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Dev Log for January 14th, 2026

[p]Hey everyone! Its the beginning of a new year, and we’re back for a dev log for January 14, 2026![/p][p]We hope you all had a great end of the year and we wish everyone the best for the new year![/p][p][/p][p]2025 was a big year for PixelTail, and we’re really looking forward to what’s in store in 2026![/p][p][/p]
General
[p]We’ll be working on our two ongoing projects this year: Tower Unite & Elevator![/p][p][/p]
Tower Unite
[p]Since the last dev log, we wrapped up the second half of the Winter Holidays update and have continued working on Optimizations, Items, Cooking, Accelerate SDK, and more![/p][p][/p][p]For 2026, we’re going to continue working through our post-1.0 Roadmap as well as deliver the usual QoL updates and fixes for Tower Unite![/p][p][/p][h2]Plaza Optimizations[/h2][p]We’ve wrapped up some substantial work on Plaza Optimizations since the last update![/p][p][/p][p]We’ve made updates to how the Boardwalk renders, some improvements for users on low post processing settings, improved anti-aliasing performance and optimized night lighting.[/p][p][/p][p]We also fixed a massive performance issue with dynamic lights, and improved performance, render distances, etc. for numerous misc. lights throughout the Plaza, among other improvements![/p][p][/p][p]You can check out the list of optimizations on our Trello![/p][p][/p][h2]Cooking[/h2][p]The “Cooking Mode” System was completed! Players will be able to toggle cooking mode on, select the items they wish to cook, and throw them into cookers (like the blender)![/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Work was also completed on the cooking processor logic (for recipes), and the cooking actions system with heat, blend, freeze, prepare, grill, and boil as the options![/p][p][/p][h2]SDNL / Milestones[/h2][p]Fixes were made to the Grenade Launcher’s sticky grenade as well as the “The Big Finale” achievement! We also made some light tweaks to existing SDNL milestone items for QoL purposes.[/p][p][/p][p]More super weapons such as the Grenade Launcher, Rocket Launcher, and Chaingun were added to Kalarry’s Warez![/p][p][/p][h2]Accelerate[/h2][p]The “Track Spline” for the Accelerate Map Editor has been completed. This spline will allow players to place down track pieces easily when making their own Accelerate maps.[/p][p][/p][h2]Items & Condo[/h2][p]Lots of work was done on fixing material regressions for various items, as well as some texture fixes, collision issues, coloring issues, seating and emote issues, and NPC / Camera issues.[/p][p][/p][p]We also have a batch of new items such as the Accessory Pedestal and Physics Pool tube which allow players to display owned accessory items in their Condos as items! Another addition is the Text Ticker Item, which is an alternative of the Theater Ticker item.[/p][p][/p][p][/p][p][/p][p][/p][p]And, finally, we have the Laundry items, made for Elevator, which will be items in Tower Unite! These include the Commercial Laundry Washer, Laundry Detergent, Laundry Whitening Powder, Laundry Dryer Sheets, and Bleach.[/p][p][/p][p]We’ve had the Elevator kickstarter ongoing since December 16th, 2025, and we have raised over $70,000! We are so appreciative for the support.[/p][p][/p][p]THANK YOU to everyone who has played the demo, left a review, supported the Kickstarter, or just spread the word about Elevator. We can’t do what we do without you all, so thank you![/p][p][/p][p]There’s about 24 hours left in the campaign, so if you wanna spread the love and get some fun goodies, pre-order the game & get access to closed betas, please consider supporting!![/p][p][/p][p]We’ll keep you guys up to date on some Elevator news in the Dev Logs going forward. Elevator development images and progress will be shared behind-the-scenes with the backers.[/p][p][/p][h2]That’s a Wrap![/h2][p]That’s going to do it for this week’s dev log! Be sure to keep an eye out for the next one![/p][p][/p][p][/p][p] Join our Discord for development updates and community fun! [/p][p]Join Our Discord [/p][p]We love awesome people like you![/p][p][/p][p]Follow our developments on our Trello in near real-time:[/p][p]Tower Unite Roadmap [/p][p][/p][p]If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful! [/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]Please report bugs & submit suggestions on our forums. We're active everyday & here to help. [/p][p]For bug reports: Bug Reports [/p][p]For suggestions: Submit a Suggestion [/p][p]

Winter Holidays Events Part 2! (1.1.2.1)

[p]This is part 2 of our Winter Holidays 2025 events![/p][p][/p][p][/p][p][/p]
Changes & Additions
  • [p]Added 6 new festive sprays to Santa's Workshop[/p]
  • [p]Added 3 new collectible, festive Catsacks to Holiday events[/p]
  • [p]Added new "Accessory Pedestal" type items to D.I.Y.: Accessory Display and Physics Pool Tube. These items can display owned accessories in your Condos, with more display options coming in the future[/p]
  • [p]Added new item to Central Circuit: Text Ticker, an alternative version of the Theatre Ticker that takes text input[/p]
  • [p]Added more Super Weapons to Kalarry's Warez: Grenade Launcher, Rocket Launcher, Chaingun[/p]
  • [p]Replaced the Decimator milestone slot with the Chaingun Jetpack (Decimator has been moved to Kalarry's Warez with other Superweapons)[/p]
  • [p]The D.I.Y. store attendant's hat spinning light is more noticeable[/p]
  • [p]Reworked how seating poses are applied internally. This will allow players in special poses (via a Hidden Seat) to blend their animation with Emotes and look around[/p]
  • [p]Adjusted various offsets for the special seating poses to more closely match the head's position[/p]
[p][/p]
Bug Fixes
  • [p]Fixed SDK3 Workshop models not sitting on the Santa Throne[/p]
  • [p]Fixed collision issue with scaled Modular Catwalk items[/p]
  • [p]Fixed default playermodels not animating properly on the RC Sleigh[/p]
  • [p]Fixed colouring issues on wooden barrel items: Barrel, Barrel (Physics), and Prop Barrel[/p]
  • [p]Fixed Adrenaline not appearing in the Weapon Pickup selection popup[/p]
  • [p]The tonemapper no longer turns off on low post processing settings[/p]
  • [p]Fixed a minor graphics settings scalability bug that was causing the post process settings to change the radius of the post process ambient occlusion.[/p]
  • [p]Fixed material regression on certain golden accessories: Dog Collar, Gold Pumpkin Clock, Gold Tube, and Gem Crown[/p]
  • [p]The nutcrackers at the game world ports no longer cover up the screens.[/p]
  • [p]Fixed Item properties not working for Twin Cabinet and Upper Cabinet items[/p]
  • [p]Fixed Holiday Coins not being granted by Holiday Visitors[/p]
  • [p]Corrected Pool Tube idle 4 being incorrect on SDK3 and Default player models (it was a duplicate of idle 2)[/p]
  • [p]Fixed spray activating when pressing G over top items/games that have G prompt[/p]
  • [p]Fixed material regression on Strainer accessory[/p]
[p][/p]
Optimizations
  • [p]Broke the boardwalk up into chunks that can have improved LODs to improve overdraw and tri counts at a distance[/p]
  • [p]Improved the performance of anti-aliasing across all graphical settings with no noticeable visual impact[/p]
  • [p]Optimized the night lighting throughout the plaza and is now much more performant[/p]
  • [p]Fixed a massive performance issue that was caused by a bug which doubled up dynamic lights on top of each other in the stores areas, improving the performance in this area significantly[/p]
  • [p]Improved performance, render distances, etc. for numerous misc. lights throughout the Plaza[/p]
  • [p]Set up ocrohedral LODs for several foliage meshes[/p]
[p][/p][p][/p]
Happy Holidays from the TU Team!
[p][/p][p]We hope you all have a great time in the game and out of it, and we thank you guys for your support this year! It’s meant the world to us! :][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Join our Discord for development updates and community fun![/p][p]Join Our Discord [/p][p][/p][p]We love awesome people like you! Follow our developments on our Trello in near real-time: Tower Unite Roadmap [/p][p][/p][p]If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful! [/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]Please report bugs & submit suggestions on our forums. We're active everyday & here to help.[/p][p][/p][p]For bug reports: Bug Reports [/p][p]For suggestions: Submit a Suggestion [/p][p][/p][p]

Hot Fix 1.1.2.0

[p]This hot fix addresses reported issues from the Winter Holidays 2025 (1.1.2.0) update.[/p][p][/p]
Changes & Additions
  • [p]Increased cooldown on the Kalleira Grenade Milestone from 1 to 3 seconds[/p]
  • [p]New Variant to the Theater Ticker item: a large circular loop[/p]
  • [p]Changed name of Small Speaker and Speaker to Large Speaker and Large Speaker (Wall-Mounted)[/p]
  • [p]NPC item now uses the current skeleton player model[/p]
[p][/p]
Bug Fixes
  • [p]Minigolf: Fixed a possible softlock on Dino Drive's volcano grass[/p]
  • [p]Fixed the SDNL Motion Potion accidentally granting 5 jumps haha whoops[/p]
  • [p]SDNL: Fixed "The Big Finale" achievement not being in the correct category (Weapons)[/p]
  • [p]SDNL: Grenade Launcher's sticky grenade no longer moves its victim when attached[/p]
  • [p]Fixed the Boomerang item projectile not having collision[/p]
  • [p]Fixed material regression on Computer Desk 2 and Classic Computer Desk items[/p]
  • [p]Fixed material regression on Speaker and Small Speaker items[/p]
  • [p]Fixed material regression on Modern Reception Desk item[/p]
  • [p]Fixed material regression on Ancient Jar item[/p]
  • [p]Fixed material regression on the default Ball Race bumper[/p]
  • [p]Fixed material regression on Bookshelf Rings item[/p]
  • [p]Fixed material regression on Candy Slam targets[/p]
  • [p]Changed the material on the Snowflake Pet[/p]
  • [p]Fixed Elf Mutilator being purchasable multiple times[/p]
  • [p]Fixed typo on Krampus Horns item[/p]
  • [p]Fixed Workshop playermodels not correctly sitting on the Santa Throne[/p]
[p][/p][p][/p]
Happy Holidays from the TU Team!
[p]
MORE HOLIDAY FUN & ITEMS ARE ON THE WAY!!![/p][p]
We hope you all have a great time in the game and out of it, and we thank you guys for your support this year! It’s meant the world to us! :]





Join our Discord for development updates and community fun! Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful! [/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p][p]

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

Winter Holidays Events 2025! (1.1.2.0)

[p][/p][p][/p]
2025 WINTER QUESTS AND HOLIDAY EVENTS HAVE STARTED!!
[p]2025 Winter Holiday Events are here![/p][p][/p][p]There are three exciting Holiday Quests to participate in![/p][p]Spread holiday joy and help Santa Claws deliver gifts to the hardworking Plaza staff, share the joy of hats, and find the missing reindeer![/p][p][/p][p]Find the quest-givers in the Central Fountain area![/p][p][/p][p]In addition, the usual Holiday cheer has swept through Tower Unite! Enjoy beautiful holiday decorations in the Plaza, earn Holiday Coins from playing games, and deck yourself out with some new festive gear at Santa Claws’ store! [/p][p][/p][p][/p]
New Holiday Items!
[p]This update includes new festive items to coincide with the Winter Holidays event.[/p][p]
[/p]
  • [p]Santa’s Workshop:[/p]
    • [p]Krampus Horns[/p]
    • [p]Ice Crown[/p]
    • [p]Peppermint Horns[/p]
    • [p]Peppermint Glasses[/p]
    • [p]Tinsel Scarf[/p]
    • [p]Santa’s Sackpack[/p]
    • [p]Ice Wings[/p]
    • [p]Stocking Stuffer[/p]
    • [p]Toboggan Backpack[/p]
    • [p]Sack on your Back[/p]
    • [p]Sack on your Neck[/p]
    • [p]Santa Throne[/p]
  • [p]Celebrations:[/p]
    • [p]Tinsel String[/p]
    • [p]Yard Light Snowman[/p]
    • [p]Yard Light Toy Soldier[/p]
    • [p]Yard Light Candle[/p]
    • [p]Yard Light Candy Cane[/p]
    • [p]Yard Light Catsack[/p]
    • [p]Aluminum Tree[/p]
    • [p]Simple Wooden Sled[/p]
    • [p]Sack on a Rack[/p]
    • [p]Snowflake Decoration[/p]
[p][/p][p][/p]
SDNL Milestones
[p]SDNL has received its long-awaiting Milestones, including memorable weapons from the Game World and some special treats.[/p][p][/p]
  • [p]Toy Hammer[/p]
  • [p]Retro Gun[/p]
  • [p]Crosshair Halo, a unique Accessory[/p]
  • [p]Telepuncher[/p]
  • [p]Mystical Katana[/p]
  • [p]Super Shotty[/p]
  • [p]Decimator[/p]
  • [p]Kalleira Grenade[/p]
  • [p]SDNL Motion Potion, grants the player double jumping and sliding from SDNL[/p]
  • [p]Raptor Potion, transforms the player into a Raptor from SDNL: Dino Battle[/p]
[p][/p][p][/p]
New Less Festive Items
[p]This update also includes some decidedly less festive miscellaneous items.[/p]
  • [p]Toy Stop:[/p]
    • [p]Baseball Bat[/p]
    • [p]Wooden Baseball Bat, a hotbar weapon[/p]
  • [p]Popstop:[/p]
    • [p]Squizz Grape Soda[/p]
    • [p]Squizz Orange Soda[/p]
    • [p]Red Spring Diet Soda[/p]
    • [p]Pepper, PhD. Soda[/p]
  • [p]Tower Threads:[/p]
    • [p]Sackpack, purchasable after reaching 500k experience in Casino[/p]
  • [p]XxF3RR3TxX’s Customization Station:[/p]
    • [p]Frostbite Background[/p]
    • [p]Hinderance Background[/p]
    • [p]Meadows Background[/p]
    • [p]Catzek Background[/p]
    • [p]Hospital Background[/p]
    • [p]Overtime Background[/p]
    • [p]Solar Background[/p]
    • [p]Corrosion Background[/p]
    • [p]Subway Background[/p]
    • [p]Desertion Background[/p]
  • [p]Rob’s Imports:[/p]
    • [p]Royal Throne[/p]
  • [p]Kalarry’s Warez:[/p]
    • [p]Handheld Cannon[/p]
  • [p]Central Circuit:[/p]
    • [p]Soda Vending Machine Secret Door[/p]
[p][/p][p][/p]
Winter 2025 Plaza Update
  • [p]Adjusted the smoothie store entrance to have a scale that is larger and doesn't feel like you're going to bonk your head on it in VR.[/p]
  • [p]The back plaza area behind the casino now has proper snow trails for the winter plaza.[/p]
[p][/p]
Theater Condo Art & Editing Update
[p][/p]
  • [p]An art pass to the concessions counters, screens, and canopy sign[/p]
  • [p]You can now edit the concessions sign and toggle off and on various aspects of it.[/p]
  • [p]The concessions menus now have a default texture displaying a generic menu when not overridden by a Canvas.[/p]
[p][/p]
  • [p]You can now edit the theaters themselves! Every surface, railing, and chairs can now be fully edited and customized.[/p]
  • [p]An art pass to the theater rooms, adding Surface customization, toggle-able lights, and projection rooms (unfurnished).[/p]
  • [p]Handrails, curtains, seats, and speakers can now be toggled on or off.[/p]
  • [p]An art pass to the seats, which carry over to their item equivalents[/p]
[p][/p]
  • [p]There are new animated “now playing” tickers above each theater entrance. These are available as an item as well. Using a persistent IO connection to a Media Player, this item can display the video title of what’s currently playing. The Theater Condo art pass will include a unique version of this for each viewing room, built into the hallway outside.[/p]
[p]Other fixes and changes include:[/p]
  • [p]Updated the theater screen and projector lights so they only turn on when Media Dynamic Lights is enabled.[/p]
  • [p]Longstanding errors with the normal maps on the pre-built light switches were fixed.[/p]
  • [p]The built-in Theater doors can now optionally take you back to the Condo Hub.[/p]
[p][/p][p][/p]
Changes & Additions
  • [p]Winter 2025 Plaza Update![/p]
  • [p]Start of Winter Holidays 2025 Events![/p]
  • [p]Added new items to Santa's Workshop[/p]
  • [p]Increased amount of pickups spawned during the "Presents from the North Pole" event from 10 to 25[/p]
  • [p]SDNL: Added Milestones![/p]
  • [p]SDNL: Buffed Payouts![/p]
  • [p]Condo IO: You can now use the Tower Glove while inside Location Volumes that have No Weapons rule enabled[/p]
  • [p]Collection Book: Added crab category to Unlockables[/p]
  • [p]Collection Book: Added hovering over items to see more details on the item[/p]
  • [p]Collection Book: Added hints to Hidden items you don't own.[/p]
  • [p]Added new Profile Backgrounds based on maps original to Virus and SDNL (unlockable with the Hidden Animal and CCTV achievements respectively)[/p]
  • [p]New Sodas Added to PopStop (Vendy): Squizz Grape, Squizz Orange, Red Spring Diet, Pepper PhD.[/p]
  • [p]New Item Added to Tower Theatre: Theater Ticker, a unique item that displays the title of the currently video on a connected Media Player[/p]
  • [p]New Item Added to Tower Threads: Sackpack (only purchasable after reaching 500k Casino exp)[/p]
  • [p]New Items Added to Celebrations: Simple Wooden Sled, Sack On A Rack, Yard Light Snowman, Yard Light Toy Soldier, Yard Light Candle, Yard Light Candy Cane, Yard Light Catsack, Aluminum Tree[/p]
  • [p]New Items Added to Toy Stop: Wooden Baseball Bat, Baseball Bat (Weapon)[/p]
  • [p]New Item Added to Rob's Imports: Royal Throne[/p]
  • [p]New Item Added to Electronics: Soda Vending Machine Secret Door[/p]
  • [p]Minigolf: Improved look of customization menu[/p]
  • [p]Condo: Art passed fountain item[/p]
[p][/p]
Optimizations
  • [p]Reduced material permutations, optimizing materials across the game[/p]
  • [p]Accessories: Optimised Materials[/p]
  • [p]Plaza: More shadow-pass optimization by further expanding the Plaza's shadow proxy system.[/p]
  • [p]Plaza: Purged several materials and converted their material instances into another master material to reduce shader permutations[/p]
  • [p]Plaza: Simplified rendering inside of the music store and vehicle store to reduce draw calls[/p]
  • [p]Plaza Foliage System: Reduced density, and set up an improved LOD system.[/p]
  • [p]Plaza: Fine Foliage optimization - set up adaptive alpha cutoff to reduce overdraw on foliage that has a lot of fine details/edges (grass, ivy, etc)[/p]
  • [p]Plaza: Optimized the water refraction effects in the ocean to only render on the closest water plane to the player, significantly optimizing the distortion process (GPU based)[/p]
  • [p]Plaza: Optimized the underwater post process effects, and they no longer have any cost when not underwater[/p]
  • [p]Plaza: Set up improved LODs for casino exterior and arcade exterior to decrease overdraw from fine trim-sheeting at a distance[/p]
  • [p]Plaza: Changed the adaptive alpha cutoff settings in the foliage master from a static switch to a lerp switch to decrease shader permutations[/p]
  • [p]Plaza: Fixed some of the palm trees in the boardwalk area from not being in the landscape foliage system, causing them to not swap LODs properly[/p]
  • [p]Plaza: Improved the geometry and LODs of the casino back Plaza area to be more performant[/p]
[p][/p]
Bug Fixes
  • [p]SDNL: Fixed hosts not spawning with weapons often[/p]
  • [p]SDNL: Fixed respawn issues (players being invisible on respawn)[/p]
  • [p]SDNL: Fixed weapons still firing after death[/p]
  • [p]SDNL: Fixed being able to switch weapons while dead[/p]
  • [p]SDNL: Fixed recoil issues with single shot weapons[/p]
  • [p]SDNL: Plushy Grenade now visually reappears when ammo is replenished[/p]
  • [p]SDNL: Fixed arms T-posing when sliding without an active weapon (such as after throwing the Chainsaw)[/p]
  • [p]Condo: Theater's built-in door now actually takes you back to the Condo Hub[/p]
  • [p]Condo: Fixed longstanding normal error with pre-built lightswitches[/p]
  • [p]Condo Hub: Fixed mirrored poster on the doorway for the Theater[/p]
  • [p]Condo - Underwater: Fixed satellite elevator cars not moving[/p]
  • [p]Condo - Underwater: Fixed underwater features not toggling on/off properly (fixes lighting tint issues)[/p]
  • [p]Condo - Underwater: Fixed underwater post processing features not toggling on/off[/p]
  • [p]Condo - Underwater: Fixed second set of surface water existing for no real reason[/p]
  • [p]Condo - Underwater: Fixed surface water visual pop in bug[/p]
  • [p]Condo IO: Fixed OnSoundEnded not firing when a Sound Emitter is set to Play Once[/p]
  • [p]Arcade - Ice Cave: Fixed balls oftentimes disappearing while throwing[/p]
  • [p]Accessories: Fixed coloring issues on Candy Bucket Hat, Candy Backpack, Bag of Roses, Bag of Clovers, and Reindeer Bells[/p]
  • [p]Accessories: Fixed scaling issues on Cat Ears, Earmuffs, and Devil Horns (noticeable on workshop models)[/p]
  • [p]Accessories: Fixed Catpack's colouring and fading breaking after running[/p]
  • [p]Fixed collisions on throwable projectiles[/p]
  • [p]The Infection milestone now deals PVP damage[/p]
  • [p]Throwable Shrimp milestone now follows the rules like other throwable food items[/p]
  • [p]Popcorn Bucket item now appears in the correct category in the Theatre store[/p]
  • [p]Fixed bug with Festival Lights items where the "Animation Intensity" property was overwriting the "Animation Speed" property[/p]
[p][/p][p][/p][p][/p]
Happy Holidays from the TU Team!
[p]
This isn’t the last of our holiday fun this year, but we did want to wish you all a Happy Holiday season![/p][p][/p][p]MORE HOLIDAY FUN & ITEMS ARE ON THE WAY!!![/p][p]
We hope you all have a great time in the game and out of it, and we thank you guys for your support this year! It’s meant the world to us! :]





Join our Discord for development updates and community fun! Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful! [/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p][p]

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion