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Weekly Dev Log for February 22nd, 2021

Hello everyone, and welcome to the Weekly Dev Log for February 22nd, 2021, detailing all the changes that have happened since February 16th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.13.4.1 / Update 0.13.4.2 / Double Ticket Weekend Event[/h2]
Last week, we released Update 0.13.4.1, which fixed bugs and included various improvements. This update also introduced the very first Double Weekend Event, our first event being Doubled Tickets in the Arcade. There will be more and more events that will occur throughout the year, so stay tuned!

We also released a smaller hotfix, Update 0.13.4.2, which fixed some issues with Billiards.

Read the release notes!
Update 0.13.4.1 Update 0.13.4.2 Double Ticket Weekend Event

[h2]Update 0.13.4.3[/h2]
We've also started working on the next update, Update 0.13.4.3, which will include numerous fixes and improvements to Condo Building. You can view all the details of the update here.

[h2]February 2021 Condo Contest[/h2]
This month, we're running a "Night Out (or In)" themed condo contest. This contest will end on March 1st, 2021. First place winner will take home at least 1,000,000 units, and all participants may be rewarded 75,000 units! You can read the details here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Arcade: Phase 2[/h2]

macdguy worked on the networking for the "Dragon's Treasure" coin pusher game.

Madmijk worked on fixing bugs with "Captain Calypso's Planetary Piano".

[h3]Dragon's Treasure Networking WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Dragon's Treasure Coin Models WIP[/h3]



[h2]Minigolf: Sweet Tooth Polishing Pass WIP[/h2]
Johanna finished working on the polishing pass for the Minigolf map, Sweet Tooth.

[h3]Sweet Tooth Old Screenshots[/h3]



[h3]Sweet Tooth New Screenshots[/h3]



[h2]Minigolf: Kingdom Polishing Pass WIP[/h2]
Johanna continued working on the polishing pass for the Minigolf map, Kingdom.

[h3]Kingdom Hole 13 Before / After[/h3]



[h3]Kingdom Updated Art[/h3]



[h2]New Condo[/h2]
Lifeless continued working on a new condo.

[h3]New Condo EARLY WIP[/h3]



[h2]Miscellany[/h2]

JJosh continued working on items for the Arcade, while starting to make the new Infected model based off Wheezwer's concept art.

macdguy worked on finishing the event system, fixed some bugs, and started fixing bugs and improving condo building systems, adding hotkeys for gizmos.

Wheezwer finished the concept art for the new Infected model, and continued working on the concept art for the Fresh and Celebrations store overhauls. She also started on concept art for the new Upgrade Store NPCs.

[h3]Virus: New Infected Model Concept Art[/h3]



[h3]Condo: Removed Grime from Pool Steps (Before / After)[/h3]



[h3]Condo: Gizmo Key Shortcuts[/h3]



[h3]Condo: Foliage Variation Arrows[/h3]

[previewyoutube][/previewyoutube]

[h2]Wrap It Up[/h2]
That about covers everything that happened since February 16th, 2021 at PixelTail Games. We'll see you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.13.4.2

This hot fix addresses several issues you've reported. We got more fixes in the works as well.

Changes
  • Arcade: Tickets now auto pickup after 10 seconds of being spawned


Bug Fixes
  • Billiards: Fixed issues where Billiards gets stuck in a state where players cannot hit the cue ball
  • Billiards: Fixed issues where scratching doesn't reset the cue ball properly




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Arcade: Double Ticket Weekend Event!



Tower Unite Events are now here!

Experience the wonders of double ticket earning this weekend starting this Friday and ending on this Sunday.

From now on, Tower Unite will occasionally feature events that multiply your rewards for playing the game! This weekend is double ticket weekend, so hop on over to the Arcade and shower yourself in prizes.

EVERY Arcade game gives double tickets during this event!

HAVE FUN AND ENJOY THE TICKETS!

Hot Fix 0.13.4.1

This hot fix addresses several issues you've reported. We got more fixes in the works as well.

Changes
  • Canvas whitelist/blacklist will now always apply regardless of canvas parental modes, removing the need for different canvas parental modes all together, simplifying the canvas parental controls for everyone. Trusting/untrusting players is still required
  • Dark: Made slightly less dark
  • Virus: Adjusted speeds and friction a bit
  • Cleaned up Appearance menu a bit, making it easier to select upgrades for games
  • Redid icons for several items (over 100), including all accessories, RC items, instruments, and more
  • Added a tutorial when clicking on Visit Condos that explains about custom content in Condos
  • Improved look of chat rules and how to report to make it easier for people to read
  • Optimized main menu, drastically reducing GPU usage
  • Inventory UI: Search bar now is much larger and easier to find
  • Inventory UI: You now must click on the bottom inventory to open the drawer for it (instead of just hovering over) to prevent the inventory from accidentally opening
  • Inventory UI: Made the Refresh and Tower Express shortcut buttons much more noticeable
  • Inventory UI: Hot bar no longer closes automatically when right clicking on items
  • Zombie Massacre: Improved zombie ragdolls (fixing jiggling issues and adding more weight to them)
  • Billiards: Reduced point deduction when scratching (from -200 to -50)


Bug Fixes
  • Took measures to improve desync issues for Minigolf and Ball Race platforms
  • Fixed voice chat volume being muffled while players are in seats
  • Inventory UI: Fixed a bug where the hot bar would automatically close while interacting with the hot bar
  • Dark: Fixed certain floating orbs colliding with the camera
  • Minigolf: Fixed Flower Hat scale
  • Fixed some lighting issues in Pine Valley
  • Laser Tag: Fixed spawn point issues that led to players spawning at the origin of the Plaza
  • Laser Tag: Recharging no longer requires you to use the recharge station, instead just being near a recharge station will recharge you




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for February 16th, 2021

Hello everyone, and welcome to the Weekly Dev Log for February 16th, 2021, detailing all the changes that have happened since February 8th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.13.4.1[/h2]
Once Update 0.13.4.0 was released, we started working on Update 0.13.4.1. This update includes bug fixes and various improvements. You can read more about this upcoming update here.

[h2]February 2021 Condo Contest[/h2]
This month, we're running a "Night Out (or In)" themed condo contest. This contest will end on March 1st, 2021. First place winner will take home at least 1,000,000 units, and all participants may be rewarded 75,000 units! You can read the details here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Arcade: Phase 2[/h2]

macdguy worked on gameplay for "Coloracle 2: Whose Hue?" and "Mas Fuerte 2K".

Madmijk worked on fixing bugs with "Captain Calypso's Planetary Piano".

Will continued working on music for "Coloracle 2: Whose Hue?".

[h3]Más Fuerte 2K Gameplay Demo WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Condo: Tool Glove[/h2]

JJosh finished working on the Tool Glove model and animations. The screen of the Tool Glove is WIP, and potentially can display all sorts of information, such as a 3D representation of the item being copied, the texture being copied, etc.

[h3]Condo: Tool Glove WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]

JJosh worked on a few props for Johanna's Sweet Tooth overhaul.

Lifeless continued working on a new condo.

macdguy worked on bug fixes, writing code for weekly events and Plaza sales, and optimized the main menu (24% GPU usage to .2% GPU usage).

Madmijk altered the bowling arrow to help with accessibility.

Sketchman worked on fixing issues with Minigolf desyncing.

Wheezwer continued working on concept art for the Celebrations art pass, as well as the concept art for the new Virus infected model.

[h3]Finished Arcade Character Dialogue[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since February 8th, 2021 at PixelTail Games. We'll see you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7