UPDATE 0.645 [BUGFIXING]
Welcome, lords and ladies of KINGDOMS!
0.645
Today's bugfixing is mostly about fixing old and quite annoying bugs. Big thanks for all the player who is participating in reporting (F11) - your help is priceless, it really is. Full list of fixes follows:
CHANGELOG & BUGFIXING
FULL LIST OF UPDATES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd
0.645
Today's bugfixing is mostly about fixing old and quite annoying bugs. Big thanks for all the player who is participating in reporting (F11) - your help is priceless, it really is. Full list of fixes follows:
CHANGELOG & BUGFIXING
- Fixed issue when controls could be reset to default without any reason during the play;
- Fixed issue when custom controls weren't properly saved and loaded sometimes;
- Fixed issue when control could disappear from mappings list, causing various bugs (I.e. player couldn't sprint because of that);
- Settlement management text was proofread (BIG thanks to Amiiban TNMRN YT!);
- Building speeds were tweaked a bit;
- Fixed issue when settler could teleport to animation place sometimes in the middle of walking without reaching house entrance;
- Fixed issue when settler could use already taken animation place inside of structures sometimes;
- Fixed issue when settler could start play hammering animation without reaching house sometimes;
- Trail render was added to arrows;
- Fixed issue when dead bear could stuck in "warning" animation;
- Fixed issue when dead wolf could stuck in "warning" animation;
- Spotting distance for various animals were tweaked a bit;
- Amount of farmers on the map was increased a bit (new game is needed);
- Amount of traders was increased a bit (new game is needed);
- Fixed issue when jump button couldn't be remapped and "space" was used as default;
- Fixed issue when "talking" button couldn't be remapped and "E" was used all the time;
- Fixed issue when "interaction" text could gone missing sometimes;
- Fixed issue when player couldn't interact with "Sale" paper when house was previously empty and was taken by player;
- Fixed issue when AI could still play "breath" animation after death;
- Fixed when even after remapping action key "E" was still a tip when gathering vegetables;
FULL LIST OF UPDATES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd