FIELD UPDATE // SYSTEMS COMING ONLINE
[p]// DISPATCH UPDATE
[/p][p]Quick signal check. It’s been a couple weeks since the last Steam dispatch, but that time hasn’t been idle—most of the work has been bringing the core systems into alignment and getting the Closed Early Alpha stable enough to start showing.[/p][p]We’re lining up the first rounds of gameplay footage now. We could push some of it today, but we want a few more elements tightened before we release clips publicly. The plan is to begin dropping short field-test videos mid to late this week, then continue releasing more as additional systems come online.[/p][p]Between now and December 15, expect a steady drip of movement tests, basic combat actions, operator reactions, and UI elements as they lock in. December 15 remains the target for the Closed Early Alpha launch. From there through mid/late January, we’ll continue updating and polishing that build as we approach the Kickstarter window.[/p][p]We’re also including an early look at the Command Wheel mockups—these are rough concepts, not final UI.[/p]
[/p][p]Always Forward.
👉 WISHLIST + FOLLOW // Every mark adds weight to the push ahead.[/p][p][/p][p]OPN-FULCRUM // PHASE 2 -KICKSTARTER \[JAN 2026] → JAN 2026. Mission-critical funding op to carry Burned Horizons forward. Stay locked in — followers get the deployment notice first.
Join the Discord[/p][p][/p][p]![]()
[/p][p][/p]
[/p][p]Quick signal check. It’s been a couple weeks since the last Steam dispatch, but that time hasn’t been idle—most of the work has been bringing the core systems into alignment and getting the Closed Early Alpha stable enough to start showing.[/p][p]We’re lining up the first rounds of gameplay footage now. We could push some of it today, but we want a few more elements tightened before we release clips publicly. The plan is to begin dropping short field-test videos mid to late this week, then continue releasing more as additional systems come online.[/p][p]Between now and December 15, expect a steady drip of movement tests, basic combat actions, operator reactions, and UI elements as they lock in. December 15 remains the target for the Closed Early Alpha launch. From there through mid/late January, we’ll continue updating and polishing that build as we approach the Kickstarter window.[/p][p]We’re also including an early look at the Command Wheel mockups—these are rough concepts, not final UI.[/p]
- [p]The inner ring contains persistent toggles and stance-level behaviors.[/p]
- [p]The outer ring contains direct commands.[/p]
- [p]Highlighting a command will pull up its sub-commands or action variants.[/p]
[/p][p]Always Forward.
👉 WISHLIST + FOLLOW // Every mark adds weight to the push ahead.[/p][p][/p][p]OPN-FULCRUM // PHASE 2 -KICKSTARTER \[JAN 2026] → JAN 2026. Mission-critical funding op to carry Burned Horizons forward. Stay locked in — followers get the deployment notice first.
Join the Discord[/p][p][/p][p]




