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DEFRAG News

BUG FIXES & UPDATE

[p]Hello, this is Rootkit_, the developer of DEFRAG.[/p][p]This update includes several improvements, balance adjustments, and optimizations.[/p][p][/p][p]Below are the full details of this update![/p][p][/p][hr][/hr][p][/p][h2]Improvements & Fixes[/h2]
  • [p]Fixed an issue where weapon stats in the stat UI showed only node-increased values instead of including the base stat.[/p]
  • [p]Fixed incorrect percentage values displayed in certain modules.[/p]
  • [p]Fixed overlapping display between modules and buttons in the Benchmark result screen.[/p]
  • [p]Fixed an issue where incorrect modules were granted as Benchmark rewards.[/p]
  • [p]Fixed incorrect unit formatting in certain regions.[/p]
[p][/p][hr][/hr][p][/p][h2]Optimization[/h2][p]Comment: This is not the final stage yet, but noticeable performance improvements have been applied.
We will continue optimizing frame stability and resource handling.[/p][p][/p]
  1. [p]Optimized performance related to the Fragment module.[/p]
  2. [p]Optimized resource processing.[/p]
[p][/p][hr][/hr][p][/p][h2]Balance Adjustments[/h2][p][/p][h3]Weapon Balance[/h3][p]Comment: Adjustments were made to improve the early-game usability of Explosion and Corrosion weapons. [/p]
  • [p]Corrosion base attack range: +8 → +10[/p]
  • [p]Explosion base attack range: +7 → +9[/p]
[p]
[/p][h3]Node Balance[/h3][p]Comment: Rather than simply increasing numbers, we focused on improving practical utility for each weapon type.[/p][p]\[Corrosion Node Additions][/p]
  • [p]Max stack +2[/p]
  • [p]Damage tick interval -0.05 [/p]
[p]\[Electric Node Additions][/p]
  • [p]Chain angle +30[/p]
  • [p]Chain count +2 [/p]
[p]
[/p][h3]Module Balance[/h3][p]Comment: Adjusted values to maintain weapon identity while enabling more diverse build combinations.[/p]
  • [p]Lightning Rod: Attack speed multiplier +10%[/p]
  • [p]Compression: Max damage multiplier +40%[/p]
  • [p]Transformer: Max damage multiplier +30%[/p]
  • [p]Add Weapon: Max damage multiplier +0%[/p]
  • [p]Concentration: Max damage multiplier +100%[/p]
  • [p]Dust Explosion: Max burst multiplier 10[/p]
  • [p]Impact: Cost 5 → 4, Max range 9, AoE increases with stacking[/p]
  • [p]Fragment: Cost 5 → 6, Damage adjusted to 10%[/p]
[p][/p][hr][/hr][p][/p][p]Your feedback is incredibly valuable in helping improve DEFRAG.[/p][p]Thank you for your continued support![/p]

Minor Update

[p]Hello, this is Rootkit_, developer of DEFRAG.[/p][p][/p][p]After two large-scale updates, this patch is a light minor update focusing on improvements that could be applied immediately.[/p][p][/p][p]Below are the improvement items and balance adjustments included in this update.[/p][p][/p][hr][/hr][p][/p][p][/p][h3]1. STATS Window Added[/h3]
  • [p]A new STATS window has been added, allowing you to view your character’s main stats.[/p]
  • [p]You can access it by clicking the STATS button located at the bottom-left of the NODE screen.[/p]
[p][/p][p][/p][p][/p][h3]2. Module Inventory Improvement[/h3]
  • [p]When the inventory was full, the bottom module descriptions were sometimes cut off.[/p]
  • [p]To address this, the bottom spacing of the module inventory has been increased.[/p]
[h2][/h2][h3]3. Explosion Attack Balance Adjustment[/h3]
  • [p]Many players reported that explosion-type attacks were weaker compared to other weapons.[/p]
  • [p]To improve this, explosion attacks now receive 2.5× more benefit from Attack Speed than before.[/p]
[p][/p][hr][/hr][p][/p][p]Your feedback is invaluable in helping DEFRAG improve in the right direction.
Thank you always![/p]

HDR Issue Fixed!

We’ve resolved a crash that occurred when HDR was enabled.
This was something we had fixed previously, but it was accidentally omitted in the latest update…

BUG FIXES & UPDATE

[p]Hello, this is Rootkit_, developer of DEFRAG.[/p][p][/p][p]We have received a large amount of feedback through Community Discussions, Discord, and Steam comments.[/p][p]We fully understand and agree with most of the issues you’ve reported, and we are working to resolve these inconveniences as quickly as possible.[/p][p][/p][p]In this update, we prioritized improvements that could be applied immediately.[/p][p][/p][p]Below are the items addressed in today’s update.[/p][p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]1. Module Preset Feature[/h3]
  • [p]The module preset feature has been added.[/p]
  • [p]You can equip desired modules to each preset page.[/p]
  • [p]Use the number buttons on the left side of the module window to activate presets.[/p]
  • [p]Switching pages instantly changes your module setup.[/p]
[p][/p][p][/p][p][/p][h3][/h3][h3]2. Additional Module Sorting Option[/h3]
  • [p]A new sorting option, “Default (Name Order),” has been added.[/p]
  • [p]This makes it easier to identify modules of the same type.[/p]
[p][/p][p][/p][p][/p][h3][/h3][h3]3. W,A,S,D Movement Support (Improved Keyboard Control)[/h3]
  • [p]Supports character movement only.[/p]
  • [p]Cannot be used simultaneously with mouse control.[/p]
  • [p]The character moves based on the last input direction.[/p]
[p][/p][p][/p][p][/p][p][/p][h3]4. Photosensitivity Protection Option[/h3]
  • [p]Added an option to reduce the intensity of strong visual effects such as bullets, explosions, and electricity.[/p]
  • [p]You can adjust this in the Options menu under EFFECT CLARITY.[/p]
  • [p]Available in High / Medium / Low, with Low being the most transparent.[/p]
[p][/p][p][/p][p][/p][h3]5. Other Fixes[/h3]
  • [p]Fixed an issue where Bed Sector contamination was incorrectly applied in certain areas.[/p]
[p][/p][hr][/hr][p][/p][p]Your feedback and support are what make DEFRAG a better game.[/p][p]Thank you for taking the time to read this update![/p]

Day 1 Hotfix Update – Major Fixes & Early Improvements

[p]Hello, this is Rootkit_, the developer of DEFRAG.[/p][p][/p][p]On the first day of release,
I thankfully received various bug reports and requests for usability improvements.[/p][p]I want you to enjoy the game with as little disruption as possible,[/p][p]so I am doing my best to respond as quickly as I can![/p][p][/p][p]Below are the fixes applied today.[/p][p]
[/p][hr][/hr][p][/p][h3]\[CRITICAL][/h3]
  • [p]Fixed an issue where enabling the HDR option caused the game to crash and fail to launch.
    (This was related to DX12, and adding DX11 support resolved the issue.)[/p]
  • [p]The game contains many flashing elements, but there was no photosensitivity warning! A warning message has now been added and will appear when the game starts.[/p][p] [/p]
[h3]\[GAMEPLAY][/h3]
  • [p]Fixed an issue where equipping the Repeater module caused the orbiting sphere to push Benchmark walls, preventing proper gameplay.[/p]
  • [p]Fixed an issue where unequipping multiple ADD Weapons did not properly unequip weapons that were currently active.[/p]
  • [p]Updated the description of the \[THROUGHPUT BREAKPOINT] achievement to clearly explain its requirements.[/p][p][/p]
[h3]\[SOUND][/h3]
  • [p]Fixed an issue where the Data Mining sound effect played even when the SFX option was disabled.[/p][p] [/p]
[h3]\[UX/UI][/h3]
  • [p]Improved UX so that in the Node Scene, the options menu can now be opened not only with ESC but also with the \[Options] button in the lower-left corner.[/p]
  • [p]Fixed an issue where, in certain languages (Korean and Simplified Chinese), the \[Activated] / \[Deactivated] status text in the weapon equipment screen was difficult to distinguish. [/p][p][/p]
[hr][/hr][p][/p][p]Your feedback and support are what help DEFRAG grow into a better game.[/p][p]Thank you for reading![/p]