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Godot Engine News

Godot 3.3 has arrived, with a focus on optimization and reliability

All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch.

While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.

Godot 3.3 is compatible with Godot 3.2.x and is a recommended upgrade for all 3.2.x users.

Read the release notes on the Godot blog for details on new features in this release.

If you're not ready to upgrade to 3.3 yet, you can switch to the `stable-3.2` beta branch in the Steam Properties for Godot Engine, which currently provides Godot 3.2.3 stable. However we strongly recommend that all Godot 3.2.3 users upgrade to Godot 3.3 for the many critical fixes that it provides.

Maintenance release: Godot 3.2.3

Godot contributors are proud to release Godot 3.2.3 as a maintenance update to the stable 3.2 branch. The main development focus for this version was to fix regressions reported against the fairly big 3.2.2 release from June, but in the process many other bugfixes for older issues have been merged.

Godot 3.2.3 includes over 500 commits from ca. 100 contributors. There were fixes all around the engine to address regressions, backport new fixes from the master branch, as well as a wide array of usability enhancements and documentation improvements.

Read the release blog post for details on the changes.

Happy gamedev!

Note: If for some reason you wish to stay on Godot 3.2.2 (previous version), you can do so by selecting the stable-3.2 branch in the Properties > Betas tab of the Godot Engine app on Steam.

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The illustration picture is from Human Diaspora, a gorgeous sci-fi First Person Shooter developed by Leocesar3D. It was just released as Early Access on Steam:
https://store.steampowered.com/app/1395420/Human_Diaspora/

Maintenance release: Godot 3.2.2

Godot contributors released the Godot 3.2 stable branch in January 2020 as a major update to our free and open source game engine. The main development effort then moved towards our future major version, Godot 4.0 (see Godot's Devblog for a preview of some things to come). But Godot 4.0 is still a long way off, and in the meantime we want to provide the best support possible to all Godot users, so the 3.2 branch is worked on in parallel and receives minor updates to fix bugs, improve usability and occasionally add some compatible features.

We thus released Godot 3.2.1 in March 2020 with a focus on fixing the main issues surfaced in Godot 3.2.

After fixing the most urgent issues in 3.2.1, we could take the time to add some new features to the 3.2 branch which we believe are important improvements to the Godot 3.2 experience (especially since we expect at least one year of development before 4.0 is released). Some of those features had already been partially implemented before the 3.2 release, but not merged to avoid delaying the release (any new feature involves new issues and a certain amount of time to improve and stabilize its implementation).

This brings us to Godot 3.2.2 released today, which includes a number of big new features that have been merged and tested over the past few months, on top of the usual batch of bug fixes, usability enhancements, documentation and translation updates.
New features!

Among its more than 800 new commits, Godot 3.2.2 includes 5 major features:

  • C# support for the iOS platform (note: the C# version is not distributed via Steam)
  • 2D batching for the GLES2 renderer
  • Re-architecture of the Android plugin system
  • DTLS support and ENet integration
  • Better handling of Variants pointing to released Objects


But there's a lot more! Bug fixes, usability improvements, documentation and translation updates!

Read the release blog post for details on the changes.

Happy gamedev!

Note: If for some reason you wish to stay on Godot 3.2.1 (previous version), you can do so by selecting the stable-3.2 branch in the Properties > Betas tab of the Godot Engine app on Steam.

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The illustration picture is from Oddventure, a charming pixel-art, lore-rich and turn-based crazy RPG set in a cursed fairytale world, inspired by the Mother series and Undertale, and developed by Infamous Rabbit. You can wishlist it on Steam:
https://store.steampowered.com/app/1235710/Oddventure/

Maintenance release: Godot 3.2.1

Our current stable version, Godot 3.2, was released at the end of January as a major upgrade to all features and the usability of the engine. But as with any software release, there are always things that can still be improved and bugs that can be fixed, and as such we plan to release frequent maintenance releases for the 3.2 branch, to make it ever more enjoyable and reliable to work with.

In particular, among the 2000 bugfixes and enhancements new in Godot 3.2, a few regressions stealthily made it to the final release, and this first Godot 3.2.1 release aims to address the main ones. A big thankyou to all contributors who helped fix bugs, enhance usability and write documentation for this release.

Read the release blog post for details on the changes.

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The illustration picture is from Fist of the Forgotten, a precision combat platformer focusing on fluid movement with gorgeous silhouette-style 3D art, developed by @jitspoe. You can wishlist it on Steam:
https://store.steampowered.com/app/1105470/Fist_of_the_Forgotten/

Godot 3.2 is out, with quality as priority!

Godot contributors are thrilled and delighted to release our newest major update, Godot 3.2! It's the result of over 10 months of work by close to 450 contributors (300 of them contributing to Godot for the first time) who authored more than 6000 commits!

Godot 3.2 is a major improvement over our previous 3.1 installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability.

Read the release notes on the Godot blog for details on new features in this release.

If you're not ready to upgrade to 3.2 yet, you can switch to the `stable-3.1` beta branch in the Steam Properties for Godot Engine, which currently provides Godot 3.1.2 stable.