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Feed The Maw News

Thank you for playing Feed The Maw during Steam Next Fest

[p]The Feed The Maw demo will be taken down today.

We want to say a huge thank you to everyone who played during this period. Seeing your runs, your teamwork (and sometimes lack of it), and your reactions to the Maw has been incredible for us.

Your feedback helps us improve the game and shape what comes next.

If you enjoyed the demo, please consider wishlisting Feed The Maw to stay updated on development and future announcements.

We’re continuing to work on improvements, balance, and more chaos.

Thank you for being part of this early journey.

[dynamiclink][/dynamiclink][/p]

Feed The Maw Demo Update v0.1.5

[h3]Added[/h3]
  • [p]Gameplay: Added the Tool Rack [/p][p][/p]
  • [p]Gameplay: Implemented Fire Damage for players (currently applied to the Main Hut campfire)[/p]
[h3]Fixed[/h3]
  • [p]Gameplay: Fixed inconsistent quicksand behavior that occasionally caused instant player death[/p]
  • [p]Gameplay: Fixed the physics for the Giant Banana and Stone Durian. They now have realistic weight and no longer travel as far as light food when thrown[/p]
  • [p]Gameplay: Smoothen the transition from ragdoll state to normal state[/p]
  • [p]Map: Fixed the Blessing Statue outline appearing underground[/p]
  • [p]Visuals: Fixed the Giant Banana model size. It no longer blocks the screen when held or eaten[/p]
  • [p]Visuals: Added the missing outline to the certain items[/p]
  • [p]Visuals: Fixed a bug where Food destruction effects appeared as black particles[/p]
  • [p]UI: Fixed a synchronization issue where the Island Blessing display number could desync[/p]

Feed The Maw Demo Update v0.1.4

[h3]Added[/h3]
  • [p]Gameplay: Added Island Blessing: Shaman's Touch[/p]
  • [p]UI: Added a red flash animation to the blessing point counter when it reaches 0[/p]
  • [p]UI: Added a HUD feedback indicator when Push To Talk \[V] is active[/p]
[h3]Changes[/h3]
  • [p]Audio: Reduced Bell SFX volume by 50%[/p]
  • [p]Gameplay: Narcolepsy is now triggered every X seconds in real-time[/p]
  • [p]Gameplay: Spears and Axes can now perform heavy attacks even with 1 durability remaining[/p]
  • [p]Gameplay: Fixed a bug where coconuts spawned from trees would disappear in the next round, causing the hotbar to get stuck[/p]
  • [p]Gameplay: Fixed an issue where the Spear did not lose durability when thrown by a client and hitting an entity (Creature or Player)[/p]
  • [p]Gameplay: Fixed a bug where the Center Gauge would get stuck if an Axe broke during a heavy attack[/p]
  • [p]Gameplay: Fixed a bug where players could clip through boxes and barrels after entering quicksand[/p]
  • [p]Map: Fixed small hill issues[/p]

Somehow Feed The Maw Is in Steam Next Fest

[p]Sooo.. apparently Feed The Maw got accepted into Steam Next Fest.[/p][p][/p][p]Which means all the more reason for you to gather your friends, run around the island, and desperately try to keep the Maw satisfied before it destroys everything.[/p][p][/p][p]Anyway, have fun.[/p][p]And please, please, please (in Sabrina Carpenter's tone), Feed the Maw.
[dynamiclink][/dynamiclink][/p]

Feed The Maw Demo Update v0.1.3

[h3]Added[/h3]
  • [p]Gameplay: Added the Island Blessing Totem Crusher[/p]
  • [p]Gameplay: Added the Island Blessing Spirit Link[/p]
  • [p]Gameplay: Implemented a Bell System to summon the MAW and trigger the ending immediately[/p]
  • [p]Visuals: Added particles to the Dead Mask to make it easier for players to spot[/p]
[h3]Changes[/h3]
  • [p]Gameplay: Tweaked the Quicksand sink speed and speed debuff values[/p]
  • [p]Gameplay: Fixed a bug where Footstep SFX continued to play if the player used the Mini Catapult while walking or running[/p]
  • [p]Gameplay: Fixed an issue where the Throw Animation was too slow. The Cocoling now throws immediately upon landing[/p]
  • [p]Gameplay: Fixed a delay with all Mini Catapult SFX[/p]
  • [p]Gameplay: Fixed a bug where tools would occasionally fail to be thrown. This occurred with both the Mini Catapult and the Large Catapult[/p]
  • [p]Gameplay: Fixed a bug where Heavy Food caused the hotbar switch to become inactive and locked the visuals[/p]
  • [p]Gameplay: Fixed a visual glitch where held items appeared to float in the camera view while the player was being thrown[/p]
  • [p]Gameplay: Fixed an issue where the player would float if they opened the Manual Book while crouching[/p]
  • [p]Gameplay: Fixed Cocoling NPCs getting stuck after spawning from trees[/p]
  • [p]Audio: Added a SFX when interacting with the Blessing Statue if blessing points are empty[/p]
  • [p]UI: Fixed layering for Player Names, Bonfires, and Torches so the UI elements no longer overlap[/p]
  • [p]UI: Fixed the player name display issues while in Spectator Mode[/p]
  • [p]UI: Fixed a delay where the UI remained on screen after the player had already zoomed out[/p]
  • [p]UI: Updated the hotbar icon for the Heart Cabbage[/p]