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Weekly Dev Log for October 15th, 2024

Hello everyone and welcome to this week’s Tower Unite Dev Log!

[h2]Cosmic Catsack Makeship Plushie Giveaway![/h2]



Our Cosmic Catsack Plush Campaign with Makeship is starting this Thursday (October 17th) at 2PM ET, so we’re back again to do another giveaway!

You can enter from NOW until Wednesday, October 16th, 2024 at 2PM (ET).

Once the entry period is over, we’ll use a random number generator to select 2 winners!

Check out the forum thread for more information!

[h2]Humble Bundle: Madcap Multiplayer Missions[/h2]



Tower Unite is part of the Madcap Multiplayer Missions Humble Bundle supporting the American Civil Liberties Union (ACLU).

Check it out here!

[h2]15,000 Reviews![/h2]



We've recently surpassed 15,000 reviews on Steam! We're so grateful for all of the feedback from you all, and reviews have always been a great way for us to see people's interests in the game!

[h2]Halloween 2024 Condo Contest[/h2]



Hey everyone!

It’s time again for the Halloween Condo Contest!

The theme is Halloween, so make a Condo or Game World Map that fits the spooky season! Whether that’s a haunted house full of scares or a festive and cozy Halloween party, as long as it’s in the Halloween spirit, we want to see it!

Note: Your submission can be something made any time, as long as it hasn’t been submitted to a previous contest (or, if it has been submitted, has been significantly updated).

The submission period ends on October 23rd, 2024 at 11:59 PM CT.

Be sure to look at the prizes and follow the rules here.

[h2]Halloween[/h2]

We've been busy wrapping up this next update, bringing with it the beginning of the Halloween events!

Joshua worked on some items for Halloween.

macdguy worked on the upcoming items, and preparing the update for release.

Nuclearxpotato worked on implementing the new items.

[h3]Halloween: Witch Broom[/h3]

[previewyoutube][/previewyoutube]

[h3]Halloween: Carnivorous Plant[/h3]

[previewyoutube][/previewyoutube]

[h2]Condo: Mature Only Filter[/h2]

In an effort to provide a safer environment for our players, we have added a Mature Only condo filter feature.

By default, condos that have certain words/tags in their title will be tagged as mature. They will be hidden by default.



When enabled, they will have a Mature Tag assigned.



When you go to host your condo, there's a new tag button to enable the Mature Content tag, which appends "18+" to the condo title.



[h2]Miscellany[/h2]

Johanna continued working on a bunch of fixes and optimizations for the Plaza.

Joshua continued working on one of the new player models.

Lifeless continued working on the Zombie Massacre map, Escape.

macdguy fixed long standing issues with Billiards physics now that Sketchman's networking improvements made the game actually playable again. He also finished up the new Pluck-a-pal physics, fixed bugs with the Ball Race SDK, created a Media Volume item, improvements to the hot bar, and more.

Nuclearxpotato continued working on the Minigolf map, Dino Drive and a T-Rex skeleton prop.

Sketchman worked on a major networking improvement affecting large swatches of the game as well as the Arcade, which fixed a bunch of small and weird long standing issues (such as in Little Crusaders, Billiards, Tornado, etc), as well as the Arcade's new physics system.

Wheezwer worked on art for various projects and setup the Makeship giveaway.

Will continued working on music for SDNL.

[h3]New Masculine Player Model WIP[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h3]Condo: Remove from Group[/h3]


[previewyoutube][/previewyoutube]

[h3]Plaza: Billiards Fixed with Improved Physics[/h3]

[previewyoutube][/previewyoutube]

[h3]Plaza/Condo: Hot Bar Improvements[/h3]

You can now toggle weapons/potions by pressing their hot bar key again to toggle them.

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h3]Minigolf: Dino Drive T-Rex Skeleton[/h3]



[h2]That’s a Wrap![/h2]
Thank you for reading and we’ll see you all next week for more!

---

Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for October 7th, 2024

Hello everyone and welcome to this week’s Tower Unite Dev Log!

[h2]Halloween 2024 Condo Contest[/h2]



Hey everyone!

It’s time again for the Halloween Condo Contest!

