planetary Piano: Cleaned up/polished cabinet art
  • The Offering: The UFO beam now bounces back balls into the out of bounds zone, adding to difficulty
  • Super Hoopers: Cabinet art redesign
  • Wheel of Fire: Tokens required to play reduced to 5 (from 20)
  • Avalanche: Tokens required to play increased to 15 (from 5)
  • Avalanche: Tickets earned during bonus are now worth half a ticket (instead of a full ticket)
  • It is now easier to use the token and ticket machines, you no longer have to be lined up exactly with the button, making it easier for people using third person
  • Ice Cave: Added Hard gametype which brings back the classic Ice Cave challenge of 20 ball throws and 35 seconds on the clock. Payout is increased in this mode


Plaza Changes
  • Added easy to access voice chat volume to the Plaza scoreboard directly below player list
  • Poker: Added more sound feedback when a player raises or folds
  • Poker: Added notification sound for when it is your turn
  • Updated the character model for the Oasis Store shopkeeper (Sharon) with a new custom made, stylized model
  • Bowling: Improved lighting and floor reflections


Condo Changes
  • Improved Canvas trust prompt. Added Show, Show & Trust, Hide, Hide & Block buttons and reorganized the look of the UI to be more clear about what options you have when joining condos
  • Added Canvas Safety levels. Disabled (disables all canvas data), Friends Only (load only canvas data you're friends with), and Public (load canvas data after asking permission - this is the current method)
  • Added an option to teleports to disable rotation change on destination (the old functionality before you could set a rotation)
  • Condo permission for noclip has been moved to the top category for easier access
  • Condo admin permissions (for kick/ban, etc.) now have a redder background to show their importance and danger of applying said permissions
  • Added easy to access voice chat volume to the Condo scoreboard directly below player list
  • Food items in Condos now give you health
  • Condo Saving Improvements: Condos now save on an interval and when you disconnect, instead of every item, resolving issues for players with large builds and reducing save errors overall.


Game World Changes
  • ZM: When using controller, the aiming cursor will no longer show up and the combo/ammo indicator will follow your player
  • ZM: Added force feedback while using controller for firing weapons, melee, special, and item placement
  • Voice chat for Virus and Little Crusaders is now locational
  • Ball Race: Pickup upgrades now have their own icons on the HUD
  • Minigolf: Garden Art Polishing
  • Accelerate: Reduced boost sound volume and added pitch changes based on drift boost power
  • Accelerate: Reduced drift sound volume
  • Accelerate: Removed camera shake when boosting
  • Accelerate: Reduced drunk effects
  • Accelerate: Bedzoom is now a Hard difficulty map


Settings Changes
  • Reorganized graphics settings by grouping the important settings together better
  • Added an indicator of the default value on settings sliders
  • Added a setting to completely disable mirror rendering in the mirror quality setting
  • Made descriptions for settings larger



Bug Fixes
  • Improved voice chat system to only connect voice chat with players who are near you, fixing various voice chat connection issues
  • Fixed voice chat not working for Accelerate at all
  • Fixed voice chat not working in Zombie Massacre during upgrades menu
  • Fixed voice chat not working for waiting for players state in Game Worlds for the host
  • Fixed Billiards sometimes starting in a weird state where the cue would not be visible the entire game
  • Fixed damage notes showing up in the center of characters always, now the damage notes show up at where the damage was taken from (damage notes are the "-10" damage text that pops up when you took damage from another player)
  • Fixed Courtyard Villa workshop condos not loading into Courtyard Villa
  • Fixed the alt key being consumed by use input
  • Fixed hot bar default displaying weapon category instead of toys
  • Fixed theater trophy items using the wrong base material (and made diamond trophies use a different more expensive looking base)
  • Optimized key prompt HUD elements
  • Arcade - Little Birde Feeders: Fixed extra ball being spawned when there are no more throws available (also improved the visuals for the ball return)
  • Arcade - Wheel of Fire: Fixed the wheel sometimes visually landing on the wrong spot and rewarding the wrong amount
  • Arcade: Fixed players sometimes being rotated the wrong way while in multiplayer arcade games (Bug Bytes, Planetary Piano)
  • Arcade: Optimized LED logic
  • Arcade: Optimized Meteoroid Mania
  • Arcade: Optimized Planetary Piano
  • Arcade: Optimized Token and Ticket machines
  • Arcade: Various optimizations to the core components of Arcade games
  • Minigolf: Fixed Sweet Tooth not loading its icon or name in the leaderboard collection book
  • ZM: Fixed controller aiming not hitting zombies properly often
  • ZM: Fixed controller aiming being reversed on Gasoline
  • Fixed the back button on leaderboards in collection book not taking you back to the list of leaderboards if there is no map selection
  • Fixed collision issues with Fishing rod and inventory/projectiles
  • Fixed chainsaw idle sound not being local only
  • Fixed chainsaw rev sound missing during minigame battle
  • Fixed crosshair displaying when there is a use prompt (now the crosshair will hide when there is a use prompt)
  • Fixed use prompt displaying immediately when opening a door (which is confusing as the moment you open the door, it prompts to close). Now the prompt will be hidden while a door is moving
  • Fixed Theater NPC not doing their nearby dialogue
  • Fixed Poker win/lose music not being scaled by the volume settings
  • Fixed several exploits with Poker
  • Fixed one of the update screens in the upstairs transit station sometimes not loading the update image
  • Condo: Fixed canvas data not loading in if you have not trusted the canvas user and have clicked on decide later
  • Condo: Fixed food/drink amount left indicator showing up if you cannot eat/drink the item (now it should be hidden)
  • Condo: Fixed Canvas Pile glow and tiling settings not working
  • Fixed placeable light, sound emitter, FX colliding with weapons, projectiles, etc.
  • Condo: Fixed teleporters not teleporting NPCs
  • Condo: Fixed teleporters not teleporting RC cars
  • Condo: Fixed teleporters not keeping velocity when entering them (if a rotation is set)
  • Condo: Fixed Courtyard double doors not saving their hidden or automatic states
  • Condo: Fixed Sand condo material not being colorable
  • Condo: Fixed not being able to color Martian Rock Stairs
  • Condo: Fixed wrong rock materials for the Weathered Rock items (and fixed their colorable abilities)
  • Condo: Fixed Sandy Rock Pile sand not being the correct material and not being colorable
  • Virus: Fixed blood decals drawing over weapons




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for August 16th, 2021

Hello everyone, and welcome to the Weekly Dev Log for August 16th, 2021, detailing all the changes that have happened since August 9th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Summer Characters are Back![/h2]
Summer is here and the summer characters are back and visiting the Plaza once again! Talk with them to get free items and units.

[h2]Update 0.14.3.0 - Arcade: Phase 2[/h2]
We are getting very close to sharing this update with all of you!

Read more about this update here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Arcade - Phase 2[/h2]
macdguy worked on fixing various bugs and making gameplay changes observed during internal playtesting.

Johanna worked on optimizations for the Arcade.

JJosh continued working on Arcade plushes, prizes, and NPCs.

Madmijk worked on optimizations for the Arcade.

[h3]Arcade: Phase 2 Machines in the Arcade[/h3]



[h2]Plaza: Rail Shooting Gallery[/h2]
Johanna continued working on the Rail Shooting Gallery, finishing the first draft of the Loading Station and finishing alot of the effects for the doors and transition rooms.

[h3]Plaza: Rail Shooting Gallery Loading Station WIP[/h3]



[h2]Condo Items[/h2]
macdguy worked on new Canvas items, creating a Tube and Half Cylinder variant.

[h3]Condo: New Canvas Items[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]


[h2]Condo/Plaza: Health Improvements[/h2]
macdguy worked on the Player Health system used in the Plaza and Condos for PvP.

[h3]Condo/Plaza: Redesigned Health Bar[/h3]



[h3]Condo/Plaza: Health bar appears when taking damage.[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo/Plaza: Food now grants health.[/h3]

[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]
macdguy continued working on Condo I/O, making a GUI for editing events. He also added infinite scrolling to the Workshop Browser.

Lifeless continued working on a new map for Little Crusaders.

Sketchman continued working on improvements and optimizations. He worked on optimizations and fixes for the Voice Chat system, as well as working on the Player Grouping system. He also worked on fixes for the Highrise Condo.

Wheezwer continued working on art for the horse race betting machine for Casino: Phase 2. She also continued working on Plaza posters.

[h3]Workshop Browser Infinite Scroll[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo I/O Editing GUI[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since August 9th, 2021 at PixelTail Games. See you all next week.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for August 9th, 2021

Hello everyone, and welcome to the Weekly Dev Log for August 9th, 2021, detailing all the changes that have happened since August 2nd, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Summer Characters are Back![/h2]
Summer is here and the summer characters are back and visiting the Plaza once again! Talk with them to get free items and units.

[h2]Update 0.14.3.0 - Arcade: Phase 2[/h2]
Work continues on the finishing touches for Arcade: Phase 2, introducing new games to the Arcade, and more.

Read more about this update here.

[h2]June/July 2021 Condo Contest Over![/h2]
The June/July 2021 Condo Contest has concluded!

The winners are:
1st place - 2,000,000 Units - @darkcoolyo
2nd place - 1,125,000 Units - @Frasler
3rd place - 800,000 Units - @Battlemark
4th place - 600,000 Units - @BubberDucky
5th place - 400,000 Units (200,000 Units each) - @LeTexPro (kivsune & Neddy)

Congratulations to everyone who won, and thank you to everyone who participated, both in the contest and deciding the winners! We can't wait to see you all in the next one!

You can check out all of the submissions here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Arcade - Phase 2[/h2]
macdguy worked on fixing a bunch of networking related bugs with Arcade - Phase 2 that was observed during internal testing. He also worked on implementing the various food items that will be purchasable inside of the Arcade. Work was also done on the Shooting Gallery, but this will in be a future phase.

Madmijk worked on various aspects of Arcade - Phase 2, such as fixing some bugs with achievements and "Captain Calypso's Planetary Piano". He also worked on "Mas Fuerte" and "Candy Slam".

Will continued working on more sounds for "Gears of Coin".

[h3]Arcade: New Food Items[/h3]


[previewyoutube][/previewyoutube]

[h2]Plaza: Rail Shooting Gallery[/h2]
Johanna continued working on the Rail Shooting Gallery, finishing the first version of the effects for the transition areas along with working on the first section where players will board the ride vehicle.

Wheezwer continued worked on concept art for the Rail Shooting Gallery.

[h3]Plaza: Rail Shooting Gallery Loading Station Concept Art WIP[/h3]



[h2]Condo: Canvas Permissions Rework[/h2]
macdguy worked on reworking the Canvas permissions system to make it simpler, and fixed bugs that prevented the system from working properly the first time.

Custom Content Warning

Upon entering a new condo, the player will be shown a redesigned Custom Content Warning prompt.

The player will have four options they can choose.

Temporary
Show: This will show the canvas images just this once.
Hide: This will hide the canvas images just this once.

When the player leaves / re-joins the condo, the "Custom Content Warning" prompt will re-appear.

Permanent
Show & Trust: This will show the canvas images, and save the setting for the condo host.
Hide & Block: This will hide the canvas images, and save the setting for the condo host.

When the player leaves / re-joins, the "Custom Content Warning" prompt won't re-appear.

The setting can be changed in the scoreboard later however if preferred.

Canvas Caching

The Canvas caching system has also now been revamped.

Previously, the game would cache the canvas images from condos that the player trusted.
Now, the game will only cache canvas images from condos whose owners you are friends with.

Canvas Safety Level

There is also now a "Canvas Safety Level" in the settings, with three settings.

Public: The user will be asked before loading canvas data from any new condo.
Friends Only: Canvas data will be loaded automatically from Friend owned condos, but no one else.
Disabled: No canvas data will be loaded ever.

[h3]Condo: Redesigned Custom Content Warning[/h3]



[h3]Condo: Canvas Safety Level[/h3]



[h2]Condo: Teleporter Item Improvements[/h2]
macdguy improved the teleporter item.

Before, objects and players would exit the teleporter with their velocity and angle being reset.

Now, objects and players will now keep their velocity and angle upon exiting a teleporter.

[h3]Condo: Teleporter Item Improvements (Before / After)[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]
macdguy worked on implementing a dialog on the main menu to advertise player surveys.

Lifeless continued working on the Ball Race "Midori" map overhaul.

Sketchman continued working on improvements and optimizations. He worked on optimizations and fixes for the Voice Chat system, as well as working on the Player Grouping system. He also finished the Steam achievements for Arcade - Phase 2.

Wheezwer continued working on concept art for the planned Accelerate map, "Archenemypelago".

[h3]Main Menu: Player Surveys Dialog[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since August 2nd, 2021 at PixelTail Games. See you all next week.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7