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Tank Mechanic Simulator News

Update 1.2.6.1 Hotfix #1

[h2]Dear Mechanics,[/h2]

we have released first hotfix for update 1.2.6 for PC and MacOS version of the game. List of changes below:

[h2]1.2.6.1 Hotfix #1[/h2]

Added:
  • An option to toggle blinking lights on extraction markers
  • New keys to be controlled by controller (Prone, Tank Secondary Gun)


Modified:
  • Hull Exterior UV2 fixed on some elements to have same resolution as UV1 (camouflage scale issue)
  • Better drone behaviour and movement


Fixed:
  • Issue with permanent Motion Blur
  • Maus Fan B prior elements (it had incorrect dependency config)
  • Maus now disables alot more parts when filling fluids
  • Entering Interior filter mode (I key by default) and sitting inside the tank correctly turns on the world around the tank (Maus right now has feature to disable the outside world when player is inside for performance)
  • Armament menu bug when mounting a MG
  • Issue with disappearing decals and camouflages subscribed from Steam Workshop
  • Maus materials and animations issues
  • MG34 and tank crew version was not visible in Maus


We hope this hotfix will be helpful. We look forward to your feedback!

Thanks and have a good weekend,
DeGenerals

Community Free Vehicles #4 - PzKpfw VIII Maus - Update 1.2.6



[h2]Dear Mechanics,[/h2]

Finally, after many days of fighting with this monster, we are able to share with you the results of our work. Ladies and gentlemen - there it is, the fearsome and deadly giant - PzKpfw VIII Maus, together with the 1.2.6 update!

[h2]PzKpfw VIII Maus[/h2]

[previewyoutube][/previewyoutube]

[h2]Stream Info[/h2]
Together with update, we are firing the promised stream in which you will be able to repair Maus with us, and ask questions on chat!

For full list with changes please find attached change log below:

[h2]1.2.6[/h2]

Added:
  • Tank: Panzerkampfwagen VIII Maus
  • Highlight for hammer when aiming with it, so it highlights the tank part that will be hit
  • Options to save and use Drone Waypoint Scheme
  • Stopping and Starting the Drone
  • Placing marker with the Drone
  • Framerate limit option in game menu (it helps to reduce GPU usage, requires V-Sync to be set off)
  • New placement options (move up, move down, rotate up, rotate down) for museum collectables
  • Paint Schemes for paint room
  • Periscope mode when inside the tank
  • Support for a coaxial gun and a toggle button for it (to toggle between coax MG and Gun)
  • MG34 variant for tank (Maus only for now)
  • Support for separate loading ammo (separation for ammo container for only propellant or projectile)
Modified / Tweaked:
  • Reduced by 65% the sound of player falling
  • Reduced by 50% the sound of player jumping
  • Buying elements that are tool proof and can be only exchanged is now blocked in any other state than new
  • Fixing elements that are tool proof and can be only exchanged is now blocked to any other state than new
  • Connected the assembly state of a tank part to the possibility to put ammo inside that part if that part is a parent to ammo container
Fixed:
  • Missing icon for Next option in radial menu when selecting slot for tank
  • Sdkfz suspension
  • Ammo now correctly dissolves when clicked instead of instantly dissapearing
  • Ammo can now be picked up on extractions when being inside the tank
  • Ammo is no longer shown in extraction when highlighting objects
  • Armament Manager will correctly show only MGs for vehicles that do not have main guns
  • Sparks for welder
  • Positions of Torsion Bars in Stug
  • PanzerIVG now requires Battery box assembled for the tank engine to run
  • Stairs cannot be placed outside workshop or above canal in workshop
  • Stairs cannot be placed when colliding with player
  • Panzer II C wheel in Hull section is now called properly as Spare Wheel
  • Memory Leak for Ammo models, it was not deleted when leaving scenes and kept in memory
  • Issue with Stug being able to rotate the main gun
  • Panzer II C localization for Water Cooling Outlet (A, B and C letters added)
  • Little Willie Roller wheels unification of names (previously some of them were called Road Wheels)
  • Various tanks animation issues
  • Various tanks material issues (wrong visuals for some parts)
  • Lighting on Warehouse scene as we now use new method to load rooms
  • Screw visuals so they correctly keep up with the parent element state



Thanks for all the support and have a good weekend.
DeGenerals

PzKpfw VIII Maus - Release Date of 1.2.6 Update and Stream Announcement!



[h2]Dear Mechanics,[/h2]

The long-awaited Maus is almost ready!

Make room in your workshops and get ready for that giant. It will be available together with a 1.2.6 Update in upcoming friday, 03.09.2021!



We would like to spend some time with you, so we invite you all to stream with the developers, which will also start on 3.09 at 6 PM CEST on Steam. We are going to go through Maus and answer the questions from the chat.



In addition to the Maus itself, new drone features and something special for macOS users await you.



More info and full changelog is going to be included in 1.2.6 Update post.

See you there!
DeGenerals

Rustler comes out of Early Access TODAY!



[h2]Dear mechanics,[/h2]

we are thrilled to share with you a game created by our friends from Games Operators. The day has come, and you can try the thug life for yourself. All thanks to the full version of Rustler, which just came out of Early Access!

Rustler is an open-world, top-down action game paying tribute to the good old GTA style and gameplay, fusing it with a historically inaccurate medieval setting. Experience feudal injustice, inquisition, witch-hunting, and join The Grand Tournament. Complete a wide variety of twisted missions and quests, or don’t give a damn about the plot and bring mayhem in the villages and cities. All that, spiced up with an inappropriate Monty Python inspired sense of humor.

BUY NOW with a time-limited 30% discount!
https://store.steampowered.com/app/844260/Rustler/

Development Status #106



[h2]Dear Mechanics,[/h2]

Welcome to our one hundred and sixth development status update.

[h2]Further Maus work in progress[/h2]

We are still working on polishing Maus with better quality. It is taking some more time than we expected but we believe it will be worth it to deliver such a refined vehicle that has never been seen in games.




[h2]Changes in Hull Exterior and Hull Interior modules[/h2]

Being able to get our hands on high quality interior and exterior references, we managed to recreate the behemoth’s hull as well as we could. The exterior is not incredibly detailed by a factor, as most detail is on the top plate of the hull, consisting of a hefty amount of vents for air to go in and out, as well as various armored fluid cap covers. Two antennas are mounted, in case the 128mm cannon folds one, aiming at an enemy.




Standard German headlights and rear position markers are present on the Maus as well. One of the bigger and noticeable elements is the auxiliary fuel tank. If the situation requires it, the fuel tank can be jettisoned by a press of a button. The bottom of the hull includes an evacuation hatch, engine inspection cover, and two transmission inspection covers.



The interior of the hull is divided into 4 sections; driving, engine, fighting, and transmission. The first one has two seats for the driver and radio operator, FuG 5 radio included. An automatic fire extinguishing system and a massive hatch to access the engine are present as well. In the engine sections, as the name suggests, sits the engines, as well as radiators, fans, and various fluid containers. The fighting compartment is mostly taken by the huge generators, covered by armored plates. Rest is filled with the remaining 128mm and 75mm ammunition, ready to be moved to the turret racks when emptied. Batteries, auxiliary generator, and environmental control systems, as well as the majority of MG34 boxes, are present as well. The transmission section includes only the e-motors, reduction gears, and drum brakes.



[h2]Changes in Turret Exterior and Turret Interior modules[/h2]

The turret was not left unattended either, being polished as much as possible. Exterior sports two cannon barrels. 128mm and 75mm, as well as a standard tank-issue MG34, all housed in a hand-smoothed gun mantlet.



The rest of the fixtures are directly intertwining with the interior, such as hatches for the turret crew, two ventilators, periscopes for commander and gunner, and a personal defense grenade launcher, for firing smoke or high-explosive grenades. The Interior itself includes the huge breach, cradle, and return system for the 128mm cannon, as well as its smaller 75mm counterpart.



All crew has seats, lessening the crew fatigue, especially for the loaders. Standard hydraulic turret traverse assisted by the auxiliary motor is present, as well as hydraulic elevation. Under the gun, an air compressor is mounted for various additional features, mounted on a turret floor, with openable hinges. The turret houses 75mm shells on the right of the aforementioned gun, and 128mm shells and cartridges, stored right behind the loaders. Between the 128mm shelves, an ammo hatch with an MP40 ball joint is present



[h2]Changes in Wheels module [/h2]

Maus' sprocket wheels needed some more care, and care did we give them. They have been separated into their respective sections and a drive shaft leading to the reduction gears have been added. The rest of the suspension also received minor improvements, such as correcting suspension arms to a correct pattern and revising the helical springs. Maus' suspension may have not been sophisticated and comfortable like Tiger’s torsion bar system, but due to the armor layout and its immense weight, the mouse needed a suspension that was easier to maintain and eventually fix or replace. Still, its weight and speed rendered the drive very smooth.



[h2]Mac OS game version update[/h2]

We would like to officially announce that we resumed support for the Mac version of the game. We plan to release an updated version of TMS for Mac in near future, which will have all features currently only available for the PC version of the game. We are on the right path, the game runs stable. Here is some footage from an early internal build. The first video shows tanks and vehicles: M20, M8 Greyhound, Little Willie, Vickers E, and PzKpfw II Ausf. C and full extraction mission with Vickers.

[previewyoutube][/previewyoutube]

Second video presents the Tank Warehouse room.

[previewyoutube][/previewyoutube]

[h2]Paint Schemes[/h2]

Paint Schemes are custom presets for the Paint Room. Players can set camo, decals, and so on, then save paint configuration to file. It is easy, you can see the entire process in this video:[previewyoutube][/previewyoutube]

[h2]Maus armament[/h2]

We had to enhance the config of tanks to allow coaxial guns, such as the Maus have. This also required us to add another key to the game - toggle secondary weapons.



Thanks for all the support and have a good weekend.
DeGenerals