The theme is Halloween, so make a Condo or Game World Map that fits the spooky season! Whether that’s a haunted house full of scares or a festive and cozy Halloween party, as long as it’s in the Halloween spirit, we want to see it!

Note: Your submission can be something made any time, as long as it hasn’t been submitted to a previous contest (or, if it has been submitted, has been significantly updated).

The submission period ends on October 23rd, 2024 at 11:59 PM CT.

Be sure to look at the prizes and follow the rules here.

[h2]Minigolf: Dino Drive[/h2]

Nuclearxpotato continued working on Dino Drive.

Dino Drive is divided into two distinct halves: an outdoor putt-putt minigolf course, and an interior monster golf area.

[h3]Minigolf: Dino Drive WIP[/h3]



[h2]Miscellany[/h2]

Johanna worked on a bunch of fixes and optimizations for the Plaza, including finishing the Casino building's exterior.

Joshua continued working on upcoming Halloween items.

Lifeless continued working on the Zombie Massacre map, Escape, while also fixing various bugs in other game world maps.

macdguy worked on fixing long standing bugs and issues, such as bugs with the UI, ZM and RC cars. He also worked on a Radio system for enabling internet radio streaming, halloween items, a new water system, and profile backgrounds.

Sketchman worked on fixing issues with networking and the Arcade.

Wheezwer worked on the calendar for October, setting up the Condo Contest, and re-doing artwork for the Patreon page.

Will continued working on music for SDNL.

[h3]Profile Backgrounds WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]New Water System WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]That’s a Wrap![/h2]
Thank you for reading and we’ll see you all next week for more!

---

Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for September 30th, 2024

Hello everyone and welcome to this week’s Tower Unite Dev Log!

[h2]Update 0.18.1.1[/h2]

Today, we released Update 0.18.1.1, which addresses several issues such as Arcade, Ball Race and Zombie Massacre custom level issues, static item SDK importing, and several map issues.

You can read the full changelog here.

[h2]Miscellany[/h2]

Sabrina made a few, small quality of life changes to Tower Express.

Johanna worked on a bunch of fixes and optimizations for the Plaza, including updates to the Casino building's exterior.

Joshua continued working on upcoming Halloween items.

Lifeless continued working on the Zombie Massacre map, Escape, while also fixing various bugs in other game world maps.

macdguy worked on fixing a bunch of issues which were released in the update today, specifically bugs relating to the map makers.

Nuclearxpotato continued working on the Minigolf map, Dino Drive.

Sketchman worked on fixing a bunch of issues which were released in the update today, specifically bugs relating to the Workshop importer and Arcade.

Will continued working on music for SDNL.

[h3]Plaza: New Casino Exterior WIP[/h3]



[h2]That’s a Wrap![/h2]
Thank you for reading and we’ll see you all next week for more!

---

Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Update 0.18.1.1

This update addresses several issues such as Arcade, Ball Race and Zombie Massacre custom level issues, static item SDK importing, and several map issues.

Ball Race Custom Map Fixes


In this update, we addressed several de-sync issues with custom maps in Ball Race multiplayer. The changes should resolve the majority of multiplayer related issues for custom maps.

There are still a few known mover de-syncs that are being worked on, but only affect a small number of custom maps.


Changes
  • Condos: House - Added IO functionality to windows and glass doors
  • Ball Race SDK: Added more Game World Event IO outputs for Ball Race - BR OnAllFinished, BR OnAllDied, BR OnBonusPassed, BR OnBonusFailed
  • ZM: The game now pauses while in singleplayer when you open the pause menu


Map Bug Fixes
  • Accelerate: Pine Valley - Fixed spots where you could leave the track but not be reset
  • Ball Race: Woodlands - Fixed hole in geometry on Level 10
  • Condos: Courtyard - Various lighting optimizations
  • Condos: Smooth Autumn - Fixed spelling mistake in description
  • Little Crusaders: Knightsend-by-sea - Fixed some visual issues and prevented dragons getting to places they shouldnt
  • Little Crusaders: Throne Room - Fixed various issues including incorrect collisions and lighting issues
  • Little Crusaders: Toyroom/Cardboard Castle - Fixed weird collision on building block pieces
  • Little Crusaders: Toyroom - Adjusted push volumes on triangle camp spot
  • Little Crusaders: Market - Fixed various holes, visual issues and collision/camping issues
  • Minigolf: Cove - Fixed issue where you could get knocked out of bounds constantly on Hole 6
  • Minigolf: Forest - Fixed an issue where you could get stuck on Hole 6
  • Minigolf: Garden - Fixed OOB issue on Hole 5
  • SDNL: Frostbite - Fixed various issues including incorrect collisions, missing materials, stretched materials and holes in the world
  • Virus: Catzek - Fixed potential camping spot and broken spawn that resulted you falling through world
  • Virus: Corrosion - Fixed spots where the virus could be trapped
  • Zombie Massacre: Trainyard/Nightyard - Smoothed out getting on top of wooden boards
  • Condos: House - Fixed weird split of wall between hallway and living room
  • Condos: House - Fixed gap in driveway
  • Condos: House - Fixed hole in siding
  • Condos: House - Fixed basement ceiling material stretch
  • Condos: House - Adjusted size of some doors so there isn't a massive gap at the bottom of them
  • Condos: House - Fixed gap below stone wall
  • Condos: House - Fixed small hole in grass next to basement door
  • Condos: House - Fixed gap in fence around gate
  • Condos: House - Fixed incorrect gutters
  • Condos: House - Fixed a fence having a missing collision
  • Condos: House - Fixed issue where you could see stuff in the bathroom mirror you're not supposed to
  • Condos: House - Fixed misaligned windows
  • Condos: House - Fixed small gap in wall in the hallway
  • Condos: Resort - Fixed lighting issue on large aquarium in Lobby
  • Condos: Resort - Fixed surface on the right hand side stores overlapping/not saving
  • Condos: Resort - Fixed Bar Aquarium window not having proper collision
  • Condos: Resort - Fixed several misaligned suite doors
  • Condos: Resort - Smoothed out stairs in store area
  • Condos: Resort - Fixed glass next to volleyball court/pool not having double sided collision
  • Condos: Resort - Adjusted suite/lobby aquariums to prevent fish getting out of them
  • Condos: Resort - Fixed various collision issues near the pool
  • Condos: Resort - Smoothed out stairs near Subway station
  • Condos: Resort - Fixed lobby wall pillars having missing faces
  • Condos: Resort - Fixed missing face on upper balconies in store area
  • Condos: Resort - Made some surfaces editable that previously weren't
  • Condos: Resort - Smoothed out Cabin stairs collision
  • Condos: Resort - Smoothed out Pool stairs collision


Bug Fixes
  • SDK: Fixed static items not importing or loading in SDK editor
  • Arcade: Fixed issues with Arcade physics
  • Arcade: Fixed Dragon's Treasure not spawning gems/treasure
  • Plaza: Fixed loading into Trivia not loading the interior properly if selecting from map
  • Fixed pistol animation hand issues
  • Fixed Container item not networking for clients
  • Fixed lighting issues in Condo Hub
  • Fixed player models T-Posing in Sleigh, RC Golf Cart, RC Raft, and RC Speedboat
  • Fixed sound emitters still triggering OnSoundEnded after being manually stopped
  • Fixed specular light issues with mirrors and placeable lights
  • Fixed 3D text glow not working (added a new glow material type) and added new materials to it
  • Condo/SDK: Optimized movers
  • Virus: Fixed colliding with destructibles
  • SDNL: Fixed colliding with destructibles


Ball Race Fixes
  • Ball Race: Fixed timer not displaying times larger than 99 seconds on the clock
  • Ball Race: Fixed custom map titles not showing up on leaderboard
  • Ball Race: Optimized HUD
  • Ball Race: Optimized boosters
  • Ball Race: Fixed boost volumes with non box shape not working for clients on custom maps
  • Ball Race: Fixed trampoline stars not being visible for clients
  • Ball Race: Fixed custom maps showing 1/1 or 0/0 level count for clients
  • Ball Race: Fixed invisible bumpers being visible to clients
  • Ball Race: Fixed trampolines not working for clients
  • Ball Race: Fixed boost volume having different power in testing mode compared to actual Ball Race
  • Ball Race: Fixed melons not attaching to movers in custom levels
  • Ball Race: Fixed spikes not popping clients on custom levels
  • Ball Race: Fixed attractor/repulsor not working for clients when range is resized
  • Ball Race SDK: Fixed spikes not working with test orb


Zombie Massacre Fixes
  • ZM: Players now lock on to explosive barrels when they are aiming towards them, fixing not being able to shoot at explosive barrels
  • ZM: Fixed spider intro showing blob spider when blob spider setting is not enabled
  • ZM: Fixed not killing boss on boss round just ending the game abruptly, now it shows that you have failed and lets you retry the boss battle
  • ZM: Fixed helicopter not landing in boss arenas properly
  • ZM: Fixed dev helicopter H symbol showing when it shouldn't be
  • ZM: Fixed colliding with destructibles
  • ZM: Fixed turret milestone soft-locking if you enter it
  • ZM: Fixed sub-objectives failing when they haven't started
  • ZM: Fixed zombies not being able to deal damage while in water
  • ZM SDK: Fixed helicopter landing day setting not saving properly
  • ZM SDK: Fixed zombie spawn IO not being able to spawn Pumpkin Heads or Raptors
  • ZM SDK: Fixed sub-objectives blocking inventory traces because of its large radius, now has a selectable module base
  • ZM SDK: Fixed sub-objectives visual radius not drawing properly when larger than 512
  • ZM SDK: Fixed intermission being 2 minutes if the timer was paused by IO
  • ZM SDK: Fixed ZM OnSurvived and OnFailed IO events being reversed
  • ZM SDK: Fixed sub-objectives timer not being set when adjusting the timer amount








Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!

https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.18.1.0

This hot fix addresses issues from the 0.18.1.0 update.

Bug Fixes
  • Arcade: Fixed networking issues with physics based games (coin pushers)
  • Plaza: Fixed Arcade loading screen not working properly when teleporting to the Arcade from the map
  • Fixed servers browser showing non-public servers
  • Ball Race: Fixed payouts not working for custom maps
  • Ball Race: Fixed custom maps not working for multiplayer due to spawn points not networking properly
  • Ball Race: Fixed custom maps showing new score in numbers instead of seconds
  • ZM: Fixed arachnophobia mode not disabling spider intro and attacks properly
  • ZM: Improved TRex boss hitbox
  • Minigolf: Fixed respawning while in a pipe causing issues (now you cannot respawn while in a pipe)
  • Fixed boulders default texture being "canvas not set"
  • Fixed Canvas Jack-O-Lantern being "canvas not set"
  • Fixed media shelf orientation not being upright for physical media set to cartridge mode
  • Fixed workshop 3.0 models T-Posing in vehicles


SDK Bug Fixes/Changes
  • Fixed workshop soundpacks not being able to be uploaded/edited due to a false metadata error
  • Ball Race: Fixed repulsors not networking properly for clients in custom maps
  • Level SDK: Fixed an issue where music won't play unless a music manager is spawned in the level
  • ZM SDK: Fixed escape area red circle showing during gameplay
  • ZM SDK: Fixed test mode not activating OnDay IO events when manually switching days
  • ZM SDK: Fixed custom intros playing each day instead of just day 1
  • ZM SDK: Camera Hide Module now respects groups and will hide the entire group of the connected item
  • ZM SDK: Fixed boss intros not playing properly on custom maps
  • ZM SDK: Fixed custom intros not setting the camera properly
  • ZM SDK: Optimized sub-objectives
  • ZM SDK: Fixed wearables showing after you have escaped
  • Ball Race SDK: Fixed music starting over each round
  • Ball Race SDK: Fixed custom maps displaying features on their thumbnails
  • Ball Race SDK: Fixed "OnStart" IO events not always working
  • Ball Race SDK: Fixed a bug where popping in test orb would get you stuck in weird leave RC state (now they will respawn at the starting location as well)
  • Ball Race SDK: Fixed boost volumes not muting boost SFX when "Do Effects" is disabled



Note To Workshop Creators: Static models (items, accelerate vehicles) currently cannot be imported with the new workshop SDK at this time. We are working to resolve this. Models that are already imported will load in the workshop editor, however.





Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!

https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7