UPDATE 0.555 [BUGFIXING]
Welcome, lords and ladies of KINGDOMS!
0.555
It's Friday and bugfixes are coming. I'm still preparing build for final steps of wars. At the moment i'm trying to make soldiers march from war camps to city gates and set siege weapons there. I want to clean most annoying and game-breaking bugs before that, so the build will be clean and smooth and new bugs (that will inevitably come with wars) won't be added to old bugs. The main tweak of current update is the option to disable active perks progression (new game needed) and a slider that can change amount of point needed to gain new perks. Also, if you missed yesterday's performance hotfix (i made change-log only in Community, more info here), i'll duplicate fixes here. As usual, full list follows:
BUGFIXING
FULL LIST OF UPDATES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd
0.555
It's Friday and bugfixes are coming. I'm still preparing build for final steps of wars. At the moment i'm trying to make soldiers march from war camps to city gates and set siege weapons there. I want to clean most annoying and game-breaking bugs before that, so the build will be clean and smooth and new bugs (that will inevitably come with wars) won't be added to old bugs. The main tweak of current update is the option to disable active perks progression (new game needed) and a slider that can change amount of point needed to gain new perks. Also, if you missed yesterday's performance hotfix (i made change-log only in Community, more info here), i'll duplicate fixes here. As usual, full list follows:
BUGFIXING
- Fixed memory leak issue when travelling at long distances;
- Fixed issue when script that calculated if player was inside house caused performance drops;
- Fixed lights parameters in almost all houses, it was causing crashes as well;
- Removed all shadows from small wooden house, that caused performance drops and crashes;
- Vegetation cells calculation radius was tweaked in order to increase performance and solve memory leak problems;
- Perk progression UI is now becomes invisible when using various UI like looting, trading etc.;
- "Do not use perks progression" option was added to world creation settings;
- Player can change perks progression speed (points needed to progress) using game options now;
- Fixed issue when player couldn't destroy notice board properly, when there were more than 2 boards built in the settlement;
- Fixed issue when settlements could belong to wrong kingdoms after loading a save (new game needed);
- Russian translation was updated;
- Tweaked some vegetation spawn parameters in order to increase performance a bit;
- Fixed missing City hall doors, that were included to interior previously;
- Fixed issue when AI body wasn't properly disabled sometimes at long distances, causing performance drops sometimes;
- Fixed issue when player killed a bandit in a gang, other bandits continued to ask about gold, now all become aggressive;
- Ambient occlusion was tweaked a bit in order to fix shadows artifacts in some interiors and increase performance a bit;
- Fixed issue when "sprint" control could be reset in controls setting sometimes;
FULL LIST OF UPDATES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd