Weekly Dev Log for February 22nd, 2021
Hello everyone, and welcome to the Weekly Dev Log for February 22nd, 2021, detailing all the changes that have happened since February 16th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
[h2]Update 0.13.4.1 / Update 0.13.4.2 / Double Ticket Weekend Event[/h2]
Last week, we released Update 0.13.4.1, which fixed bugs and included various improvements. This update also introduced the very first Double Weekend Event, our first event being Doubled Tickets in the Arcade. There will be more and more events that will occur throughout the year, so stay tuned!
We also released a smaller hotfix, Update 0.13.4.2, which fixed some issues with Billiards.
Read the release notes!
Update 0.13.4.1 Update 0.13.4.2 Double Ticket Weekend Event
[h2]Update 0.13.4.3[/h2]
We've also started working on the next update, Update 0.13.4.3, which will include numerous fixes and improvements to Condo Building. You can view all the details of the update here.
[h2]February 2021 Condo Contest[/h2]
This month, we're running a "Night Out (or In)" themed condo contest. This contest will end on March 1st, 2021. First place winner will take home at least 1,000,000 units, and all participants may be rewarded 75,000 units! You can read the details here.
[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
[h2]Arcade: Phase 2[/h2]
macdguy worked on the networking for the "Dragon's Treasure" coin pusher game.
Madmijk worked on fixing bugs with "Captain Calypso's Planetary Piano".
[h3]Dragon's Treasure Networking WIP[/h3]
[previewyoutube][/previewyoutube]
[h3]Dragon's Treasure Coin Models WIP[/h3]

[h2]Minigolf: Sweet Tooth Polishing Pass WIP[/h2]
Johanna finished working on the polishing pass for the Minigolf map, Sweet Tooth.
[h3]Sweet Tooth Old Screenshots[/h3]

[h3]Sweet Tooth New Screenshots[/h3]

[h2]Minigolf: Kingdom Polishing Pass WIP[/h2]
Johanna continued working on the polishing pass for the Minigolf map, Kingdom.
[h3]Kingdom Hole 13 Before / After[/h3]

[h3]Kingdom Updated Art[/h3]

[h2]New Condo[/h2]
Lifeless continued working on a new condo.
[h3]New Condo EARLY WIP[/h3]

[h2]Miscellany[/h2]
JJosh continued working on items for the Arcade, while starting to make the new Infected model based off Wheezwer's concept art.
macdguy worked on finishing the event system, fixed some bugs, and started fixing bugs and improving condo building systems, adding hotkeys for gizmos.
Wheezwer finished the concept art for the new Infected model, and continued working on the concept art for the Fresh and Celebrations store overhauls. She also started on concept art for the new Upgrade Store NPCs.
[h3]Virus: New Infected Model Concept Art[/h3]

[h3]Condo: Removed Grime from Pool Steps (Before / After)[/h3]

[h3]Condo: Gizmo Key Shortcuts[/h3]

[h3]Condo: Foliage Variation Arrows[/h3]
[previewyoutube][/previewyoutube]
[h2]Wrap It Up[/h2]
That about covers everything that happened since February 16th, 2021 at PixelTail Games. We'll see you all next week!
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!
We're also active on Twitter! https://twitter.com/PixelTailGames
Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap
Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs
Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7
[h2]Update 0.13.4.1 / Update 0.13.4.2 / Double Ticket Weekend Event[/h2]
Last week, we released Update 0.13.4.1, which fixed bugs and included various improvements. This update also introduced the very first Double Weekend Event, our first event being Doubled Tickets in the Arcade. There will be more and more events that will occur throughout the year, so stay tuned!
We also released a smaller hotfix, Update 0.13.4.2, which fixed some issues with Billiards.
Read the release notes!
Update 0.13.4.1 Update 0.13.4.2 Double Ticket Weekend Event
[h2]Update 0.13.4.3[/h2]
We've also started working on the next update, Update 0.13.4.3, which will include numerous fixes and improvements to Condo Building. You can view all the details of the update here.
[h2]February 2021 Condo Contest[/h2]
This month, we're running a "Night Out (or In)" themed condo contest. This contest will end on March 1st, 2021. First place winner will take home at least 1,000,000 units, and all participants may be rewarded 75,000 units! You can read the details here.
[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
[h2]Arcade: Phase 2[/h2]
macdguy worked on the networking for the "Dragon's Treasure" coin pusher game.
Madmijk worked on fixing bugs with "Captain Calypso's Planetary Piano".
[h3]Dragon's Treasure Networking WIP[/h3]
[previewyoutube][/previewyoutube]
[h3]Dragon's Treasure Coin Models WIP[/h3]

[h2]Minigolf: Sweet Tooth Polishing Pass WIP[/h2]
Johanna finished working on the polishing pass for the Minigolf map, Sweet Tooth.
[h3]Sweet Tooth Old Screenshots[/h3]


[h3]Sweet Tooth New Screenshots[/h3]




[h2]Minigolf: Kingdom Polishing Pass WIP[/h2]
Johanna continued working on the polishing pass for the Minigolf map, Kingdom.
[h3]Kingdom Hole 13 Before / After[/h3]


[h3]Kingdom Updated Art[/h3]


[h2]New Condo[/h2]
Lifeless continued working on a new condo.
[h3]New Condo EARLY WIP[/h3]

[h2]Miscellany[/h2]
JJosh continued working on items for the Arcade, while starting to make the new Infected model based off Wheezwer's concept art.
macdguy worked on finishing the event system, fixed some bugs, and started fixing bugs and improving condo building systems, adding hotkeys for gizmos.
Wheezwer finished the concept art for the new Infected model, and continued working on the concept art for the Fresh and Celebrations store overhauls. She also started on concept art for the new Upgrade Store NPCs.
[h3]Virus: New Infected Model Concept Art[/h3]

[h3]Condo: Removed Grime from Pool Steps (Before / After)[/h3]


[h3]Condo: Gizmo Key Shortcuts[/h3]

[h3]Condo: Foliage Variation Arrows[/h3]
[previewyoutube][/previewyoutube]
[h2]Wrap It Up[/h2]
That about covers everything that happened since February 16th, 2021 at PixelTail Games. We'll see you all next week!
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!
We're also active on Twitter! https://twitter.com/PixelTailGames
Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap
Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs
Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7