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Tower Unite News

Summer 2019! (0.8.1.0)



Summer is here! While we've been actively busy working on Arcade, some of us have spent time working on a TUbular Summer update to celebrate the season.

We've added two new minigames: Chainsaw Deathmatch and Booze Bash. Chainsaw Deathmatch is a classic GMT minigame but with its own death arena.

Franky's grill is now open! He's got hot dogs and beer for you to drink responsibly.

Our resident pool tube expert (a.k.a. Josh) crafted 53 beautiful pool tubes for you to express yourself with.

Changes
  • New Plaza minigame: Chainsaw Deathmatch
  • New Plaza minigame: Booze Bash
  • Franky's grill is now open
  • Added new summer related items:
    • Holdable Beer (casually drink beer anywhere. please drink responsibly)
    • Holdable Hot Dog
    • Holdable Soda
    • Orbiting Sun (keep your sunny friend close)
    • Pool Noodle (smack your friends)
    • Sparkler (draw in the air)
    • Beanbag
    • Cornhole Board
    • Pineapple Glasses
    • Palm Tree Glasses
    • Inflatable Glasses
    • Neon Light Glasses
    • Steampunk Goggles
    • Holographic Sunglasses
    • Holographic Backpack
    • Flower Crown
    • Bowler Hat
    • Cig
    • Ushanka (okay well sometimes it can get cold at night during the summer and well...)
    • Our resident pool tube expert (a.k.a. Josh) crafted these beautiful pool tubes for you to express yourself with:
      • Airplane Pool Tube
      • Alien Pool Tube
      • Balloon Dog Pool Tube
      • Boat Pool Tube
      • Burger Pool Tube
      • Cat Pool Tube
      • Cherry Pool Tube
      • Chicken Pool Tube
      • Coconut Pool Tube
      • Cool Duck Pool Tube
      • Cool Snake Pool Tube
      • Cosmic Pool Tube
      • Crocodile Pool Tube
      • Diamond Pool Tube
      • Dog Pool Tube
      • Dragon Pool Tube
      • Eagle Pool Tube
      • Fish Pool Tube
      • Fox Pool Tube
      • Giraffe Pool Tube
      • Gold Pool Tube
      • Heart Pool Tube
      • Holographic Pool Tube
      • Horse Pool Tube
      • Iridescent Pool Tube
      • Lime Pool Tube
      • Neon Pool Tube
      • Orange Pool Tube
      • Palm Tree Pool Tube
      • Pelican Pool Tube
      • Pig Pool Tube
      • Pinata Pool Tube
      • Pineapple Pool Tube
      • Pizza Pie Pool Tube
      • Pool Pool Tube
      • Popcorn Pool Tube
      • Racecar Pool Tube
      • Rainbow Pool Tube
      • Shark Pool Tube
      • Silver Pool Tube
      • Snake Pool Tube
      • Splash Pool Tube
      • Stingray Pool Tube
      • Strange Pool Tube
      • Swan Pool Tube
      • Toilet Pool Tube
      • Toucan Pool Tube
      • Turtle Pool Tube
      • UFO Pool Tube
      • Unicorn Pool Tube
      • Watermelon Pool Tube
      • White Horse Pool Tube
    • Added an option to disable gore
    • Added appearance button on quick context UI (when you hold C) in Plaza/Condo
    • Improved appearance item unlock feature so you can actually see the item icon instead of the giant shopping cart icon
    • Bongo now changes pitch while looking up or down
    • Catpack now has scuba gear when you go underwater
    • Best Pickup Line achievement now works


    Bug Fixes
    • Minigolf: Fixed Garden Hole 17 HIO pipe
    • Fixed fishing while on rocks not working all the time
    • Fixed a massive invisible block/barrier preventing from placing down fireworks on the boardwalk
    • Fixed fish not swimming around properly in Condos
    • Fixed flashlight being way too bright
    • Fixed floating tree above lazy river
    • Fixed a debug brush still existing near the docks
    • Fixed pool tubes no longer going into pool tube mode after you jump out of the water (now they re-enable after 5 seconds automatically)


