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Suki Plush Campaign Started!

[p]SUKI HAS ARRIVED! [/p][p][/p]
ORDER ONE HERE
[p]https://www.makeship.com/products/suki-plush-1 [/p][p][/p][p]To celebrate our recent Cat Cafe update, the Suki plush is here! Suki is the cat of Tower Unite's lead developer, and she's always had her paws in the game, whether its in easter eggs, minigolf cameos, or accidentally unplugging dev PCs - Suki has got it covered.[/p][p][/p][p]Bring Suki home with her adorable detachable catpuccino, and get ready for some cozy atmosphere! [/p][p][/p][p]Here's a picture of Suki next to her own plush![/p][p]


Join our Discord for development updates and community fun![/p][p] Join Our Discord [/p][p]We love awesome people like you![/p][p][/p][p]Follow our developments on our Trello in near real-time:[/p][p] Tower Unite Roadmap [/p][p] For suggestions: Submit a Suggestion
[/p]

Update 1.1.1.1

[p]This small update addresses issues with the latest Halloween event update![/p][p] [/p]
Changes
  • [p]Moved Cape items to be Back accessory items instead of Neck[/p]
  • [p]Based on user feedback, all profile backgrounds in the Ghoulcery have been permanently discounted[/p]
  • [p]Dark Voyage: Added 20 more targets to the Lab (and made all the potions destroyable)[/p]
  • [p]Dark Voyage: Added 12 more targets to the Blood Kitchen[/p]
  • [p]Dark Voyage: You can now shoot the eyes of the skull before the cave segment in Hell[/p]
  • [p]Chat: Achievements and EXP Rank ups now always display in Awards tab[/p]
  • [p]Chat: Achievements earned on local server now displays in local chat again[/p]
  • [p]Plaza Scaling Fixes for VR:[/p]
    • [p]Adjusted various plaza NPCs to have a more reasonable height/size[/p]
    • [p]Adjusted doorways for the appearance store to be larger and the correct scale[/p]
    • [p]Adjusted doorways for the vehicle store to be larger and the correct scale[/p]
    • [p]Adjusted doorways for the furniture store to be larger and the correct scale[/p]
    • [p]Adjusted doorways for the electronics store to be larger and the correct scale[/p]
    • [p]Fixed the smoothie store cups being gigantic[/p]
  • [p]Adjusted how many workshop player models are stored in cache to prevent hitching in Plaza and hopefully resolve issues with respawning workshop players in Ball Race[/p]
  • [p]Halloween Staves are now tagged as "Magical"[/p]
  • [p]Ball Race: Minor art pass to Nimbus' tiles[/p]
[p][/p]
Optimizations
  • [p]Plaza: Ferris Wheel mesh rendering optimization[/p]
  • [p]Plaza: Optimized Arcade leaderboard screen logic[/p]
  • [p]Plaza: Texture memory optimizations in the Plaza [/p]
  • [p]Plaza: Set up shadow proxy system in the central plaza and stores areas to reduce shadow calculation costs[/p]
  • [p]Temporarily disabled Dress physics simulation as it was causing horrible FPS issues (we're looking into it)[/p]
[p][/p]
Bug Fixes
  • [p]Plaza: Fixed broken lighting issues in the Arcade[/p]
  • [p]Plaza: Fixed remains spawning under the Halloween maze bridge sometimes[/p]
  • [p]Condo: Fixed various issues with Vault Door and Safes (and improved their textures)[/p]
  • [p]Condo: Fixed Caution Tape item being weirdly-centered[/p]
  • [p]Dark Voyage: Fixed post processing effects not kicking in fast enough for the Mansion segment[/p]
  • [p]Accelerate: Fixed Workshop Accelerate vehicle type pose not working on first load in[/p]
  • [p]Accelerate: Fixed end results score sorting being incorrect[/p]
  • [p]Dark Voyage: Fixed time doors not always opening/closing properly or showing levels unstreamed[/p]
  • [p]Dark Voyage: Fixed various sounds being hearable from large distances when you shouldn't[/p]
  • [p]Dark Voyage: Fixed end game taking way too long to return back to the station[/p]
  • [p]Condo Hub: Fixed video rentals not returning to the shelves sometimes[/p]
  • [p]Plaza: Fixed the floor from the tower lobby slightly intruding into and z-fighting with the appearance store's floor[/p]
  • [p]Plaza: Fixed the stools in the appearance store having the wrong player sit offset[/p]
  • [p]Plaza: Fixed pop-in for Minigame Arena signs[/p]
  • [p]Condo Hub: Fixed workshop rentals getting stuck not respawning properly[/p]
  • [p]Minigolf: Filled invisible collider near the end of Hole 11 in Oasis[/p]
  • [p]ZM SDK: Fixed activation radius for zombie spawners not working properly[/p]
  • [p]Additional crash fixes[/p]
[p][/p][p][/p]
Happy Halloween!
[p][/p][p][/p][p][/p][p][/p][p][/p][p]

Join our Discord for development updates and community fun![/p][p] Join Our Discord [/p][p]We love awesome people like you![/p][p][/p][p]Follow our developments on our Trello in near real-time:[/p][p] Tower Unite Roadmap [/p][p][/p][p]If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful![/p][p] [/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

Halloween 2025! (1.1.1.0)

[p][/p][p][/p]
HALLOWEEN 2025 EVENTS ARE HERE!
[p]
[/p][p]Our Halloween events have begun!  Enjoy the Halloween festivities and fun as well as some new items that can be found at the Ghoulcery at the center fountain! All Halloween items from 2017 to 2024 are unlockable during these events![/p][p]
[/p]
Ghoul Coins
[p]Earn ghoul coins to exchange for Halloween items! You can earn ghoul coins by playing Plaza minigames or Game Worlds, Crusty Remains, as well as in the Arcade and through Fishing![/p][p]
[/p]
Crusty Crustacean Remains
[p]Collect Crusty Remains and put them in the Cauldron. You can earn various items and some of the new items with the remains![/p][p][/p][p] [/p]
New Halloween Items
[p][/p][p]This year we've added over 48 new Halloween items, including new Sprays and Profile Backgrounds![/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]
New Items
[p][/p][p][/p]
New Sprays
[p][/p]
New Pets
[p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]
Halloween Items (Full List)
[p]Ghoulcery Store[/p]
  • [p]Ram Horns[/p]
  • [p]Pharaoh's Nemes[/p]
  • [p]Broodsac Eyes[/p]
  • [p]Mutagen Injections[/p]
  • [p]Ritual Dagger[/p]
  • [p]Flaming Eyes[/p]
  • [p]Slime Cube[/p]
  • [p]Deadwood Branch[/p]
  • [p]Nocturnis Sceptre[/p]
  • [p]Skull Staff[/p]
  • [p]Player Sprays[/p]
    • [p]Witch's Brew[/p]
    • [p]Ghostly boo![/p]
    • [p]Trick-or-Treater[/p]
    • [p]Trick-or-Treat[/p]
    • [p]Werewolf Family[/p]
    • [p]Vampire[/p]
    • [p]Happy Halloween 1, 2, 3[/p]
    • [p]Ghostly Eyes (+ Foiled)[/p]
    • [p]Monster Eyes (+ Foiled)[/p]
    • [p]Cat Eyes (+ Foiled)[/p]
  • [p]Player Profile Backgrounds[/p]
    • [p]Dark Voyage (Hell)[/p]
    • [p]Dark Voyage (Mansion)[/p]
    • [p]Dark Voyage (Western)[/p]
    • [p]Moon (Blood)[/p]
    • [p]Moon (Blue)[/p]
    • [p]Moon (Dark)[/p]
    • [p]Moon (Foggy)[/p]
    • [p]Moon (Werewolf)[/p]
    • [p]Thorns (Black)[/p]
    • [p]Thorns (Blue)[/p]
    • [p]Thrown (Crimson)[/p]
    • [p]Thorns (Orange)[/p]
    • [p]Thorns (Purple)[/p]
    • [p]Thorns (Red)[/p]
    • [p]Webs (Green)[/p]
    • [p]Webs (Orange)[/p]
    • [p]Webs (Purple)[/p][p] [/p]
[p]Celebrations[/p]
  • [p]Pumpkin (Destructible)[/p]
[p][/p][p]Rob's Imports[/p]
  • [p]Cobweb[/p]
  • [p]Second-Hand Ritual Dagger[/p]
[p][/p][p]Tower Threads[/p]
  • [p]Crab-On-The-Head[/p]
  • [p]Cucumber Eyes[/p]
[p][/p][p]Central Circuit[/p]
  • [p]CryoCasket[/p]
  • [p]Specimen Tank[/p]
[p][/p][p]Cat Cafe (Pets)[/p]
  • [p]Cat (Wicked)[/p]
  • [p]Cat (Angelic)[/p]
[p][/p][p]Dog Park (Pets)[/p]
  • [p]Slime Dog[/p]
[p]
New to Cauldron[/p]
  • [p]Zombie Crab[/p]
[p]
New to Trick or Treat[/p]
  • [p]Zombie Crab[/p]
  • [p]Ghoul Coin[/p]
[p][/p][p]Added new Victorian furniture Set available in Rob's Imports and Sweet Suites[/p]
  • [p]Wardrobe, Chaise[/p]
  • [p]Armchair (High-Back)[/p]
  • [p]Dresser[/p]
  • [p]Accent Table[/p]
  • [p]Console Table[/p]
  • [p]Hutch[/p]
  • [p]Sofa[/p]
  • [p]Coffee Table[/p]
  • [p]Pew[/p]
[p]

[/p]
Changes
  • [p]Start of Halloween 2025 Events[/p]
  • [p]Added new Halloween 2025 items (about 48 items)[/p]
  • [p]Renamed "Block One Way" to "Ignore"[/p]
  • [p]Added dynamic text keyword support to Text 3D (%name%, %time%, counters, etc.)[/p]
  • [p]Updated items for Victorian furniture set: Dining Table, Dining Chair, Armchair, Loveseat[/p]
[p]
[/p]
Bug Fixes
  • [p]SDNL & Virus: Adjusted how players are spawned to prevent players from being invisible on spawn[/p]
  • [p]SDNL: Fixed Toy Hammer preventing primary fire sometimes[/p]
  • [p]Workshop SDK: Fixed workshop tags expanding across the screen on upload[/p]
  • [p]Fixed MIDI velocity input issues for MIDI keyboards on certain notes (G4, Ab4, A4, etc.)[/p]
  • [p]Fixed a couple reported exploits[/p]
  • [p]Fixed a crash regarding workshop player models[/p]
  • [p]Fixed a crash regarding condo sorting[/p]
  • [p]Fixed several crashes related to chat UI[/p]
  • [p]Fixed a crash that would occur in the Arcade[/p]
  • [p]Fixed switching to no weapon not updating the crosshair properly[/p]
  • [p]Fixed NPCs / eyeballs looking at your camera instead of your player model[/p]
  • [p]Fixed Skeleton player models T-Posing on ragdoll deaths[/p]
  • [p]Fixed Nightclub Brightness setting not applying to the nightclub overhead spotlights[/p]
  • [p]Controller: Fixed Plaza tutorials not having gamepad button inputs[/p]
[p][/p][p][/p]
Happy Halloween!
[p][/p][p][/p][p][/p][p][/p][p][/p][p]

Join our Discord for development updates and community fun![/p][p] Join Our Discord [/p][p]We love awesome people like you![/p][p][/p][p]Follow our developments on our Trello in near real-time:[/p][p] Tower Unite Roadmap [/p][p][/p][p]If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful![/p][p] [/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

Dev Log for August 27th, 2025

[p]Hello everyone, and welcome to the Tower Unite Dev Log for August 27th, 2025! It’s been a couple weeks since the last dev log, so let’s get caught up![/p][p][/p][p][/p][h2]Art Contest - Design an in-game Poster![/h2][p][/p][p]We’ve got an exciting art contest going on where winning submissions will be featured in-game![/p][p]The contest ends on September 14th at 11:59 PM CT![/p][p][/p][p]Check out the rules and prizes here: August/September 2025 Art Contest (Workshop Rental Store Poster)[/p][p][/p]
Current Development Goals!
[p]Right now we have several fun projects in motion for you all: the Arcade Phase: 3, Cooking, Halloween, Optimizations, and VR Support![/p][p][/p][h2]Cooking Development Progress[/h2][p]Cooking is the next major feature on our roadmap, and we’ve got some work to do to get it up to par! We’ll be finalizing the recipes for the initial cooking update, which will feature a broad assortment of basic recipes using the cooking items we have currently![/p][p]Future cooking updates will spice up the variety even more, as we hope to tackle some more basic cooking ingredients as well as more seasonal foods to create and enjoy![/p][p][/p][h2]Arcade: Phase 3: Development Progress Update![/h2][p]Arcade: Phase 3 is moving along steadily! Johanna has completed and continued 3D modeling artwork on several new machines, including the baseball game, the ball drop game, a car-push game, and more![/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]wheezwer has completed the 2D artwork for “Raptor Rampage,” and will be starting work on the baseball cabinet next.[/p][p][/p][p][/p][p]In recent updates, we’ve also fixed unreleased items having a purchase prompt in the arcade prize area![/p][p][/p][h2]Halloween 2025: Upcoming Items Sneak Peak![/h2][p]We’re gearing up for Halloween in Tower Unite, which is one of our favorite times of the year! This year we’ll have some new items, like placable cobwebs and updates to the Victorian furniture set, as well as some other exciting items we can’t wait to share.[/p][p][/p][p][/p][p][/p][p]Additionally, we’ll be doing some new Halloween Sprays and Profile Backgrounds![/p][p][/p][h2]VR Development[/h2][p]We’ve been getting back into some VR work recently, too. We’d like to get a couple fixes done for some existing VR issues, as well as tackle other desired features and necessary changes to the game like sizing issues and the like, along with IK arm movement and networking.[/p][p]VR support is a dizzying process both technically and physically with having to remove the headset for development, but we’re really excited for its potential! We’ll keep you all posted on progress with VR as it moves along.[/p][p][/p]
Recent Development Highlights
[p][/p][h2]New Items[/h2][p]Tons of new items and fixes for old items have been included in the most recent update![/p][p][/p][h3]Cafe & Pets Items[/h3][p]Tower now offers lots of very cute and sweet food options with the Cafe update, as well as various structural and furniture pieces to build your own Cafe settings in the Condos![/p][p]There are also quite a few new pet furniture items to play around with as of the most recent update, so be sure to check those out to make sure your pets are comfy cozy![/p][p][/p][h3]Game Worlds Port Panel[/h3][p]An addition you may have missed in the most recent update was the Game World Ports Panel: a placable panel for your Condo so you can queue up for Game World servers with friends![/p][p][/p][h3]Item Tweaks and Fixes[/h3][p]With the most recent updates, we’ve done an art pass on the chainlink fence item, as well as added some new features you should be sure to check out! Similar additions were added to the rope and cable items.[/p][p]We also have done various fixes to lighting, coloring issues, icon clarity, animations, sounds, and camera offsets![/p][p][/p][h2]Global Chat[/h2][p]With the release of Global Chat, we’ve been seeing a lot of use of the new feature, and we’re happy to say its been stable and running well since! We’ve recently updated it to fix quotation marks and are currently looking into adding unicode support.[/p][p][/p][h2]Optimizations[/h2][p]We’ve done plenty of optimization work with the most recent updates, including optimizing network load-in, collision meshes all throughout the Plaza, occlusion culling, and object counts![/p][p][/p][h2]UI Fixes[/h2][p]Various fixes were completed for UI and menu issues, mostly in the Workshop and Waiting for Players menus, but there were also some fixes to use prompts and loading screens as well! We're working on improving the UI for Steam Deck and fixing smaller elements on Steam Deck being hard to see.[/p][p][/p][p][/p]
That’s a Wrap!
[p]That’s going to do it for this week’s dev log! Be sure to keep an eye out for the next one!


Join our Discord for development updates and community fun! Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful! [/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p][p]

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

Update 1.1.0.1

[p]This update addresses issues from the latest Pets & Global Chat update.[/p][p][/p]
Changes
  • [p]Plaza: The Cat Cafe's no weapons zone has been expanded further away from the front of the building[/p]
  • [p]Plaza: The Dog Park no longer allows weapons[/p]
  • [p]Plaza: The Dog Park benches can now be sat in[/p]
  • [p]Plaza: Removed loading screens from Lighthouse doors and the exterior Monorail doorways[/p]
  • [p]Plaza: Added door sounds when using loading screen doors and added some door animations to the sliding doors[/p]
  • [p]Plaza: Various occlusion culling optimizations[/p]
[p][/p]
Optimizations
  • [p]Plaza: Optimized the collision mesh of the monorail bridge's support cables[/p]
  • [p]Plaza: Optimized the collision mesh of the D.I.Y. Store's interior structure[/p]
  • [p]Plaza: Optimized the collision mesh of the Cat Cafe's interior entryway[/p]
  • [p]Plaza: Optimized the collision mesh of the Cat Cafe's spiral staircase[/p]
  • [p]Plaza: Optimized the collision mesh of the Celebrations Store interior structure[/p]
  • [p]Plaza: Optimized the collision mesh of the Condo Realtor store interior structure[/p]
  • [p]Plaza: Optimized the collision mesh of the Casino exterior doorway walls/ceiling mesh[/p]
  • [p]Plaza: Reduced the object count in Tower Threads store[/p]
  • [p]Plaza: Optimized the collision mesh of the structures above the stores[/p]
  • [p]Plaza: Optimized the collision mesh of the theater exterior[/p]
[p][/p]
Bug Fixes
  • [p]Fixed major memory leak when using appearance store/condo/stores[/p]
  • [p]Plaza: Fixed the Poseidon roller coaster going through the geometry of the fake Arcade interior[/p]
  • [p]Plaza: Fixed the colored liquids in the back room of the Tower Threads store not rendering[/p]
  • [p]Plaza: Fixed broken lightmaps on monorail track[/p]
  • [p]Plaza: Fixed a hole in the Tower Threads store's back room ceiling[/p]
  • [p]Plaza: Fixed some lighting errors in the trivia's fake interior[/p]
  • [p]Plaza: Fixed broken materials in the Bowling Alley interior[/p]
  • [p]Plaza: Fixed the Bowling sign inside the Bowling Alley interior having bad material assignments[/p]
  • [p]Plaza: Fixed the desk inside the Bowling Alley from having its front panel texture looking stretched[/p]
  • [p]Condo: Fixed pumpkin materials[/p]
  • [p]Condo: Fixed seat camera offsets in hidden seat[/p]
  • [p]Plaza: Fixed Dark Voyage sound playing when leaving the Arcade[/p]
[p][/p][p][/p][p] Join our Discord for development updates and community fun![/p][p] Join Our Discord [/p][p]We love awesome people like you![/p][p][/p][p]Follow our developments on our Trello in near real-time:[/p][p] Tower Unite Roadmap [/p][p][/p][p]If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful![/p][p] [/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion