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Godot Engine News

Maintenance release: Godot 3.4.5

It's been a while since our last stable release! And this is not the long anticipated 3.5, nor 4.0, but simply a Godot 3.4.5 maintenance release to fix a handful of issues in the current 3.4 stable branch.

But don't worry – the feature release 3.5 is just around the corner (and you can use it now via its last release candidate), and 4.0 beta is not far off either.

This is a safe and recommended update for all Godot 3.4.x users. It should have no major incidence on your projects, even complex ones in production, if you're already using 3.4.4-stable.

Notable changes that motivate this release include:
  • Increase Android target API level to 31 to match Google Play requirements for new apps as of August 2022.
  • Update mbedtls and zlib libraries to fix security vulnerabilities.
  • Ignore support of S3TC compression format on mobile devices to ensure the use of ETC2 for GLES3 (fixes issues with Meta Quest 2 after a recent system update).
Read the release blog post for details on the changes.

The illustration picture is from BLASTRONAUT, a gorgeous exploration and mining game set in a vast procedurally generated alien world, developed by Perfoon. It was just released on Steam as Early Access and it's an absolute blast, check it out!

https://store.steampowered.com/app/1392650/BLASTRONAUT/

Maintenance release: Godot 3.4.4

In parallel to our work on the upcoming feature releases Godot 3.5 (with a second beta) and 4.0 (now at alpha 4!), we backport important fixes to the stable 3.4 branch for use in production.

Last month's 3.4.3 release was found to have a few regressions that could affect a lot of users, so we've been working on a bugfix-only release to solve those issues and a few other pre-existing issues. All users are advised to upgrade to Godot 3.4.4 for the best possible experience.

Read the release blog post for details on the changes.

The illustration picture is from Beat Invaders, a gorgeous blend of space shooter and roguelite with an epic soundtrack, developed by Raffaele Picca.

https://store.steampowered.com/app/1863080/Beat_Invaders/

Maintenance release: Godot 3.4.3

In parallel to our work on the upcoming feature releases Godot 3.5 (with a first beta) and 4.0 (now at alpha 3!), we backport important fixes to the stable 3.4 branch for use in production.

A number of such fixes have been queued in the two months since the 3.4.2 release, and we after a couple of Release Candidates (thanks to all testers!), we're now ready to release Godot 3.4.3-stable as a maintenance update to the current stable branch.

Read the release blog post for details on the changes.

The illustration picture is from Fishards, a wacky fish-wizard PvP spell fighting game developed by Rivernotch Game Studio.

https://store.steampowered.com/app/1637140/Fishards/

Maintenance release: Godot 3.4.2

We released Godot 3.4.1 just a few days ago with a huge array of bugfixes, but a regression was then found for macOS rendering which could cause flickering.

This new Godot 3.4.2 is a hotfix release to solve this and a few other minor issues that were fixed in the meantime. Godot 3.4.2 is a recommended upgrade for all Godot 3.4 and 3.4.1 users.

For a detailed overview of the changes that 3.4.1 included and which are also part of this new release, please read the 3.4.1 release notes.

Read the release blog post for details on the changes.

The illustration picture is from Quest Of Graal, a fast-paced combat platformer where up to 4 players race to catch the golden chalice. It is developed by Pixel-Archipel and scheduled to release in early 2022.

https://store.steampowered.com/app/1765700/Quest_Of_Graal/

Maintenance release: Godot 3.4.1

Godot 3.4 was released a month ago, and it went fairly smoothly! Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable branch would be an easy and worthwhile upgrade path for all users.

No software release is perfect though, so there will always be some things to iron out, which is why we provide maintenance releases for stable branches, focusing on bugfixing and preserving compatibility (see our release policy). Godot 3.4.1 is the first maintenance release in the 3.4 stable branch, and a recommended upgrade for all Godot 3.4 users.

Read the release blog post for details on the changes.

The illustration picture is from NeJ, an upcoming poetic and mysterious hand-drawn adventure game developed by Ben Lega.

https://store.steampowered.com/app/1626620/NeJ/