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Kingdoms News

UPDATE 0.678 [NEW QUEST TYPES]

Welcome, lords and ladies of KINGDOMS!

CHANGES
  • New quest type was added: go and discover;
  • New quest was added "Find closest undiscovered ruins for settlement leader";
FIXES
  • Fixed issue when building a small smith big one was spawning instead;
  • Fixed issue when player could fall underground when building a big smith;
  • Fixed issue when gold payed to AI for training wasn't added to their inventory and couldn't be looted back after killing;
  • Fixed issue when player could build a settlement ignoring "distance between settlements" parameter;
  • Fixed misprint in text "I don't need your service anymore, N" where N should be settlers name;
  • Fixed issue when the game showed no notification when quests were taken, executed or finished;
  • Fixed issue when roads from previous world could be loaded in new world sometimes;
  • Fixed issue when "bring x to y" quest types sometimes stuck at finishing quest stage because of incorrect inventory calculations;
  • Fixed issue when pressing "shift" (speeding up camera movement) on global map didn't work when player was on horse;
  • Some changes in animals behavior scripts in order to increase performance;
  • Shadows of the fire on the walls during sieges were removed in order to increase sieges performance;
  • Fixed issue when pressing on quest in journal didn't correctly marked quest objective sometimes;


FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.677 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!
Today is Friday and today we have fixing of various bugs you've sent to me through in-game reporter and via community. Mainly it was AI behavior fixes - settlement joining issues, stuck at one place etc. The full list follows:

FIXES
  • Fixed bug when settlers gold was reset to default 200 after loading the save;
  • Fixed war balance issue: now settlers can join to the settlement that is on war, but can't join the army - this should fix the issue when settlers didn't join the settlement when this settlement was on war actions for a long period of time;
  • Fixed settlers joining issue, when two or more settlements reached certain and equal population settlers didn't join these settlements. When other settlements reache4d this limit population grow also could stop, now it's fixed;
  • Balance tweak - now settlers don't have any preferences in settlements choice, this should fix the issue when by the end of the game there were many more or less balanced settlements with approximately same population, now the diversity and dominance of certain cities will be more obvious;
  • Fixed issue when some settlers could just wander around the island without joining any settlement;
  • Now farmers and bandits will also join settlements after several unsuccessful attempts to find place for farm or lair;
  • Fixed issue when house became invisible after building on the systems with 8Gb RAM;
  • Fixed issue when settler could spawn in the middle of notice board right after time skipping for quite a long period of time;
  • Fixed issue when after loading the save the settler who travelled to settlement to join didn't do that when reaching this settlement;
  • Fixed critical issue when AI could calculate actions even if game was paused;
  • Fixed critical issue when AI could stand at one place and not moving after loading the world right after exiting another world;
FIXES
  • Russian translation was updated;
  • French translation was updated;
  • Fixed various grammatical errors, lexical errors and misprints in English localization (big thanks to KiFouine!);


FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.676 [DESTROYING AI SCAFFOLDS]

Welcome, lords and ladies of KINGDOMS!
Todays update should fix the most annoying and most reported issue of current build (thanks for reporting btw!!) - AI building inside already build houses. First, they won't do this anymore. Second, to fix already messed up structures now player can demolish scaffold as well as already build houses - but in owned settlement only (would be strange if you could demolish structures in some random settlement - though, never say never). Another things to mention - fixes for animals behavior when they could loop in warning animation which was kind of annoying. Plus now player can see the amount of gold of each individual settler in the notice-board list. The rest of changes and fixes follows:

CHANGES
  • Now player can destroy AI scaffolds in owned settlement, no need to wait until house is build;
  • Now player can destroy any scaffold without having Builder perk;
  • Now player can see the amount of known settlers gold when using settlers list;
FIXES
  • Fixed issue when AI could calculate place for their houses at the same time as player is building something and two result could cause "building-in-building" bug;
  • Fixed issue when AI could spawn their building inside players common house because it wasn't properly added to settlement houses lists during building process;
  • Fixed critical animals behavior, when they stayed at one place in looped warning animation instead of running away or attack;
  • Fixed issue when wild horse could be looped in annoying warning animation;
  • Now horse galloping sound is less annoying and unnatural;
  • Fixed issue when meat-eaters didn't properly react on other animals and didn't chase them;
  • Fixed issue when game sometimes set resolution to 0x0 when first launching the game (mostly because of video driver issue), causing crash, now if this happens, the resolution will be set to 640x480 and players will be able to launch the game;
  • Fixed issue when AI could build a house right inside the wall sometimes;
  • Fixed issue when AI didn't got a gold for item sold in the shop;
  • Fixed critical trading issue when AI gold didn't change after barter causing impossibility to earn money and buy expensive stuff in shops;
  • Fixed critical trading issue when after selling an item the gold went to shops storage and to to settlers pocket;
  • Now the game can recreate options file once it will find out that it was created incorrect by some reason;
  • Now amount of pooled houses depends on RAM available in order to prevent crashes on systems with


FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.675 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!
Today is Friday and today we have fixing of various bugs you've sent to me through in-game reporter and via community. As always, I'll repeat many time said words - don't be afraid to tell about various issues and report them - it really helps the game to become better with every portion of fixes. Every single report is matter - horse is flying? report! save won't load? report! report and report! My job is to fix things here making Kingdoms the game we all want to see. And now - to the list of todays fixes.

FIXES
  • Critical issue: fixed bug when sometimes game could freeze at roads calculation when loading saved game;
  • Building and scaffolds pools size was changed from 15 to 30 to prevent situations when player has 15 i.e. build towers in scene but can't build or finish new one because pool is over at 15;
  • Fixed issue when house doors could have false position and rotation sometimes when spawning;
  • Fixed issue when AI gatherers could only gather wood, ignoring all other resources;
  • Fixed issue when AI couldn't sell nothing but wood in the shop;
  • Fixed issue when farmers couldn't properly sell various seed types in shops;
  • Fixed issue when settlers couldn't sell various meat types in shops;
  • Fixed issue when game didn't mark biggest settlement on the map after populated world generation;
  • Fixed issue when gold in killed NPC pockets was calculated incorrect sometimes;
  • Fixed issue when AI farms could have missing doors sometimes;
  • Fixed issue when game marked farm or bandits lair instead of biggest settlement right after landing if save was loaded with player on ship;
  • Fixed issue when saddled horse couldn't properly spawn near the player after whistling;
  • Fixed bugged physics of some doors happening sometimes;
  • The scale of big wooden tower was increased a bit;
  • Fixed issue when player couldn't destroy bandits lair sometimes (new game is required);
  • Fixed issue when the icon of biggest settlement (after populated world landing) could have farm icon instead;
  • Fixed some AI scripts logic in order to increase stability;
  • Default AI building speed was set to 3 instead of 1 in order to balance AI settlements grow speed;
  • Fixed issue when fresh saddled horse couldn't properly called by whistle;
  • Added automatic unused resources unloading to some scripts in order to optimize memory usage and overall stability;


FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.674 [WHERE CAN I FIND...?]

Welcome, lords and ladies of KINGDOMS!
Todays update adds to the game very useful feature, that will make a life of all travelers a bit easier. Now you can ask settlers to mark various location on your map - settlements of all kind, ruins, useful building like shops or manufactories - it's all there. The idea came to me when we were testing performance for 0.671 and I actually managed to play my game for a quite long time - usually because of often update timeline I usually see only some local areas I'm working for particular update - and that's the downside of such planning. And this time session was large and I could finally play and enjoy (!) Kingdoms. During the testing I clearly understood that game is desperately missing that and that here and here - when working on the game all days long you just don't see such things. So asking for locations is one of these features that I'm planning to add before we'll get back to the roadmap. It won't take long but definitely will make Kingdoms more enjoyable to play.

CHANGES
  • Now player can ask settler about following locations:

    • closest settlement;
    • closest farm;
    • closest bandits lair;
    • closest ruins;
    • closest iron bank;
    • closest shop;
    • closest blacksmith;
    • closest tavern;
    • closest stoneworkers place;
    • closest bakery;
    • closest woodworker's house;
    • notice board;
    • leader of your settlement;
  • The result depends on many factors, i.e. if settler didn't join the settlement, he cant tell about any shops or if shop wasn't build the answer also be negative etc.
FIXES
  • Fixed issue when the phrase "I cant teach you anything" could stuck in the dialog;
  • Fixed issue when AI's answer after player refuses to make a quest disappeared too quickly;
  • Fixed issue when AI's answer after player agrees to make a quest disappeared too quickly;
  • Fixed issue when the last phrase of AI after finishing the quest was invisible;
  • Fixed issue when marking settler as destination font color was unreadable sometimes, now it's white;
  • Fixed false AI animations and meshes clipping in watch-towers;


FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd