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Scarred Steel Devlog #28 - Updated Scarred Steel Demo Incoming…

[p]Hey guys,[/p][p]So, after spending the week refining the kingdom scene, my main focus has shifted to finally getting an updated demo out.
[/p][p]In this devlog, you’ll see:[/p]
  • [p]Spending the week polishing the kingdom scene while juggling the pressure of fixing an outdated demo that no longer represents the game well.[/p]
  • [p]Making solid progress refining the kingdom scene, updating images, and reworking the demo content for Acts 1–3 with the goal of releasing a much better demo build.[/p]
  • [p]Realizing just how rushed and rough the current Steam demo is, to the point where it’s honestly not worth playing until the updated version is ready.[/p]
[p][/p][p]🎥 Watch the full Devlog #28 here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link[/p][p]👉 My Game Dev YouTube[/p][p]Thanks again for checking this out.[/p][p]I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p]

Scarred Steel Devlog #27 – What we have left before releasing Scarred Steel

[p]Hey guys,[/p][p]So, as we get close to the end of January, this week has been all about pushing hard to get the game ready for release.[/p][p][/p][p]In this devlog, you’ll see:[/p][p]Finishing and refining the kingdom systems, including location functions and making sure everything spawns correctly on the map.[/p][p]Tweaking and polishing core content, with plans to refine Acts One, Two, and Three for the demo and final release.[/p][p]Preparing for a heavy playtesting phase, including the slightly chaotic plan to sit down with the game, a piece of paper, and write down every tiny issue along the way.[/p][p][/p][p]🎥 Watch the full devlog here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link[/p][p]👉 My Game Dev YouTube[/p][p]Thanks again for checking this out.[/p][p]I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p]

Scarred Steel Devlog #26 – The Discovery Of Nano Banana AI

[p]Hey guys,[/p][p]So, last devlog I was really worried I’d be running out of time, but discovering Nano Banana AI has completely changed things.[/p][p]In this devlog, you’ll see:[/p][p][/p][p]Struggling with creating around 80 consistent combat stance images for characters and worrying about how long it would take.[/p][p]How I used the Nano Banana AI image model to rapidly generate consistent static and attack stances for all characters in just a few days, plus fixing floating characters by adding proper shadows.[/p][p]The oddly named “Nano Banana” model actually saving the project timeline and turning what felt overwhelming into something manageable.[/p][p][/p][p]🎥 Watch the full devlog here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link[/p][p]👉 My Game Dev YouTube[/p][p]Thanks again for checking this out.[/p][p]I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p]

Scarred Steel Devlog #25 – Running Out Of Time For The Release

[p]Hey guys,[/p][p]So, this week has been all about realizing I’m genuinely running out of time to get the full game ready for release.[/p][p]In this devlog, you’ll see:[/p][p][/p][p]Running up against tight deadlines and the pressure of a January release after already pushing it back once[/p][p]Major progress on core systems like the combat scene (nearly finished) and the kingdom scene, with testing and refinement still underway[/p][p]The slightly chaotic realization that I still need to create around 80 combat stance images and over 100 cutscene images… all saved for the very end[/p][p][/p][p]🎥 Watch the full Devlog #25 here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link[/p][p]👉 My Game Dev YouTube[/p][p]Thanks again for checking this out.[/p][p]I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p]

Scarred Steel Devlog #24 – Progressing The Game Rapidly With Cursor

[p]Hey guys,[/p][p]So, getting back into development after the holidays meant wrestling with a lot of UI setup and refining systems that weren’t quite behaving as expected.[/p][p]In this devlog, you’ll see:[/p][p][/p][p]Building out all the district panels and realizing several functions weren’t behaving exactly as described, which led to a lot of refinement and tweaking.[/p][p][/p][p]Creating individual location functions for areas like the arena, alley, archives, library, and training grounds, and then turning those into fully visual, clickable panels.[/p][p][/p][p]The moment I realized how long making story images has taken and admitted I probably won’t be making another story-rich game for a very long time.[/p][p][/p][p]🎥 Watch the full devlog #24 here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link[/p][p]👉 My Game Dev YouTube[/p][p]Thanks again for checking this out.[/p][p]I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p]