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Tower Unite News

Hot Fix 1.1.1.2

[p]Super small quick update...[/p][p][/p]
New Early Access Exclusive Items
[p]For the players who played Tower Unite during its Early Access period, we have added a few new exclusive items as a thank you for playing and contributing to Early Access![/p][p][/p][p][/p][p][/p][p]These 4 fun little items will be automatically given to players who played Tower during its Early Access period when they launch Tower Unite.[/p]
[p][/p]
End of Halloween Events
[p]As the spooky season starts to end, so will our Halloween celebrations :(. Halloween events will end on November 14th, so make sure you hop on before then to collect your Halloween items![/p][p][/p][p][/p]
Rental Store: Community Posters!
[p]We've also updated the Rental Store in the Condo Hub to include community-made posters from the August/September 2025 Art Contest! Again, thank you all for participating! We included every poster that was submitted from the contest![/p][p][/p][p][/p][p][/p]
Vending Machine Updated
[p]The vending machine got a little update. You can now choose between two different types of vending machine styles and also adjust the vending machine labels to make them canvasable. There's also new soda types.[/p][p][/p][p][/p][p][/p][p][/p]
Changes
  • [p]Added Early Access Player exclusive Items: Early Access Plate, Early Access Hardhat, Early Access Plushy, Early Access Spray[/p]
  • [p]Added community contest posters to Rental Store in Condo Hub[/p]
  • [p]Condo: Updated and remodeled Soda Vending Machine item, allowing for new variants[/p]
  • [p]Condo: Four new soda types can be dispensed from the Soda Vending Machine item[/p][p][/p]
[p][/p]
Bug Fixes
  • [p]Virus: Fixed players stepping onto physics props in Subway[/p]
  • [p]Condo: Corrected material issue on Victorian Chaise item[/p]
  • [p]Condo: Corrected material issue on Disc Jewelcase item[/p]
  • [p]Condo: Fixed Victorian Fabric (Floral) surface material changing to Victorian Fabric (Plain) when World-Align was enabled[/p]
  • [p]Condo: Soda Vending Machine will now properly initialize when placed (no longer showing Canvas Not Set)[/p]
[p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]

Join our Discord for development updates and community fun![/p][p] Join Our Discord [/p][p]We love awesome people like you![/p][p][/p][p]Follow our developments on our Trello in near real-time:[/p][p] Tower Unite Roadmap [/p][p][/p][p]If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful![/p][p] [/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

Halloween 2025! Part 2! (1.1.1.2)

[p]As All Hallows' Eve approaches, we have a small little part 2 to our Halloween events![/p][p][/p]
New Halloween Items & Updates
[p][/p][p]More Ghoul Coins![/p][p]Since it's almost ghoul time, we've massively increased the drop rate for Ghoul Coins from sacrificing Remains![/p][p][/p][p]We also added a couple new Halloween items…[/p][p]
[/p][p]New to Cauldron[/p]
  • [p]Gleeby Catsack (rare)[/p]
  • [p]Spooky Catsack (rare)[/p]
[p][/p][p]New to Halloween Characters[/p]
  • [p]Gleeby Catsack (rare)[/p]
  • [p]Spooky Catsack (rare)[/p]
[p][/p][p][/p][p][/p][p]Added more new Victorian furniture available in Rob's Imports and Sweet Suites[/p]
  • [p]Victorian Writing Desk[/p]
  • [p]Victorian Rolley Desk[/p]
  • [p]Victorian Executive Desk[/p]
[p][/p][p]
[/p]
Nimbus Art Pass & Bonus Level
[p]
Nimbus was our first Ball Race map, and it has gotten some love finally! The artwork for the tiles, objects, and more have been redone and we've added a bonus level that was missing from Nimbus.[/p][p][/p][p][/p][p][/p][p][/p][p][/p]
Condo Optimizations
[p]We went through a lot of the systems in Condo IO and optimized them to improve performance for Condos that have intense usage of Condo IO. We're hoping the optimizations we did will reduce CPU usage overall.[/p][p][/p]
Changes
  • [p]Added new items to Rob's Imports: Victorian Writing Desk, Victorian Rolley Desk, and Victorian Executive Desk[/p]
  • [p]Added new decorative Catsacks to Halloween Visitor and Cauldron drop pools: Gleeby Catsack and Spooky Catsack[/p]
  • [p]Halloween: Increased the drop rate for Ghoul Coins from sacrificing Remains[/p]
  • [p]Increased Laser Tag payout: Winning Team 500 > 2500 units[/p]
  • [p]Increased Laser Tag payout: Gained Points (per point) 2 > 4 units[/p]
  • [p]Increased Laser Tag payout: Didn't Get Tagged 500 > 1500 units[/p]
  • [p]Increased Laser Tag payout: Didn't Get Eliminated 800 > 1250 units[/p]
  • [p]Ball Race - Nimbus: Continued art pass on Nimbus, updated the art on the pillars, hammers, moving platforms, and boost ramps[/p]
  • [p]Ball Race - Nimbus: Added more Melon pickups to Nimbus[/p]
  • [p]Ball Race - Nimbus: Added a Bonus Level to Nimbus (Level 11)[/p]
[p][/p]
Optimizations
  • [p]Condo IO: Condo IO tick operations moved to a separate subsystem that handles all the IO latent connections and delays more efficiently (while reducing overall tick overhead)[/p]
  • [p]Condo: Optimized Volumes (including Push Volumes) (overall reduction in player checks)[/p]
  • [p]Condo: Optimized Timer (no longer updates timer text if the timer is not visible)[/p]
  • [p]Condo: Optimized Relays (only effects editor visibility state)[/p]
  • [p]Condo: Optimized Clock IO output calls (less IO calls)[/p]
  • [p]Condo: Optimized Plush items (better animation handling, less taxing)[/p]
  • [p]Condo: Optimized Text 3D update calls (less overall updates unless needed)[/p]
  • [p]Condo: Optimized Hit Target Volume (doesn't update text until health is changed now)[/p]
  • [p]Condo: Optimized Physical Media Shelves (settles into idle state after media changes)[/p]
  • [p]Condo: Optimized Weapon Pickups (less event calls)[/p]
  • [p]Condo: Optimized Paper Lantern Lights (lights reduced in size, helps with less light overdraw)[/p]
  • [p]Condo: Optimized Boardwalk Midway Lights (lights removed)[/p]
  • [p]Condo: Optimized Physics Items (no longer does certain physics events if it's not simulating fully)[/p]
[p][/p]
SDNL Changes / Fixes
  • [p]SDNL: Fixed missed BERT darts having collision with the player (causing oddities when stepped over).[/p]
  • [p]SDNL: Fixed Raptor ragdoll violently trashing around[/p]
  • [p]SDNL: Superweapons are no longer removed in Gun Game when depleted[/p]
  • [p]SDNL: Fixed Gravity Glove intro speech playing during Team Deathmatch[/p]
  • [p]SDNL: Reduced volume of Announcer overall[/p]
  • [p]Added volume slider for Voice Over/Announcer[/p]
  • [p]We're still investigating and working on more fixes for SDNL
    [/p]
Bug Fixes
  • [p]Fixed player head angle (while in seats) flipping back and forth when you look at yourself[/p]
  • [p]Fixed Candy Bucket Holdable running out of ammo when throwing candy[/p]
  • [p]Fixed missing texture on Minigolf Spline Plaster[/p]
  • [p]Fixed material regression on the Wet Floor Sign and Canvas Floor Sign items[/p]
  • [p]Fixed coloring on the Tiki Torch item[/p]
  • [p]Fixed Varnish property on Victorian Dresser, Hutch, Dining Table, Accent Table, Coffee Table, and Console Table not reapplying on Condo load[/p]
  • [p]Virus: Fixed material regression on the Golden 9MM Upgrade[/p]
  • [p]Fixed collision on Victorian Wardrobe variant 2[/p]
  • [p]Fixed material regression on Theater Door[/p]
  • [p]Fixed normal map mismatch on Wood Parquet condo surface materials[/p]
[p][/p][p][/p]
Happy Halloween!
[p][/p][p][/p][p][/p][p][/p][p][/p][p]

Join our Discord for development updates and community fun![/p][p] Join Our Discord [/p][p]We love awesome people like you![/p][p][/p][p]Follow our developments on our Trello in near real-time:[/p][p] Tower Unite Roadmap [/p][p][/p][p]If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful![/p][p] [/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

Dev Log for October 21st, 2025

[p]Hello and welcome to the Tower Unite Dev Log for October 21st, 2025![/p][p]It’s been a while since the last dev log, so we hope you all have been doing well.[/p][p]Since the last Dev Log, we started the Halloween events for this year, started our Suki plush campaign, have been working on adjustments to unit payouts, and other fixes![/p][p]We’ve also been still making progress on our outside-of-Tower project and hope to have an announcement for that soon![/p][p][/p]
Halloween Events
[p][/p][p]Halloween events are ongoing in Tower, so hop in if you want to enjoy the seasonal festivities![/p][p]There are new items to celebrate the season including additions to the Victorian furniture set, spooky cosmetics, and much more![/p][p]We’ve also adjusted some pricing at the Ghoulcery story after player feedback, so enjoy discounted prices on profile backgrounds![/p][p]Check out the event details here![/p][p][/p]
Halloween Condo Contest
[p][/p][p]Our yearly Halloween Condo Contest has a week left! Submissions are allowed until October 27th, 2025 at 11:59 PM CT! Check out the rules and prizes here: Halloween 2025 Condo Contest[/p][p][/p]
Makeship Suki Plush Campaign Started
[p][/p][p][/p][p]The Suki plush is available to order from Makeship![/p][p]It’ll be available for a limited time so be sure to check it out if you’re interested![/p][p]Sales of the plush directly help the continued development of the game, so we greatly appreciate all the help funding the plush that we can get![/p][p][/p][h2]Early Access Player Rewards[/h2][p][/p][p]Early Access Player Items have been made to thank you players who have been with us from early on! These include:[/p]
  • [p]Early Access Spray (The first animated spray!)[/p]
  • [p]Early Access Plate[/p]
  • [p]Early Access Hardhat[/p]
  • [p]Early Access Catsack Plush[/p]
[p]The catsack, when squeezed, will swing its pickaxe like the image it’s based on![/p][p]When the items are ready (which we’ll announce), these rewards will be automatically distributed to anyone who played before the Early Access release.[/p][p][/p][h2]Optimizations[/h2][p]Lots of various optimizations were completed in regard to Arcade leaderboard screens, textures and skeletal meshes, lighting, and other areas of the Plaza![/p][p]We’ve made changes to reduce shadow calculation costs by adding a shadow proxy system.[/p][p]As for Condos, we’ve gone through a lot of various and commonly used items and IO logic items and optimized them. We’re also working on a full Condo IO optimization pass behind the scenes, which we hope will reduce overall IO expenses in Condos.[/p][p][/p][h2]Leaderboard Improvements[/h2][p]Behind the scenes, Sabrina has been working on a new way to load and display Leaderboards in-game to help improve performance in the Arcade and Boardwalk. This new leaderboard system displays the leaderboards to an image that can also be shared outside of the game as well![/p][p]Not only does the new leaderboard system help with performance (especially in the Arcade), but it also has built in mechanisms to prevent leaderboard cheaters from ever showing up.[/p][p][/p][h2]VR Scaling[/h2][p]As we make progress on VR support, the scale of various Plaza store entrances has been adjusted for a better experience for VR players! These scale changes were made as we play tested VR and found several of the entrance ways or rooms to be a bit too cramped, something you can only notice while in VR.[/p][p][/p][h2]Dark Voyage Fixes[/h2][p]With the spooky season in effect, we’ve been giving some love to Dark Voyage to improve the experience, fix bugs, and resolve some performance issues![/p][p]We’ve added more targets, specifically in the mansion and laboratory areas, fixed issues with sounds and post processing effects.[/p][p][/p][h2]General Bug & Crash Fixes[/h2][p]Some general bugs were fixed with weapons, NPCs, T-Posing, the Nightclub Brightness setting, game pad buttons for tutorials, Halloween Event fixes, and much more.[/p][p]Several crashes have been fixed, including a player model crash, a Condo sorting crash, several UI crashes, and an Arcade crash![/p][p][/p][h2]Payout Adjustments[/h2][p]We’ve been listening to player feedback on payouts in the game, and we are planning on doing a survey soon to get more direct feedback about payouts and pricing in Tower Unite.[/p][p]For now, there have been some payout increases to Laser Tag, pricing adjustments to Ghoul Coin items, and plans to adjust SDNL as well as other Game World payouts.[/p][p][/p][h2]Nimbus Art Pass[/h2][p]An art pass on Nimbus has been completed! Nuclearxpotato has been working on updating the look of this long-standing map to give it a fresh feel. Nimbus was the first level we created for Ball Race in Tower Unite and was long overdue on some love.[/p][p]Various moving objects no longer have “programmer art” and have their own unique models.[/p][p]Nimbus also now has its own bonus level, something that was missing from it compared to the other Ball Race maps.[/p][p][/p][p][/p][p][/p][h2]SDNL Fixes[/h2][p]Various fixes were also made to some issues in SDNL, such as fixes to the BERT gun, disabling player collision, ragdolling, and announcement issues. We’re continuing to address issues with SDNL and are focused on bug fixes going forward. We are also investigating the invisible player spawn issues and weapon loadout issues for hosts.[/p][p][/p][h2]Updated Rules[/h2][p]We’ve updated our Rules to be more clear and easier to read, and consolidated them on our Guides page so you can easily find it, along with clear guides on how to Report Players and Condos.[/p][p]Here is the link to the new permanent location: Rules.[/p][p]We’ll continue to keep the rules and report guidelines up-to-date so we can all keep Tower Unite a safe place for everyone to enjoy.[/p][p][/p][h2]Winter 2025 Items![/h2][p][/p][p]New Winter Holiday items are being made! So far we have:[/p]
  • [p]Ice Crown[/p]
  • [p]Santa’s Sackpack[/p]
  • [p]Peppermint Horns[/p]
  • [p]Peppermint Glassess[/p]
  • [p]Krampus Horns[/p]
  • [p]Tinsel Scarf[/p]
[p]If you wanna make suggestions for Winter Items this year, check out the Winter Item Suggestion Megathread![/p][p][/p][h2]That’s a Wrap![/h2][p]That’s going to do it for this week’s dev log! Be sure to keep an eye out for the next one![/p][p][/p][p][/p][p] Join our Discord for development updates and community fun! [/p][p]Join Our Discord [/p][p]We love awesome people like you![/p][p][/p][p]Follow our developments on our Trello in near real-time:[/p][p]Tower Unite Roadmap [/p][p][/p][p]If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful! [/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]Please report bugs & submit suggestions on our forums. We're active everyday & here to help. [/p][p]For bug reports: Bug Reports [/p][p]For suggestions: Submit a Suggestion [/p][p]

Suki Plush Campaign Started!

[p]SUKI HAS ARRIVED! [/p][p][/p]
ORDER ONE HERE
[p]https://www.makeship.com/products/suki-plush-1 [/p][p][/p][p]To celebrate our recent Cat Cafe update, the Suki plush is here! Suki is the cat of Tower Unite's lead developer, and she's always had her paws in the game, whether its in easter eggs, minigolf cameos, or accidentally unplugging dev PCs - Suki has got it covered.[/p][p][/p][p]Bring Suki home with her adorable detachable catpuccino, and get ready for some cozy atmosphere! [/p][p][/p][p]Here's a picture of Suki next to her own plush![/p][p]


Join our Discord for development updates and community fun![/p][p] Join Our Discord [/p][p]We love awesome people like you![/p][p][/p][p]Follow our developments on our Trello in near real-time:[/p][p] Tower Unite Roadmap [/p][p] For suggestions: Submit a Suggestion
[/p]

Update 1.1.1.1

[p]This small update addresses issues with the latest Halloween event update![/p][p] [/p]
Changes
  • [p]Moved Cape items to be Back accessory items instead of Neck[/p]
  • [p]Based on user feedback, all profile backgrounds in the Ghoulcery have been permanently discounted[/p]
  • [p]Dark Voyage: Added 20 more targets to the Lab (and made all the potions destroyable)[/p]
  • [p]Dark Voyage: Added 12 more targets to the Blood Kitchen[/p]
  • [p]Dark Voyage: You can now shoot the eyes of the skull before the cave segment in Hell[/p]
  • [p]Chat: Achievements and EXP Rank ups now always display in Awards tab[/p]
  • [p]Chat: Achievements earned on local server now displays in local chat again[/p]
  • [p]Plaza Scaling Fixes for VR:[/p]
    • [p]Adjusted various plaza NPCs to have a more reasonable height/size[/p]
    • [p]Adjusted doorways for the appearance store to be larger and the correct scale[/p]
    • [p]Adjusted doorways for the vehicle store to be larger and the correct scale[/p]
    • [p]Adjusted doorways for the furniture store to be larger and the correct scale[/p]
    • [p]Adjusted doorways for the electronics store to be larger and the correct scale[/p]
    • [p]Fixed the smoothie store cups being gigantic[/p]
  • [p]Adjusted how many workshop player models are stored in cache to prevent hitching in Plaza and hopefully resolve issues with respawning workshop players in Ball Race[/p]
  • [p]Halloween Staves are now tagged as "Magical"[/p]
  • [p]Ball Race: Minor art pass to Nimbus' tiles[/p]
[p][/p]
Optimizations
  • [p]Plaza: Ferris Wheel mesh rendering optimization[/p]
  • [p]Plaza: Optimized Arcade leaderboard screen logic[/p]
  • [p]Plaza: Texture memory optimizations in the Plaza [/p]
  • [p]Plaza: Set up shadow proxy system in the central plaza and stores areas to reduce shadow calculation costs[/p]
  • [p]Temporarily disabled Dress physics simulation as it was causing horrible FPS issues (we're looking into it)[/p]
[p][/p]
Bug Fixes
  • [p]Plaza: Fixed broken lighting issues in the Arcade[/p]
  • [p]Plaza: Fixed remains spawning under the Halloween maze bridge sometimes[/p]
  • [p]Condo: Fixed various issues with Vault Door and Safes (and improved their textures)[/p]
  • [p]Condo: Fixed Caution Tape item being weirdly-centered[/p]
  • [p]Dark Voyage: Fixed post processing effects not kicking in fast enough for the Mansion segment[/p]
  • [p]Accelerate: Fixed Workshop Accelerate vehicle type pose not working on first load in[/p]
  • [p]Accelerate: Fixed end results score sorting being incorrect[/p]
  • [p]Dark Voyage: Fixed time doors not always opening/closing properly or showing levels unstreamed[/p]
  • [p]Dark Voyage: Fixed various sounds being hearable from large distances when you shouldn't[/p]
  • [p]Dark Voyage: Fixed end game taking way too long to return back to the station[/p]
  • [p]Condo Hub: Fixed video rentals not returning to the shelves sometimes[/p]
  • [p]Plaza: Fixed the floor from the tower lobby slightly intruding into and z-fighting with the appearance store's floor[/p]
  • [p]Plaza: Fixed the stools in the appearance store having the wrong player sit offset[/p]
  • [p]Plaza: Fixed pop-in for Minigame Arena signs[/p]
  • [p]Condo Hub: Fixed workshop rentals getting stuck not respawning properly[/p]
  • [p]Minigolf: Filled invisible collider near the end of Hole 11 in Oasis[/p]
  • [p]ZM SDK: Fixed activation radius for zombie spawners not working properly[/p]
  • [p]Additional crash fixes[/p]
[p][/p][p][/p]
Happy Halloween!
[p][/p][p][/p][p][/p][p][/p][p][/p][p]

Join our Discord for development updates and community fun![/p][p] Join Our Discord [/p][p]We love awesome people like you![/p][p][/p][p]Follow our developments on our Trello in near real-time:[/p][p] Tower Unite Roadmap [/p][p][/p][p]If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful![/p][p] [/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion