1. FIREFIGHT RELOADED
  2. News

FIREFIGHT RELOADED News

Update for FIREFIGHT RELOADED's Beta Released (12-18-2024)

An update for FIREFIGHT RELOADED's Beta has been released. The update will be applied when you restart FIREFIGHT RELOADED's Beta.

Note: This requires you to use the "beta" beta branch within Steam. Go to properties, betas and then select "beta"

- You can now only purchase 5 Manhacks, Grenades and SLAMs at one time.
- Lowered the maximum amount of SLAMs to 5.
- Increased the Kash price of Manhacks from 1500 Kash to 2500 Kash.
- Antlions will now spawn in level 5 instead of level 7.
- Lowered chances for HECU Marines and Robots to spawn with a Shotgun.
- Improved HUD visibility.

Please note that this beta update has no updated localization files yet. They will be applied in a later update.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!

Update for FIREFIGHT RELOADED's Beta Released (12-18-2024)

An update for FIREFIGHT RELOADED's Beta has been released. The update will be applied when you restart FIREFIGHT RELOADED's Beta.

Note: This requires you to use the "beta" beta branch within Steam. Go to properties, betas and then select "beta"

- Added a feature where the game can automatically save when you level up.
- Won't work in Hardcore/Permadeath Mode.
- In the boss battle, the game will save upon every respawn.
- Fixed a crash where Turrets would crash the game when reloading from a save file.
- Fixed various vehicle related issues in firefight_whiteforest.
- Improved some Human Grunt sounds.
- Added more Robot Grunt sounds.
- The AR2's scope mode now will only do headshot damage with the first shot from the magazine.
- The M249 no longer has headshot damage.
- Increased the damage and health of throwable Manhacks.
- Fixed legs appearing in the Muscle Car.

Please note that this beta update has no updated localization files yet. They will be applied in a later update.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!

Update for FIREFIGHT RELOADED's Beta Released (12-17-2024)

An update for FIREFIGHT RELOADED's Beta has been released. The update will be applied when you restart FIREFIGHT RELOADED's Beta.

Note: This requires you to use the "beta" beta branch within Steam. Go to properties, betas and then select "beta"

- Added an option for fly node generation with TXT node generation. Set ai_txt_buildairnodes to 1 before loading a map for it to generate fly nodes. Delete the original ain file for it to do this. Won't work in maps without node txt files/game-generated nodes.
- Added icons for the new maps.
- You can now grapple into a vehicle.
- Playerbots now can equip RPGs and use them in combat.
- The Advisor now displays a screen effect when pinning the player after wallrunning.
- The Advisor will now create drones in the first stage, but will create them at a slower rate than the second stage.
- The rate in the second stage is controlled by the advisor's first stage throw rate.
- Decreased the spawn rate of boss battle spawners to make the fight more fair on the ground floor and in air.
- The Tau Cannon now acts more like the HL2 Jeep version.
- Fixed some kills not recording with Tau Cannon.
- Added an option to change the Gauss beam to the Half-Life 2 Jeep's.
- Combine Aces are now much more grenade happy.
- Added a Randomizer and Randomizer Permadeath loadout.
- Turret kills are now counted.
- Rebalanced ammo capacity.
- Increased the health of reformed combine forces.
- Added throwable manhacks.
- There are now 2 different health values for enemy and allied vortigaunts.
- Player-deployed turrets and manhacks now don't get removed by the game.
- Cleaned up the HUD a bit.
- Classic Mode will now send players to the boss battle when the player reaches 350 kills regardless of level.

Please note that this beta update has no updated localization files yet. They will be applied in a later update.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!

Update for FIREFIGHT RELOADED's Beta Released (12-12-2024)

An update for FIREFIGHT RELOADED's Beta has been released. The update will be applied when you restart FIREFIGHT RELOADED's Beta.

Note: This requires you to use the "beta" beta branch within Steam. Go to properties, betas and then select "beta"

- Fixed new_shield_model and new_shield_color attributes for Combine Ace.
- Updated all HL2DM maps to their newer versions as of the 20th Anniversary update.
- DM_Lockdown is slightly different to fix the shower clipping issue.
- Regenerated cubemaps on halls3 due to the rename from the 20th Anniversary update version.
- Added some kill icons.
- Mapadds are now more simplified, making them easier to mod with the Fabricator modding tool.
- All scripts are modified to make them compatible with the Fabricator modding tool.
- Restored the dynamic squad behavior of Alien Grunts, Alien Controllers, and Houndeyes from their appearance in the original Half-Life.
- Improved Combine Assassin AI.
- Added the Combine Assassin Ace.
- Added Playlist Chaining, a way of merging multiple playlists into one.
- The Half-Life 2 Episode 1/2 playlists now extend the Half-Life 2 playlist, as they are now one game as of the 20th Anniversary update.
- The FIREFIGHT RELOADED tracks are separate from the default playlists to allow for soundtrack updates without updating the main playlist.
- Added 6 Half-Life 2 Survivor Maps:
- su_gritlake
- su_lockdown
- su_losttown
- su_darkfortress
- su_stationc17
- su_sunsetcoast
- Changed kash shop item order to prioritize more important items and upgrades over weapons and ammo.
- Added generated node graphs.
- Fixed the tutorial not ending at level 3 as originally intended.
- Added the Classic Vortigaunt.
- Added "enemy" versions of the normal and Classic Vortigaunts for modding.
- Added the older Options menu to the main menu in case you can't use the normal options menu.
- Moved the tutorial option to the map selection menu.
- Added the Armored Headcrab, Zombines and Zombies.
- Armored Zombies and Zombines are normal Zombies and Zombines that spawn with Armored Headcrabs, which provide reduced damage on headshot.
- Improved Hunter firing sounds.
- Optimized firefight_whiteforest.
- Added more optimization options and added map-specific optimization options.
- All players will now get the discontinued Killionare achievement when they start up the game.
- Made it so the secondary fire makes the shotgun pump, even in semi-auto mode, by default.
- Added the Muscle Car and Locator to firefight_whiteforest.
- Added Kamikaze Zombies

Please note that this beta update has no updated localization files yet. They will be applied in a later update.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!

Update for FIREFIGHT RELOADED's SDK Beta Released (12-12-2024)

An update for FIREFIGHT RELOADED's SDK Beta has been released. The update will be applied when you restart FIREFIGHT RELOADED's SDK Beta.

This patch is for the FIREFIGHT RELOADED SDK tool. To use it, go into the "Tools" section of your Steam library and install "FIREFIGHT RELOADED SDK".

Note: This requires you to use the SDK's "beta" beta branch within Steam. Go to properties, betas and then select "beta"

- Added the Fabricator, a simple yet complex script editor for FIREFIGHT RELOADED.
- This tool is tuned specifically for the INVASION update, which is why it is currently in this beta branch. There will be a future beta update that will be compatible with this tool.
- Added a feature to the Workshop Uploader where it will convert Steam Workshop URLs into IDs.
- Improved stability.

Note: For all users, even those not in the beta, the Pre-ENDGAME launch option has been removed as ENDGAME is the main FR branch. To use the Pre-ENDGAME FGD, use the -preendgame launch parameter.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!