OPERATION LIVE FIRE // Closed Alpha Deploys Dec 23
[h2]OPERATION LIVE FIRE — Closed Alpha Launch[/h2][p]Tomorrow OPERATION LIVE FIRE commences with the launch of Burned Horizons’ Closed Alpha.[/p][p]Over the past four months, we’ve been working through concept art, world building, art style, interface mockups, features, and promotion — and tomorrow begins our shared journey of turning those ideas into reality.[/p][hr][/hr][h3]What’s in the Alpha at Launch[/h3][p]The Alpha at launch will focus on key features including:[/p]
We’re glad you’re on this road with us.[/p][p]Hold the line. Always forward.
[/p][hr][/hr][h2]ROLLING SCHEDULE[/h2]
WISHLIST ON STEAM // BACK THE KICKSTARTER (JAN 25)[/p]
- [p]Basic movement in real time and turn-based combat[/p]
- [p]Targeting enemies, with battlefield factors impacting hit probability[/p]
- [p]Early wounding and triage systems[/p]
- [p]Multiple camera angles (Top Down, Isometric, Third Person)[/p]
- [p]Frameworks for trauma (SCARs)[/p]
- [p]Character progression systems (UCD/S, Pathways & Specializations)[/p]
We’re glad you’re on this road with us.[/p][p]Hold the line. Always forward.
[/p][hr][/hr][h2]ROLLING SCHEDULE[/h2]
- [p]23 DEC: Closed Alpha deploys[/p]
- [p]Dec 23 → 25 JAN: Regular updates, fixes, and incremental content[/p]
- [p]Week of 12 JAN: Closed Alpha expands into Public Alpha[/p]
- [p]25 JAN: Kickstarter launch[/p]
- [p]Q1 2026 → Early Q2 2026: Early Access launch[/p]
WISHLIST ON STEAM // BACK THE KICKSTARTER (JAN 25)[/p]