UPDATE 0.574 [ARMY ON THE MARCH]
Welcome, lords and ladies of KINGDOMS!
0.574
As it was announced before, my plan is to add all war features step-by-step - we already have a war-camps and working mechanics there, army can be gathered at one place and equipped there. Today we're finally moving to battles! This update will allow player to send an army to other settlement (but not to attack - yet!). This can be done 2 ways:
Both ways take player reputation - before i'll add various reasons for war - war is a hostile action by default, that takes reputation. Sending an army to settlement without war declaration is considered as more hostile action and takes even more reputation. With war-camp build army starts to move from there, without one - right from settlement. The most tricky thing here was to understand how army should move and don't break the formation - for my taste the result looks nice - solders avoiding objects, change speed when needed to hold the formation. The next step here are AI actions - the most interesting part - building and managing war-camps, declaring wars and sending armies - we'll start right from the next week here. I left the most fixes (including mouse sensitivity issue!) for Friday, though some important ones are on today's list:
BUGFIXING
FULL LIST OF UPDATES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd
0.574
As it was announced before, my plan is to add all war features step-by-step - we already have a war-camps and working mechanics there, army can be gathered at one place and equipped there. Today we're finally moving to battles! This update will allow player to send an army to other settlement (but not to attack - yet!). This can be done 2 ways:
- With war declaration;
- Without war declaration;
Both ways take player reputation - before i'll add various reasons for war - war is a hostile action by default, that takes reputation. Sending an army to settlement without war declaration is considered as more hostile action and takes even more reputation. With war-camp build army starts to move from there, without one - right from settlement. The most tricky thing here was to understand how army should move and don't break the formation - for my taste the result looks nice - solders avoiding objects, change speed when needed to hold the formation. The next step here are AI actions - the most interesting part - building and managing war-camps, declaring wars and sending armies - we'll start right from the next week here. I left the most fixes (including mouse sensitivity issue!) for Friday, though some important ones are on today's list:
BUGFIXING
- Quest "Bring iron ore for smith" was added;
- Russian translation was updated;
- German translation was updated;
- Now player can declare war to discovered settlement;
- Now player can send army to other settlement;
- War restrictions were changed a bit - from 4 max to infinite - basically player now can fight with the whole map;
- New animation was added for marching soldiers;
- Fixed issue when some settlers sometimes were floating in air when calculating pathfinding;
- Fixed issue when hiring milita through dialog caused that already hired solders were automatically fired;
- main scene was optimized a bit - some objects re removed or disabled - in order to increase performance;
FULL LIST OF UPDATES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd