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v1.0.12 - Skill changes + Challenges Preview!

v1.0.12 is released!
[p][/p][p][/p][p][/p][p]Today's update makes minor changes to skill cooldowns in response to feedback I've gotten.[/p][p]Some of you want to cast skills manually, but skills that have reached 0 seconds cooldown no longer appear in the cooldown tray and therefore cannot be cast manually especially after an upgrade, to update their stats, thus forcing you to wait for the buff to refresh itself.[/p][p][/p][p]In this update, those skills will have a short cooldown so they intuitively appear in the cooldown tray even after getting them to high levels.[/p][p][/p][h2]Quality of Life improvements[/h2][p][/p][p]I am working on a \[Level Up All] button for fishing upgrades. It is currently in preview in experimental mode and once confirmed to be working without issues, it will be moved out of experimental as an official feature![/p][p][/p][p][/p][p][/p][p]One known issue that will be fixed in v1.0.13 is that even with \[Mute when unfocused], home island sound effects still play. This will be fixed in tomorrow's daily update! Sorry for the inconvenience and thank you to everyone who have been sharing your feedback in Discord or over here![/p][p][/p][p]Today's changes also includes some stability fixes. With the recent updates, I have made adjustments to improve performance (such as with high quality and vsync settings), as well as generally reducing errors with fixes here and there that aren't always written in patch notes, so I hope it has helped![/p][p][/p][p][/p][p][/p][p]If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p]
Challenges Update preview!
[p][/p][p]Next, I wanted to give a heads up of what to expect in the Challenges Major update![/p][p][/p][p]Here's a peview of Challenges which will release this Saturday (in two days or about 48 hours from this posting)! [/p][p]There will still be one more daily update in between today and the Challenges Update.[/p][p][/p][p][/p][p]When ascending, you will be able to pick optional challenges to do.[/p][p]A challenge is identical to a normal run, but with additional restrictions depending on the challenge (such as not being able to level up certain skills).[/p][p]Tier 1 challenges are beaten at 500m.[/p][p]Tier 2 challenges, for the veterans, are beaten at 1000m.[/p][p]When a challenge is beaten, the restrictions are removed and you continue the run as normal. You can continue pushing to gain regular corals on top of the challenge rewards for a big boost to corals.[/p][p][/p]
Challenge Rewards
[p][/p][p]Challenges unlock new skills, while also giving a coral reward upon first completion.[/p][p][/p][p][/p][p][/p][p]Select a challenge to view its rewards! Remember to hit claim to get corals.[/p][p][/p][p][/p][p][/p][p]As recognition for completing challenges, you also gain a Challenger's Medal, which increases gold gain permanently.[/p][p][/p][p][/p][p][/p][p]FAQ[/p][h3]What happens to existing skills that become locked after the Challenges Update?[/h3][p][/p][p]Certain existing ascension upgrades will be locked by challenges and you need to beat them to unlock them. While locked, their effects still apply. Your levels in those skills won't be reset, but you won't be able to level them up or down until the challenge that unlocks them is beaten.[/p][p][/p][p]You do not lose any levels or coral invested in skills now locked behind challenges.[/p][p][/p][h3]I have played experimental mode and completed challenges, do I have to redo them?[/h3][p]No you do not need to complete them again if you have already done so on experimental mode - no progress will be erased! So do not worry about that~[/p][p][/p][p][/p][p]That's all for today![/p][p][/p][h2]v1.0.12 Changelog:[/h2]
  • [p]Resurrect cooldown reduced at max level: 5s -> 0.9s to allow consecutive revives[/p]
  • [p]Coral Sentinel is now highlighted in yellow in Hidden Power's description effect[/p]
  • [p]All buffs have minimum 5s cooldown, allowing them to appear in cooldown panel for manual casting[/p]
  • [p]Merchant Ring time indicator now displays a tooltip showing exact duration to next fish sale[/p]
  • [p]Add Buy All Fishing Levels button to experimental mode[/p]
  • [p]Remove Debug Respawn[/p]
  • [p]Fix Pig and Sheep floats sometimes clipping through other companions visually[/p]
  • [p]Fix ToggleRendering null error[/p]
  • [p]Fix objects with missing behaviour scripts error[/p]
  • [p]Fix candyland monsters animator invalid layer warning[/p]
[p][/p][p]-YYZ[/p][p][/p][p][/p][p][/p]

v1.0.11 - Double click to equip, Unequip feature

v1.0.11 is released!
[p][/p][h2]Double click to equip/unequip[/h2][p][/p][p]You can now un-equip your gear by double clicking them.[/p][p]Likewise, double clicking an equipment in your inventory automatically equips it. This should reduce the need to move your mouse. So more time spent idling, yay![/p][p][/p][h3][/h3][p][/p][h2]Vsync and High-quality setting fix[/h2][p][/p][p][/p][p][/p][p]There was another bug that caused high quality to override VSync setting. This caused 'High quality' to consume more CPU/GPU resources than intended as the game engine would enable VSync, causing the game to render at higher FPS dependent on your monitor refresh rage.[/p][p]This should be fully resolved in this update. Sorry for the inconvenience. If you have a monitor or have yours set to a high refresh rate, you can disable VSync to save on performance. This setting should now persist regardless of the 'High Quality' toggle setting.[/p][p][/p][h2]F10 to toggle FPS display[/h2][p][/p][p]In addition to the above, I have added a shortcut key F10 to toggle FPS. Many fixes have also been made, full list in changelog below.[/p][h2][/h2][h2]Full changelog[/h2]
  • [p]Add Double click on an equipment to equip/unequip[/p]
  • [p]Fix Cannon Resurrect, Tough Skin, Rain Dance MP costs increased by Evergrowth ability[/p]
  • [p]Fix Summoning Lvl 14 rates not adding up to 100%[/p]
  • [p]Fix save/override savefile texts un-translated[/p]
  • [p]Fix toggling high quality also toggling VSync[/p]
  • [p]Update translations[/p]
  • [p]Remove cheaters from leaderboard[/p]
[p][/p][p]If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p][/p][p][/p]

v1.0.10 - Hidden Power Revamp

v1.0.10 is released!
[p][/p][p]Today marks the 10th day in a row of daily updates! Holy cow! Thank you everyone for sharing your thoughts.[/p][p][/p][p]The 'Hidden Power' ability has been revamped. Since it contains spoilers of the final ability, for those who do not wish to know what it does until you unlock it, you may skip the next paragraph on this.[/p][p][/p][h2]Hidden Power ability changes[/h2][p][/p][h3][/h3][p][/p][p]To encourage pushing further, hidden power's mechanic has been changed to increase rewards based on distance, rather than give a flat boost. The change tries to achieve the boost it previously gives, but depending on your current progression, it might give more or less.[/p][p][/p][p]Hidden Power is designed to unlock at around 1,700m, and will match the old values at this distance. Previously when Hidden Power was unlocked at 30 required corals, it was a bit too early, and so if you had unlocked this skill back then, your distance might be lower and therefore the boost won't match exactly. But as you progress and go further, the ability does get stronger and scale further with progression, which hopefully provides a more balanced pace by encouraging deeper pushes in the long run.[/p][p][/p][p]I am open to adjusting the values based on feedback![/p][p][/p][h2]Vsync and High-quality setting fix[/h2][p][/p][p][/p][p][/p][p]Enabling high quality would forcefully enable v-sync, even when it was disabled.[/p][p]Since V-sync would match your monitor refresh rate, this sometimes causes GPU usage to rise if the monitor has a high refresh rates.[/p][p][/p][p]This has been fixed so that V-sync will obey the setting now and save performance/GPU usage.[/p][p][/p][h2]Lone Flock Carry-over companion fix[/h2][p][/p][p][/p][p]For those playing with experimental mode enabled, completing the Lone Flock challenge unlocks the ability to permanently carry over multiple companions across ascensions.[/p][p][/p][p]But there was a bug where toggling Lone Flock challenge previously allows you to carry more companions than intended on non-challenge runs. This has been fixed. Thank you to @Fortas for bringing this to my attention![/p][p][/p][p]The CHALLENGES UPDATE will be released at the end of this week if all goes well and there are no more major fixes to make.[/p][p][/p][h2]Full changelog[/h2]
  • [p]Hidden Power revamped to gain more corals with distance[/p]
  • [p]Ability icon tooltips no longer block distance text[/p]
  • [p]Fix high quality enabling Vsync, and low quality disabling Vsync unintentionally[/p]
  • [p]Fix toggling Lone Flock challenge allowing 5 carryover companions in non-challenge runs[/p]
  • [p]Fix version comparer failing at v1.0[/p]
[p][/p][p]If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p][/p][p][/p]

v1.0.9 - Milestone Starting SP bonus!

v1.0.9 is released!
[p][/p][p]Hello all! Today's daily update improves growth stats, making them cheaper and more powerful.[/p][p][/p][h2]New Milestone Bonus![/h2][p][/p][h3]Milestones now increase starting skill points at start of each ascension (first 3 stages)[/h3][p][/p][p][/p][p][/p][p]There has been a discussion where the skill points you gain from milestones are not given out when you ascend. While this was the original intention in that ascensions are supposed to wipe out all skill points, and the proper way to get more skill points is through the Ascension Upgrades, I decided to add a small bonus to starting SP at the beginning of each ascension to combat certain quirks and behaviors regarding one-time SP milestone rewards.[/p][p][/p][p]Thus, you now get a small amount of Skill Points at the beginning of each ascension when claiming milestones that award SP. This should also improve progression after the first ascension onward.[/p][p][/p][h2]Dash and Jetpack icon overlays[/h2][p][/p][p]These two skill icons now show when they are active. Dash greys out when there is insufficient mana as there have been reports of dash not casting, but it's always due to insufficient mana, or above max distance.[/p][p][/p][p][/p][p][/p][p][/p][h2]Afk mode[/h2][p][/p][p][/p][p]Pressing F11 to toggle afk mode now has better performance. The first iteration was a quick implementation and I will continue to improve the performance of afk mode as time goes.[/p][p][/p][p]Work In Progress Feature:[/p][p][/p][p]I'm still working on the ability to un-equip and equip gear with double click, and hoping to put this out in the next update if I can![/p][p][/p][p][/p][p][/p][h3][/h3][h2]Fix loophole with Goat's Loophole[/h2][p][/p][p][/p][p][/p][p]There was a bug where stat requirements were reduced more than intended by Goat's Loophole.[/p][p]As you know, stat requirements to enhance increases from +50 to +100 at 1000 STR.[/p][p]However if goat's loophole could decrease the required STR to say 500, the required STR would only increase in increments of +50 instead of the intended +100.[/p][p]Thus, if you kept your final required STR below 1000, you could indefinitely delay the transition increment from +50 to +100, and keep the STR required to enhance to a bare minimum of the intended values.[/p][p]I fixed this bug by accident when fixing a UI bug reported by a player.[/p][p]But it also fixes a loophole with the Goat's Loophole skill.[/p][p]If you previously had Goat's Loophole and high levels of STR, you may notice the stat requirements to enhance increase in this update - this is not a balance change but rather the result of solving a bug that made stat requirements lower than intended.[/p][p]For most people who do not have Goat's Loophole or low levels of it, you should be un-affected by this bug in the first place and so you won't observe any observable differences in enhancement requirements.[/p][p]With this fix, the 'tier-ing' now works correctly, so it won't create weird strategies like this one, which is unintuitive and randomly makes certain games easier than others without a clear understanding why.[/p][p]So I guess the most unbelievable thing to me is...this literally is a loophole with Goat's Loophole.[/p][p][/p][p]WELP![/p][p][/p][p]In a subsequent update, the 'Hidden Power' ability will receive a change in its mechanic to not encourage fast ascensions.[/p][p][/p][p]Anyway, some other changes were made during this update. Full notes below.[/p][p][/p][h2]Full changelog:[/h2]
  • [p]Milestones now increase starting skill points at start of each ascension (first 3 stages)[/p]
  • [p]Add new stat to milestones UI for starting SP[/p]
  • [p]Add jetpack and dash icons next to distance when active[/p]
  • [p]Fix Goat's Loophole applying more reduction than intended[/p]
  • [p]Fix enhancement bug when goat's loophole decreases requirement below 0[/p]
  • [p]F11 to AFK mode performance improved[/p]
[p][/p][p]If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p][/p][p][/p]

v1.0.8 - EXP Stat Buffs!

v1.0.8 is released!
[p][/p][p]Hello all! Today's daily update improves growth stats, making them cheaper and more powerful.[/p][p][/p][h2]Level Up Rebalancing[/h2][p][/p][h3]1) Gold% will be increased from 1% -> 3%[/h3][p][/p][p][/p][p][/p][h3]2) All Stats +1 will be cheaper (3 GP -> 1 GP)[/h3][p][/p][p][/p][p][/p][h3]3) Flourish skill is now stronger! Level 1 effect: 1.2x -> 3x[/h3][p][/p][p][/p][p][/p][p]Quality of Life: When minimized, you can now get a green dot notifier if you have GP to spend.[/p][p][/p][p][/p][p]Dash distance is now displayed over distance tooltip.[/p][p][/p][p][/p][p][/p][p]Goldfish and Kingfisher card changes.[/p][p][/p][p][/p][p][/p][p]I also received feedback that Goldfish and Kingfisher were always popping up despite rerolls - the rationale is that these companions are quite essential for gaining skill points and growth. However, some people might still not want them. As such, when you've made a few rerolls, the game will no longer pin them and they will show up at the same chance as other companions.[/p][p][/p][p]Goal Clarifications[/p][p]The game also now clarifies that corals reward at 500m regardless of the goal when you ascend.[/p][p][/p][p][/p]
\[Sneak Preview] Double click to Equip / Unequip!
[p][/p][p][/p][p][/p][p]People have been asking for un-equip, which was something I did not initially expect. But I have understood from discussions on Discord that it can be useful in some strategies to lower your stats and incur a premature death. So I will be adding this in the next update.[/p][p][/p][p]Additionally, a Quality of Life change is being worked on - double click to wear equipment![/p][p][/p][p]Many other changes were made during this update. Full notes below.[/p][p][/p][h2]Full changelog:[/h2]
  • [p]Level up growth stat: Gold +1% -> +3%[/p]
  • [p]'All Stats +1' now costs same GP as other growth stats[/p]
  • [p]Flourish skill buff: 1.2x -> 3x at level 1[/p]
  • [p]Goldfish and Kingfisher chance after 2 rerolls: 100% -> 66%[/p]
  • [p]Add 'Dash Distance' to distance tooltip[/p]
  • [p]When turtle stats are minimized, show a green dot notifier if you have GP to spend[/p]
  • [p]Stat breakdown for HP/MP and Regen for equipment now shows multiplier in breakdown tooltips[/p]
  • [p]Add new tooltip to goal text to further clarify coral mechanics[/p]
  • [p]Add warning when savefile is created before 1.0 and is ineligible for leaderboard submission[/p]
  • [p]Fix SP Per Minute leaderboard always submitting as 0[/p]
  • [p]Fix mass dismantle not updating when equipping/un-equipping[/p]
  • [p]Fix leaderboard rank overflowing at four digits[/p]
[p][/p][p]If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p][/p][p][/p]