UPDATE 0.673 [BUGFIXING]
Welcome, lords and ladies of KINGDOMS!
It's Friday and bugfixing is coming! Before going to the list of changes, make sure you didn't miss big 0.671 performance update, that significally improves performance and add multithreading support to Kingdoms. Thanks to all the players who is actively reporting bugs both using in-game reporter (f11) and game community - your help really matters a lot for the game.
CHANGES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd
It's Friday and bugfixing is coming! Before going to the list of changes, make sure you didn't miss big 0.671 performance update, that significally improves performance and add multithreading support to Kingdoms. Thanks to all the players who is actively reporting bugs both using in-game reporter (f11) and game community - your help really matters a lot for the game.
CHANGES
- Slightly changed war modificators by killing settlers or burning the houses - now single attack action can't be less than 5%;
- Wars balance: now AI settlement can declare war to another settlement even if settlement-settlement distance parameter is too high;
- A line about active quest was placed at the top of dialogue list;
- Fixed performance issue for specs with less than 8Gb RAM, when building masks (for removing grass, tress etc.) could take a long time to calculate and cause fps drops, i.e when house model is being spawned;
- Fixed issue when AI couldn't use shops and taverns at far distances;
- Fixed issue when AI couldn't properly buy and sell items in shops sometimes;
- Fixed issue when AI soldiers didn't properly use watch-towers at far distances;
- Fixed issue when player's title wasn't properly displayed when global reputation was above 10k;
- Fixed issue in quest "Bring iron axe for farmer" when quest took a sword instead of axe from the inventory when finishing it;
- Fixed issue when building big stone tower - big wooden tower carcass could spawn instead;
- Fixed issue when pickaxe could disappear from the inventory when trading to someone;
- Fixed issue when farmer could stuck at place in the garden collecting vegetables in the loop over and over again;
- Now when farmers inventory is full by some reason, he/she can put item in the store and use later when needed;
- Fixed issue when AI didn't participate in wars when settlement-settlement distances were too high;
- Fixed issue when grass spreading wasn't correctly calculating depending on in-game season sometimes;
- Fixed issue when farm-to-farm distance parameter wasn't correctly saved sometimes;
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd