UPDATE 0.626 [BUGFIXING]
Welcome, lords and ladies of KINGDOMS!
0.623
Next week will continue siege thematic, but before that - bug fixing is coming. Thanks to all players who is using f11 to report various bugs - for small indie games it's very important to have such dedicated players, so thanks you a lot for your activity and participation - this means LOT for the game and its quality, believe me. Full list of changes follows:
CHANGELOG & BUGFIXING
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd
0.623
Next week will continue siege thematic, but before that - bug fixing is coming. Thanks to all players who is using f11 to report various bugs - for small indie games it's very important to have such dedicated players, so thanks you a lot for your activity and participation - this means LOT for the game and its quality, believe me. Full list of changes follows:
CHANGELOG & BUGFIXING
- Shadows were removed from some grass types in order to improve performance;
- Fixed issue when settlers sometimes didn't join settlements properly after 0.622;
- Population fix - since last update there was an issue when very first settlement might become overpopulated - fixed;
- Player can assign soldiers to trebuchet right on battle field;
- Player can help to reload trebuchets - final speed depends on builder perks;
- Fixed issue when world generation window could stay active after generation if player pressed esc in process;
- Fixed issue when trading window won't close sometimes after pressing ESC button;
- Fixed issue when there wasn't much farms spawned on the map sometimes;
- Fixed issue when bandits couldn't join bandits lair sometimes;
- Now the radius from the settlement when player or AI can build a war-camp depend on settlement wall size if it's build;
- Fixed issue when bandit could establish a lair very close to the settlement but not in the wilderness;
- Various grass spawn and visual parameters were tweaked in order to increase performance;
- Grass texture resolution was tweaked from 1024 to 256;
- Trebuchet shooting priorities were tweaked in order to make bombardment more intense;
- Veggies and forest objects spawn parameters were tweaked in order to increase performance;
- Some grass was added to the beach;
- Fixed rare issue when AI actions weren't properly calculated in the background sometimes;
- Fixed issue when sound of house destroyed during siege was playing even if player was far away;
- Fixed issue when AI sometimes couldn't properly calculate distance to closest settlements and as result set settlement of it's own;
- Some tweaks in AI background calculations were made in order to increase performance;
- AI enemy searching script was rewritten in order to increase performance;
- AI enemy spotting distance was changed from 15m to 20m;
- Navigation grid size was increased a bit in order to fix various AIs and animals pathfinding issues;
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd