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Godot Engine News

Godot 3.4 is released with major features and UX polish

All Godot contributors are delighted to release our latest milestone today, Godot 3.4, after more than 6 months of development!

While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.

Godot 3.4 is compatible with Godot 3.3.x projects and is a recommended upgrade for all 3.3.x users.

Read the release notes on the Godot blog for details on new features in this release.

If you're not ready to upgrade to 3.4 yet, you can switch to the `stable-3.3` beta
branch in the Steam Properties for Godot Engine, which currently provides Godot 3.3.4 stable. However we strongly recommend that all Godot 3.3.x users upgrade to Godot 3.4 for the many critical fixes that it provides.

Maintenance release: Godot 3.3.4

While we're busy working on both the upcoming Godot 4.0 and 3.4 releases (with a dev snapshot for 3.4 beta 5 available now), we still cherry-pick important bug fixes to the 3.3 branch regularly for maintenance releases (see our release policy).

Godot 3.3.3 was released a month ago, and a handful of important fixes have been queued in the 3.3 branch since then. Most notably, users of the GDScript LSP in Visual Studio Code have been experiencing crashes in 3.3.3, which are fixed in this new Godot 3.3.4.

Godot 3.3.4, like all future 3.3.x releases, focuses purely on bug fixes, and aims to preserve compatibility. It is a recommended upgrade for all Godot 3.3 users.

Read the release blog post for details on the changes.

The illustration picture is from The Adventure of NAYU, an endearing and beautifully animated idle clicker game developed by ambai and kogeume.

https://store.steampowered.com/app/1476340

Maintenance release: Godot 3.3.3

While we're busy working on both the upcoming Godot 4.0 and 3.4 releases (with a dev snapshot for 3.4 beta 4 available now), we still cherry-pick important bug fixes to the 3.3 branch regularly for maintenance releases (see our release policy).

Since the release of Godot 3.3.2 in May, there have been a number of bug fixes which are worth including in a new stable release for all Godot users.

Additionally, this release fulfills a new Google Play requirement for Android to target the API level 30 (Android 11). This includes partial support for Android scoped storage, which will be expanded in future releases.

Godot 3.3.3, like all future 3.3.x releases, focuses purely on bug fixes, and aims to preserve compatibility. It is a recommended upgrade for all Godot 3.3 users.

Read the release blog post for details on the changes.

The illustration picture is from Spindle, a cute action-adventure game which has you play the role of Death and its pig sidekick, developed by Let's GameDev, NoFuel Games, and techel. It is currently live on Kickstarter!

https://store.steampowered.com/app/1386750/Spindle/

Maintenance release: Godot 3.3.2

Godot 3.3 was released a month ago, and we had a first maintenance release last week with Godot 3.3.1. A few regressions made their way among the many bug fixes of 3.3.1, so here's another maintenance release to fix them.

Notably, Windows users could experience crashes when baking lightmaps. Games exported with a ZIP data package could also trigger a crash on exit. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine.

Godot 3.3.2, like all future 3.3.x releases, focuses purely on bug fixes, and aims to preserve compatibility. It is a recommended upgrade for all Godot 3.3 users.

Read the release blog post for details on the changes.

The illustration picture is a screenshot of Emilio Coppola's Dialogic Godot plugin, which enables you to create, organize, and display dialogue scenes in your Godot games.

Maintenance release: Godot 3.3.1

We released Godot 3.3 a few weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users.

Godot 3.3.1, like all future 3.3.x releases, focuses purely on bug fixes, and aims to preserve compatibility. It is a recommended upgrade for all Godot 3.3 users.

Read the release blog post for details on the changes.

The illustration picture is from Scrabdackle, an upcoming action/adventure game with endearing hand-drawn artwork, developed by jakefriend.