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Feed The Maw News

Feed The Maw Demo Update v0.1.2

[h3]Added[/h3]
  • [p]Gameplay: Added a new Walking SFX for Cocoling and Maskeleton [/p]
  • [p]Gameplay: Foods that requires multiple players to transport now no longer are able to be switched or saved in the hotbar[/p]
  • [p]Gameplay: New Tool Life Pipe. A blowgun that can heal other players[/p]
  • [p]Gameplay: Added a new SFX for shaking trees and when a fallen fruit hits a player[/p]
  • [p]Gameplay: Improve Death Cam System[/p]
  • [p]Gameplay: Added a pop-up notification: "Click \ to check your island blessings" after interacting with the Ancestor's Statue[/p]
  • [p]Map: Added several new obstacles to the map[/p]
  • [p]Audio: Added the Ambience Volume slider[/p]
  • [p]Audio: Implemented SFX for the Reviving Altar[/p]
  • [p]Visuals: Added a Cracked Visual effect to the mask if players have died[/p]
[h3]Fixed[/h3]
  • [p]Gameplay: Fixed an instance where Durians would damage the player if thrown directly at their own feet.[/p]
  • [p]Gameplay: Fixed a wrong key bind display during the tutorial[/p]
  • [p]Gameplay: Fixed a bug involving the mini catapult[/p]
  • [p]Gameplay: Fixed colliders involving mountains[/p]
  • [p]Gameplay: Fixed an issue with monster death. Their death ragdoll now will behave normally instead of getting pulled into oblivion[/p]
  • [p]Gameplay: Fixed a guidebook issue where clients are unable to pick up the guidebook[/p]
  • [p]Gameplay: Fixed the spear placement on third person. Players will now hold the spear how they're supposed to[/p]
  • [p]Gameplay: Fixed an issue where the Revive State did not reset. Players now respawn in the next round if they died previously, but without an extra life[/p]
  • [p]Gameplay: Fixed a bug with the Mini Catapult where players would suddenly launch into the sky or get stuck in the payload when two objects interacted simultaneously[/p]
  • [p]Gameplay: Fixed a sync issue where Waiting Players did not match the number of lit torches[/p]
  • [p]Gameplay: Fixed Narcolepsy logic. The HUD is now disabled and the camera can no longer be moved during the effect[/p]
  • [p]Map: Fixed FOV and FPS settings[/p]
  • [p]UI: Added an on-screen instruction for the \[G] key to throw items. This was previously missing from the bottom-left info panel[/p]
  • [p]UI: Fixed a bug where hosting a Public Game incorrectly displayed "Private Game" in the title[/p]
  • [p]UI: Fixed a camera bug where the lobby failed to zoom in and the "Maw" disappeared after returning from a loss[/p]
  • [p]UI: Fixed three specific settings that appeared empty or incorrectly showed an "Option C" choice[/p]

Feed The Maw Demo Update v0.1.1

[h3]Added[/h3]
  • [p]Gameplay: Added new Keybinds.[/p]
  • [p]Gameplay: Added an Ambience Volume slider to the settings.[/p]
  • [p]Gameplay: Added healing logic for food: Throwing healing food at allies will now heal them instead of dealing damage.[/p]
[h3]Changed[/h3]
  • [p]Gameplay: Remapped the Voice Chat keybind to V (previously T).[/p]
  • [p]Gameplay: Replaced all standard Picnic Baskets with "Broken Picnic Baskets" to avoid player confusion and better fit the theme.[/p]
  • [p]Gameplay: Increase proximity voice max distance.[/p]
  • [p]Visuals: Updated the Poster design.[/p]
  • [p]Visuals: Tweaked the Main Menu buttons.[/p]
[h3]Fixed[/h3]
  • [p]Gameplay: Fixed player life count (Players now correctly start with 3 lives).[/p]
  • [p]Gameplay: Fixed Health & Hunger stats resetting incorrectly at the start of a new round.[/p]
  • [p]Gameplay: Fixed a bug where players could still see Blessing Info during cutscenes.[/p]
  • [p]Gameplay: Fixed a bug where the death timer disappeared after a player died (Timer now stays visible in the top right).[/p]
  • [p]Gameplay: Fixed chat logic: Chat is now disabled while alive and only enabled upon death or if the player has a specific "Island Blessing."[/p]
  • [p]Gameplay: Fixed the "Cocoling" behavior in the tutorial (it now remains stationary).[/p]
  • [p]Gameplay: Fixed a character animation lock that occurred if the Blowgun was destroyed while being used.[/p]
  • [p]Gameplay: Fixed the Mini Catapult.[/p]
  • [p]Map: Fixed floating trees and floating leaves in various areas.[/p]
  • [p]UI: Fixed Blessing UI visibility (now only appears while inside the Main Hut).[/p]
  • [p]UI: Fixed UI rendering issues behind the fog.[/p]
  • [p]UI: Corrected the poster target to "Food."[/p]

Okay So… The Feed The Maw Demo Is Out

[p]Heyyy, so we made this game called Feed The Maw, and the demo is out now.[/p][p] [/p][p]Basically, you and your friends land on an island.[/p][p]There’s a giant monster called the Maw.[/p][p]It’s hungry.[/p][p]There’s a timer.[/p][p]You need to find food and feed it before it gets mad.[/p][p] [/p][p]That’s… pretty much it.[/p][p] [/p][p]The demo is free to play, very co-op focused, and things tend to go wrong very quickly. We highly recommend bringing friends. Or don’t. That’s on you.[/p][p] [/p][p]Good luck. And please feed the Maw.[/p][p][dynamiclink][/dynamiclink][/p]

Okay So… You Can Wishlist Feed The Maw Now

[p]So... we’re making this game called Feed The Maw.[/p][p] [/p][p]You and your friends land on an island.[/p][p]There’s a giant monster called the Maw.[/p][p]It’s hungry.[/p][p]There’s a timer.[/p][p]Bad things happen if you don’t feed it.[/p][p] [/p][p]You can’t play it yet (sorry), but you can wishlist it, which helps us a lot and keeps you posted when the demo and release are ready.[/p][p] [/p][p]So yeah.[/p][p]Wishlist the game.[/p][p]The Maw will remember this.
[dynamiclink][/dynamiclink][/p]