    ---

    UPCOMING UPDATES


    Check out all our Arcade development blogs:
    July 1st, 2019 June 24th, 2019 June 14th, 2019 June 7th, 2019 Arcade Machines and You

    ---

    You can follow our current developments on our Trello:
    https://trello.com/b/6BwRMiPw/tower-unite-roadmap

    You can follow our weekly developer logs here: http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

    You can report bugs on our forums: http://forums.pixeltailgames.com/c/bug-report

    Or you may also report bugs on our Steam community, but please expect slow response time.

    Weekly Dev Log for July 1st, 2019

    Hello everyone, and welcome to the Weekly Dev Log for July 1st, 2019, detailing all the changes that have happened since June 24th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

    2019 Survey

    We just posted a new survey asking some helpful questions to get input from the community.

    Your input is incredibly helpful in deciding where we take the game! Please spend just a few minutes of your time to let us know how we're doing!

    Survey: https://docs.google.com/forms/d/1xRONXJWae6DEuqDNmjZ8sAAs4IJN_9srGqcW1pqTwvQ


    Summer Update

    Work has continued on the Summer Update, which we plan on releasing sometime this week. macdguy worked this week on the Chainsaw Deathmatch and Booze Bash minigames, while JJosh has been working on over 40 new pool tubes.

    Summer Update: Pool Tube Teaser WIP



    Summer Update: Chainsaw Deathmatch Gibbing WIP

    A new minigame Chainsaw Death match was made for the Summer update. Gore is toggable in settings.

    https://youtu.be/RfVp3vWJLAo

    Summer Update: Chainsaw Deathmatch Acid Pit WIP

    https://youtu.be/mb-8NcaT7iE

    Summer Update: Chainsaw Deathmatch Arena FX WIP

    https://youtu.be/wsjtt5oUPgs

    Arcade Progress
    wheezwer and Johanna continued working on the Arcade Machine art. Work was completed on the Candy Slam, Ring God, Little Birde Feeders, and Stack 'em machines. Work started on the Tornado and Lonely Gun 30XX machine art.

    macdguy continued working on the 2D Arcade game base, which will allow us to quickly create 2D arcade games with multiplayer support. This new Arcade game base allows for rendering workshop player models in 2D as well. You can read more about that here: https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/6220?u=macdguy

    Madmijk continued working on the Stack 'em machine code.

    Final Little Birde Feeders Cabinet Artwork



    Final Candy Slam Cabinet Artwork



    Final Ring God Cabinet Artwork



    Lonely Gun 30XX Cabinet Artwork WIP



    Tornado Cabinet Model WIP



    Stack 'em Cabinets WIP



    Updated Upstairs Arcade Room WIP



    Arcade 2D Gamebase Demo WIP

    https://youtu.be/kEBNTd5kBbM

    Arcade 2D Gamebase w/ Networking WIP



    Arcade Item: Drone WIP



    Minigolf: Altitude Remake


    Lifeless continued working on the Altitude minigolf map remake.

    Minigolf: Altitude Remake Overview WIP



    Ball Race: Woodlands


    Johanna worked on adding 3 more new levels to Woodlands, which weren't in the original GMod Tower version.

    Ball Race: Woodlands New Levels WIP



    Code Optimizations
    Sketch continued looking into the memory leaks and optimizations relating to Workshop.

    Wrap It Up

    That about covers everything that happened since June 24th, 2019 at PixelTail Games. See you all next week!

    Weekly Dev Log for June 24th, 2019

    Hello everyone, and welcome to the Weekly Dev Log for June 24th, 2019, detailing all the changes that have happened since June 14th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

    Arcade Progress

    A bunch of progress has been made with the arcade since the last development log. Salmon Says, Mind Tester, Skeeball, Whirl-A-Fish, Little Birde Feeders, Dizzy, Stack 'em, Wheely Rigged, and Ring God are all playable, yet their gameplay is not entirely finalized.

    wheezwer completed the artwork for "Avalanche" and "Ring God", and is continuing to work on artwork for "Little Birde Feeders".

    Johanna started working on a "moving target" arcade game model, and she also completed the model for a "duck punch" arcade machine. She also went and fixed some ceiling tile lightmaps in the Arcade, as well as tweaking the "Little Birde Feeders" model to better suit the gameplay. Lastly, she worked on materials for the animated lights for the arcade machines' attract states, and created some signage for the "Avalanche" and "Ring God" games.

    Sketch worked on artwork for the "Wheel of Fire" game.

    Madmijk started working on "Stack 'em", focusing on gameplay and replication.

    Caboose700 finished the gameplay for "Salmon Says".

    macdguy worked more on the arcade game base, adding several features such as player animation support, physics improvements, LED colors & attract animation support, improvements based on playtesting, and scoring zones for Skeeball and similar games. He worked on gameplay & controls for Skee Ball, Dizzy, Wheely Rigged, Super Hoopers, Salmon Says, Little Birde Feeders, Mind Tester, and Whirl-A-Fish. He also started working on gameplay for Ring God (Ring Toss) and started implementing the animations Gloves finished.

    Gloves made some adjustments to the button press animations to make them play faster, as well as creating a different type of button press, which is more of a fist slam than a slap. Also started making throwing animations for "Ring God", as well as working on the Sledgehammer animations.

    Will worked on sound effects for Dizzy, and started working on sounds for Skee Ball.

    Skeeball Gameplay WIP
    https://youtu.be/ar8oIwD3_i4

    Skeeball Animations & Networking WIP
    https://youtu.be/ZYw6od2QuqM

    Skeeball Gameplay with Sounds WIP
    https://youtu.be/tBvMT3ABzvg

    Stack 'em Gameplay WIP
    https://youtu.be/d7Wn1QeWJHg

    Stack 'em Networking WIP
    https://youtu.be/xip2isjYzVw

    Salmon Says Gameplay WIP
    https://youtu.be/VL27Zy5hmXE

    Mind Tester Gameplay WIP
    https://youtu.be/excTvzFmKns

    Whirl-a-Fish Gameplay WIP
    https://youtu.be/BpMtRWgKvEA

    Little Birde Feeders Gameplay WIP
    https://youtu.be/e3KWoouoREo

    Dizzy Gameplay WIP
    https://youtu.be/yOJQgt3xVio

    Little Birde Feeders Cabinet Artwork WIP

    Ring God Cabinet Artwork WIP

    Avalanche Cabinet Artwork WIP

    Wheel of Fire Artwork WIP

    We also updated our arcade thread with new media here: https://forums.pixeltailgames.com/t/arcade-machines-and-you/33738/

    Altitude Remake
    Lifeless began completely remaking the Altitude minigolf map.

    Early Altitude Remake Screenshot WIP

    Code Optimizations
    Sketch continued working on memory leaks and optimizations relating to Workshop models.

    Wrap It Up

    That about covers everything that happened since June 14th, 2019 at PixelTail Games. See you all next week!

    Weekly Dev Log for June 14th, 2019

    Hello everyone, and welcome to the Weekly Dev Log for June 14th, 2019, detailing all the changes that have happened since June 7th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

    Arcade Progress

    Now that fishing is in a stable state, our main focus has moved to Arcade.

    Earlier today, we created a massive post detailing all the machines we plan on having in the arcade, which you can find here. We suggest you check that out if you want to see what each arcade game will be!

    This week, a new button component system for all the buttons in the arcade was completed. macdguy completed all of the base code for the arcade machine gameplay, and has been working with Gloves to complete the animation system. In addition, the unit cost and ticket base code, along with the multiplayer handler for Galaxy Police was finished. macdguy also completed the physics system for the arcade games, and completed pretty much of all of the gameplay code for Dizzy and Super Hoopers.

    Johanna and Wheezwer continued working on the arcade machine models and artwork. Wheezwer finished the artwork for the claw game "Pluck-a-pal", and started working on the artwork for the ball attack game, "Avalanche". Johanna completed the model for the ball toss game, "Bird Feeder", along with the "Piano" arcade game. Johanna also started working on a yet to be named ball toss game, and added a second floor to the arcade, which will contain more games.

    Super Hoopers Gameplay WIP


    https://www.youtube.com/watch?v=TlyinyheaOI

    Dizzy Gameplay WIP


    https://www.youtube.com/watch?v=u8X5msZw8LA

    Arcade Second Floor & Staircase WIP




    Pluck-a-pal Model and Artwork WIP




    Avalanche Model and Artwork WIP




    Bird Feeder Model WIP




    "Piano" Model WIP




    TBD Ball Toss Arcade Model WIP




    Plaza Art
    Sketch worked on a fishing advertisement for Fishing.

    Fishing Advertisement WIP



    Code Optimizations
    Sketch continued looking into the memory leaks.

    Wrap It Up

    That about covers everything that happened since June 7th, 2019 at PixelTail Games. See you all next week!

    Weekly Dev Log for June 7th, 2019

    Hello everyone, and welcome to the Weekly Dev Log for June 7th, 2019, detailing all the changes that have happened since May 20th, 2019.

    We normally post our Weekly Dev Logs exclusively on our forums, but we're going to start posting them on Steam as well!

    Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

    Fishing Update and Hotfix

    Last week, we released the Fishing update, which introduced the long awaited Fishing minigame playable in the Plaza, with over 100 fish and items to obtain. You can read about the update's release here.

    Yesterday, we released a small hotfix to fix some issues that were introduced with the Fishing update, which you can read about here.

    New Artist

    We hired a new artist for the summer, Wheezwer. She'll be working on the cabinet artwork and sprites for the Arcade.

    Arcade Work and Art

    Now that Fishing is released, our focus has turned onto the Arcade.

    Johanna has started working on a new ring toss machine and a new ball toss machine, as well as working on the prize redemption desk.

    Wheezwer completed work on the cabinet art for Whirl-A-Fish, and started working on the cabinet art for the claw machine.

    Gloves continued working on player animations for the Arcade, this week focusing on the animations for the Wack-a-mole machine.

    macdguy started working on the arcade game base (that handles all the machines gameplay code), mechanisms to debug the player animations, as well as starting work on the basic game loop and networking of game events.

    Arcade: Whirl-A-Fish Artwork WIP



    Arcade: Ring Toss Machine WIP



    Arcade: Ball Toss Machine WIP



    Arcade: Claw Machine Artwork WIP






    Arcade: Prize Redemption Desk WIP



    Arcade: Wack-a-mole Player Animations WIP





    Arcade: Player Animation Debug WIP



    Arcade: Game Base Testing WIP



    Nightclub Art
    Johanna continued working on the interior of the nightclub.

    Nightclub: Interior Hallway WIP



    Nightclub: Hall to Dance Floor WIP



    Nightclub: Dance Floor WIP



    Playable Guitar Progress
    Madmijk has been working on the Playable Guitar, working on the user interface for storing chords and palettes.

    Playable Guitar: Palette UI WIP

    https://youtu.be/zNUdHc1M1dU

    Accelerate Progress


    Chris has been working on the vehicles for Accelerate, finishing the Race Car and starting work on the Go-Kart.

    Accelerate: Race Car WIP



    Accelerate: Go-Kart WIP




    Wrap It Up

    That about covers everything that happened since May 20th, 2019 at PixelTail Games. See you all next week!