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Wallpaper Engine News

Patch released - Easier Anime Filter, Script Sharing & Fixes (Build 1.3.75)

Hey everyone,

we have just released Wallpaper Engine 1.3.75 which brings a number of improvements to the application and the editor and contains some important bug fixes.

[h2]Anime Filter[/h2]
One of the changes we want to highlight is the new anime filter we have added to the application. Right now, about one quarter of wallpapers on Wallpaper Engine is anime. It was always possible to filter this out using the tag filters but this seems to not have been clear enough for a lot of users which is why we have created a simple way to hide this type of content. One issue of the past was also that that some similar categories such as MMD (Miku-Miku Dance) were also often overlooked, the new anime filter takes this into account and hides these other categories as well.

New users will now be asked if they would like to see or hide anime content when visiting the Workshop tab for the first time. For existing users, this option will be automatically checked depending on if the Anime filter is turned off or on the first time you use the app after installing the update. You can always access this by using the "Filter Settings" button in the filter sidebar as shown in the short video clip below.

From our testing this greatly reduces the amount of anime content even though it's certainly not perfect. If you use the Show Anime option, Wallpaper Engine will be just like it was before and nothing will change for you at all.

Your choice will also be remembered even when using the Reset Filters button, as we think it's important your preferences will be saved over a longer period of time. You can always just temporarily enable the anime tags again if you would like to take a peek into the anime sections after all.

If you come across content that is not tagged correctly, you can actually use the report functionality in the application to suggest a new tag, this helps to keep the Wallpaper Engine Workshop organized.

Constructive feedback is, as always, greatly appreciated. Please keep in mind that Wallpaper Engine caters to a global audience and we always try our best to find compromises to make different user groups happy which is not always easy, especially as we are partially limited by Steam itself.



[h2]Editor Improvements[/h2]
We have made a few quality-of-life improvements in the Wallpaper Engine editor. One new feature is the ability to share SceneScript code snippets in the Workshop, which allows for easier sharing of more complex scripts with users and should help to make SceneScript more accessible to users who lack the knowledge to create scripts themselves.

In addition to that, we have reworked the foliage sway effect which now allows for more realistic wind sway effects on elements like trees and clothing. Due to popular demand, we have also added the ability to add up to 6 blend textures to the Blend effect. With some clever SceneScript usage, this allows for easier "time of day" wallpapers to be created in the future, we expect to see some cool implementations of this and will also prepare a tutorial for this in the near future.

Stay tuned for more updates in the future, we plan to add some very exciting new features to the Wallpaper Engine editor with the next major update.

You can find the complete changelog with all changes and bug fixes below:

Full changelog

[h2]Additions[/h2]
  • Created simple Anime filter interface in Workshop tab
  • Added SceneScript asset sharing in Workshop
  • Added multiple blend textures to blend effect to make it easier to create background images depending on the time of day
  • Added zoom amount to scene options (which can be used in combination with SceneScript)

[h2]Improvements[/h2]
  • Improved per pixel foliage sway effect
  • Increased max brush size to 2000 to make it easier to paint effects on 4K wallpapers
  • Added automatic highlighting of log tab when a script error occurs in the editor
  • Made user property key field editable while creating new user properties
  • Excluded .git directories on file import for web wallpapers
  • Changed scene templates to allow transformation of base layer
  • Improved asset publishing warning text
  • Updated Corsair CUE SDK to 3.0.355.0 for extended iCUE hardware support
  • Translation updates. New complete community translations for Slovenian (Thanks Aljaž!)

[h2]Bug Fixes[/h2]
  • Fixed rare issue where Scene wallpapers would be shown as gray backgrounds on the 64 Bit version of Wallpaper Engine
  • Fixed wallpaper window creation when multiple scene wallpapers are used ("failed to create scene window" bug)
  • Fixed media overlay showing when using web wallpapers
  • Fixed pause function stopping sound playback rather than pausing it
  • Fixed crash with invalid font files
  • Disabled video in-memory feature on 32-Bit version if video files are so large that it will likely lead to crashes on 32-bit (>512MB)


[h2]Support Notes[/h2]

If you have any questions or issues with the update, please have a look at our help site as it covers the most common issues with application:

[h2]help.wallpaperengine.io[/h2]

Should you run into any issues with the update or Wallpaper Engine in general, you can always write us on our Steam Discussion board and we'll gladly help you out. If you run into any issues or bugs, please post on our forums rather than commenting on the news as it's difficult to provide support in the news comment section.

Patch Released - Wallpaper Flipping, Mute per Monitor & Much More (Build 1.3.2)

Hey everyone,

we're happy to release Wallpaper Engine 1.3. The update brings a large number of new features, performance improvements and various bug fixes.

[h2]Scene Wallpaper Flipping[/h2]

One of the update highlights is the new ability to flip Scene wallpapers. You can now click on the Flip button in the properties list of your Scene wallpapers and it will flip the wallpaper horizontally. This was a common feature request and may be useful if you feel like a wallpaper might suite your room better in a flipped state or if you are using multiple monitors and want to use the same wallpaper twice, facing different directions. Keep in mind that due to technical limitations, this is only possible for Scene wallpapers.

(Swimming Pool Car wallpaper by 孟婆干杯)


[h2]Launching Wallpapers per Application[/h2]

We have extended the Application rules of Wallpaper Engine so that it's now possible to open a wallpaper, a playlist or a complete multi-monitor profile when a certain .exe is launched on your system. This lets you choose the right wallpapers for what you are doing at a given time. For example, this allows you to automatically open an audio visualizer whenever you launch your favorite music player or switch to a less distracting wallpaper on your secondary monitor whenever you launch a certain game.

This option can be found as part of the Application Rules, keep in mind that for multi-monitor setups, you need to assign a profile to an executable which defines which wallpapers are visible on which screen.


[h2]Improved Multi-Monitor Experience[/h2]

This update improves the ability to configure multi-monitor setups and adds some quality-of-life improvements to these types of setups. We have reworked the multi-monitor setup and added a mute button to each monitor (speaker icon in the lower left corner of each screen). This effectively lets users choose a main monitor responsible for playing audio rather than wallpapers across all monitors producing sound at the same time.



Users of Razer Chroma and Corsair iCUE hardware are now also able to choose a monitor within the LED plugin which is responsible for the colors sent to their hardware. Previously the main monitor was forced to be responsible here though this may not have always been what users wanted.

Another change we have made is that Scene wallpapers with a parallax effect are now limited to the constraints of the screen they are on. Previously, if you had moved your mouse across multiple monitors, wallpapers with a parallax effect would often break. We think this change will increase the popularity of wallpapers with parallax effects on multi-monitor setups.


[h2]Local Author Blocking[/h2]

A frequent request we have received over the years was to add the blocking of individual authors. One issue with this is that Steam does not support this kind of functionality but due to the demand for this, we have now implemented a local blocking functionality in Wallpaper Engine. You can now right-click on a wallpaper to block its author, which will always move all wallpapers to the bottom of the search results page and darken them. It's not possible for us to remove authors from the results altogether but this should be a good compromise. The following screenshot shows a row of blocked wallpapers at the bottom:

Be sure to check out historyk's wallpapers rather than blocking them as in the screenshot above! :eaglegag:


[h2]User Interface Improvements[/h2]

As with the previous updates, we have made improvements all throughout the user interface of Wallpaper Engine. The most noticeable change of this update is the revised wallpaper info section on the right-hand side which has been cleaned up and modernized according to some user feedback we have received.



Other user interface changes include a new page selection when clicking on the "..." button in the pagination in the wallpaper search and a new rotary control for certain effects in the editor that use a direction. We have also improved the playlist section for users with very long playlists by adding the ability to scroll through it while hovering over the corners with the mouse and support for scrolling with the mouse wheel through the playlist.

This release also contains significant updates to the translations of some languages which we hope improves the usability for users with limited English skills.

[h2]Removal of DirectX 9 and OpenGL & Library Updates[/h2]

Starting this update, we're phasing out DirectX 9 and OpenGL. They were implemented early-on in the development of Wallpaper Engine but were never intended to be a primary feature as DirectX 10 & 11 are superior in every way (DirectX 10 has been part of the minimal system requirements for Wallpaper Engine since the beginning). Since DirectX 9 and OpenGL are rather buggy and do have some issues with rendering wallpapers properly, we have decided to fully remove them. This will only affect a small number of users who have manually enabled either of them through an advanced option in the settings. Starting this update, users will be unable to select these options in the settings and in a follow-up update we will be removing both interfaces from the application altogether.

We have also updated various libraries that Wallpaper Engine uses which brought along some measurable performance improvements for certain wallpaper elements. We have also updated CEF (the basis for web-based wallpapers) to its latest version now. This means you can now use the latest web-features in your wallpapers and this solves quite a few bugs related to web wallpapers. One downside is that you will now not be able to use Flash as part of your wallpapers anymore, though this should only affect a handful of people at best. With this new CEF update automatic muting of web wallpapers is now possible and web wallpapers will not steal focus anymore when they're used in a playlist.

If, for some reason, you are one of the few people who really need OpenGL, DirectX 9 or Flash for your wallpapers, we have now created a permanent Wallpaper Engine 1.2 release that can be enabled in the Steam properties of Wallpaper Engine. This way you can use Wallpaper Engine 1.2 with these deprecated features forever, though we officially do not support it anymore and recommend everyone to let Steam update Wallpaper Engine as usual.


Full changelog


[h2]Additions[/h2]
  • Added flipping to scene wallpapers.
  • Added easier-to-use foliage sway effect.
  • Added auto muting to web wallpapers.
  • Added new rotary control for certain effects in the editor that use a direction.
  • Added hover auto scroll and mouse wheel support to playlist.
  • Added mute per monitor button in monitor selection.
  • Added LED source monitor selection.
  • Added plugin delay loading to fix startup issues with Razer/Corsair utilities.
  • Added user block list to fade and ignore wallpapers by selected users.
  • Added pagination page selection when clicking on "..." button in pagination.
  • Added view all projects button to editor welcome dialog.
  • Added search filter to open project in editor.
  • Added dark skin and LED options to initial welcome dialog.
  • Added load wallpaper rules for application rules.
  • Added black tray icon for Win10 light theme.

[h2]Improvements[/h2]
  • Updated to new C++ version to improve particle simulation CPU usage.
  • Updated new CEF version 4103
  • Updated FreeImage, harfbuzz and freetype libraries.
  • Removed DirectX 9 and OpenGL options unless they were already selected - they will be completely removed soon!
  • Improved video switching by hiding the window to avoid black flashes.
  • Experimental support for high-contrast mode on Windows 10 and no requirement for animation-in-windows option of Windows.
  • Improved wallpaper details UI and title bar.
  • Improved high-priority reliability (you need to toggle this off and on to take advantage of it).
  • Improved fade animation by blocking it until the new wallpaper has loaded.
  • Improved and largely updated translations for many languages.

[h2]Bug Fixes[/h2]
  • Fixed rare issue with rating sorting in installed tab
  • Fixed invalid particle system crash.
  • Fixed local wallpapers rarely not loading.
  • Fixed certain playlist settings only being available for timer based playlists.
  • Fixed parallax on multi monitor to break wallpapers when mouse goes out of the viewport.
  • Fixed web wallpapers stealing focus on load.
  • Fixed corrupt colors in UI due to old CEF version.
  • Fixed wrong time zones on web wallpapers in some regions of Brazil and Russia due to old CEF version.
  • Fixed voting and fav buttons in editor browser.
  • Fixed text layer composition with effects copying background with wrong offset.


[h2]Hotfix 1.3.8[/h2]
  • Fixed Wallpaper Engine settings being unusable if Windows font scaling is enabled


[h2]Hotfix 1.3.16[/h2]
  • Fixed an issue with Web wallpapers not pausing
  • Fixed an issue with Razer LED hardware not working for Web wallpapers
  • Fixed video loops not working under certain conditions


[h2]Hotfix 1.3.19[/h2]
  • Added splitting support to LED monitor detection.
  • Fixed video audio being muted in editor.
  • Made favorite icon color a bit lighter.
  • Added direct show codec pack detection to diagnostics.
  • Fixed sounds not staying muted in editor.
  • Fixed volume slider spamming SceneScript change events.
  • Disabled UWP font-scaling that was introduced as part of CEF update.


[h2]Hotfix 1.3.28[/h2]
  • Fixed issue with CORS headers in web wallpapers
  • Fixed rare crash in application rules
  • Fixed scene run time not resetting per wallpaper.
  • Improved video looping under certain conditions
  • Improved monitor selection modal user interface slightly
  • Fixed VHS opacity mask
  • Added unique cache locations for each monitor, each UI window, play in window and editor preview/snapshot.
  • Added apply wallpaper error handling if background program is in different state than UI.
  • Added additional LED and monitor restore events to session unlock.
  • Disabled context menu in web pop up view.


[h2]Support Notes[/h2]

If you have any questions or issues with the update, please have a look at our help site as it covers the most common issues with application:

[h2]help.wallpaperengine.io[/h2]

Should you run into any issues with the update or Wallpaper Engine in general, you can always write us on our Steam Discussion board and we'll gladly help you out.

Patch Released - Performance Improvements & Bug Fixes (Build 1.2.41)

Additional Fixes in Verison 1.2.70
  • Added effect copying for single effects and all effects on a layer.
  • Added script properties to count down preset for easier use.
  • Added better error message when Steam subscription limit of 15k is hit.
  • Fixed playlist scroll bar disappearing on some languages when the resolution is too small.
  • Fixed update not re-starting as x64 (will only work
  • after* this update).
  • Fixed pagination in asset browser.
  • Fixed thumbnails not rebuilding if source file is newer.
  • Fixed font rendering sometimes showing messed up characters.
  • Fixed imported masks not being editable and being reset on paint.


--------------------------------------------------------------------------------------------------------


Hey all,

after the creator's update, we are releasing a smaller patch today to fix some issues and improve the performance of the user interface.

Preview image cache

We have added a thumbnail cache to the browser of Wallpaper Engine which can improve performance quite a lot if you have a lot of wallpapers with large thumbnail images. When opening the browser for the first time, it will have to generate all thumbnails from scratch, so it may perform poorly for a minute on some systems but the performance will improve drastically afterwards.

Fix for unusual Windows user names

The last update caused some issues for users that have used some unusual characters in their Windows user name or in the installation path of Steam or a game library. This caused issues with the instant wallpaper cache and the loading of the Wallpaper Engine config file. If you have had this issue, this patch will fix that - but unfortunately you will have to go through the issue one more time as Wallpaper Engine and Steam will fix any broken paths. This process may take up to a minute because Steam can be slow to respond on some systems affected by this issue. This does not require any downloading of files, you just need to wait for Steam to respond to Wallpaper Engine which can take up to a minute.

Full Changelog
  • Fixed issue with unusual paths / user names.
  • Added preview image performance cache.
  • Improved Water Flow effect.
  • Fixed approved trophies not showing up in asset browser.
  • Changed default asset browser sorting to top rated.
  • Fixed local wallpapers without preview not showing no preview image anymore.
  • Fixed gif/jpg extension issue when importing previews.
  • Added automatic cropping and resizing of imported project previews.
  • Added alert to asset publish modal to further try and reduce wrong uploads.
  • Fixed user votes not being returned to UI.
  • Added viewport options to particle editor.
  • Forced layers from asset packs to be visible on import and unlocked.
  • Fixed help menu being disabled.
  • Translation updates.


[h2]Support Notes[/h2]
  • If Wallpaper Engine is turned off while playing PUBG, Rainbow Six or other games with the BattlEye anti-cheat, it is due to an issue in BattlEye itself which causes it to terminate Wallpaper Engine when Nvidia's low-latency mode is enabled on your systems. On some systems, this does not seem to be easily fixable, you should contact BattlEye support directly.
  • If you have any issues, please have a look at our FAQ which covers the most frequent support requests we receive: help.wallpaperengine.io

Patch released - Creator's Update: Asset Sharing & UI Improvements (Build 1.2.6)

Hey everyone,

Wallpaper Engine 1.2 brings one of the biggest additions to application since its release by adding the sharing of wallpaper assets to the Wallpaper Engine Editor! The update also brings numerous user interface improvements and various other optimizations throughout the application.

Asset Sharing

This update introduces Asset Sharing in the Wallpaper Engine Editor which allows users to share custom effects and resources which can be used to create wallpapers! We consider this to be a complete game changer because it will now be possible for power users to easily share complex effects or other custom wallpaper elements with the rest of the community. Assets can be anything that can be placed into a layer, including SceneScript code and complete custom particle systems, but it also includes sound effects, image files or 3D models.

[h2]Browsing Assets[/h2]
Inside of the Wallpaper Engine Editor, you will now be able to find an asset browser which lets you browse, subscribe and use assets similar to browsing wallpapers. You can find the Browse buttons through the "Steam" menu item in the editor or through the "Browse Workshop" buttons in the "Add asset" and "Add effects" lists:



[h2]Asset Packs[/h2]
Just like existing assets, community assets can also contain variants of a specific element which we call asset packs. For creators who have subscribed to an item, this will appear like a drop-down in the asset list and allows them to make slight changes to a specific asset:



[h2]Asset Creator Mode[/h2]
If you are interested in publishing your own assets, you first need to enable the asset creator mode via the "View" menu item in which you will now find the "Enable Asset Creation" option. We have added this extra step to ensure newcomers do not accidentally publish wallpapers as assets and to simplify the editor, as the asset creator mode adds a few new buttons in a few places.

Publishing assets then becomes very easy, rather than clicking on the button to publish your wallpaper, you use the button to publish assets, then select the layers or effects you want to publish. If you select multiple elements, you are given the choice to either publish them as a pack (which allows users to choose between them) or to publish them as a whole so that all layers are always added at the same time.





[h2]Shader Editor[/h2]
In the previous sections, we have talked about sharing custom effects. Effects are fundamentally different from other layers, as these are placed onto layers and up until now, it was not possible to actually create new effects in Wallpaper Engine. With this update, enabling the asset creation mode will create a "New" button in the effects list, allowing users to either create complete effects from scratch or use existing effects as a basis.

The creation of effects requires custom shader programming which only advanced users will be familiar with. However, it only takes a few power users to create something cool for the community which is why we have implemented this and Wallpaper Engine offers a great playground to get into shader programming.


[h2]User Interface Improvements[/h2]
We have also taken some time and improved the Wallpaper Engine user interface. We have re-worked a lot of prominent buttons in the playlist area, the filter section and the wallpaper detail section to make them more easily understandable and give them a more unified look. The wallpaper gallery now also has a more modern hover effect and will zoom into the preview image and fade out the text to give you a clearer view at the preview image:



[h2]Video-playback improvements with DirectShow & LAV[/h2]
We have made some changes to the ways videos are played with the Prefer DirectShow with LAV setting that many users are using for video wallpapers. The video image quality should now be improved on many systems which use DirectShow with LAV. We have also added the "WebM framework" option to the Wallpaper Engine settings which allows you to use .webm videos with hardware acceleration when setting the option to "Prefer Native". Visit our FAQ for more information on how to set this up if you are interested:



[h2]New FAQ & Future Documentation[/h2]
We have launched a new FAQ website which contains detailed steps on how to resolved various Wallpaper Engine issues. The large majority of support requests we receive are about the same issues, so we're hoping that this makes it easier for users to solve any technical issues that arise. One of the problems we are also facing is that Chinese users cannot access the Steam Discussions which had been the previous location of our FAQ. The new website is reachable from mainland China and will be translated into all major Wallpaper Engine languages. The new FAQ can be found here:

[h2]help.wallpaperengine.io[/h2]
In the future we would like to use a similar approach for a comprehensive guide for Wallpaper Engine creators. We already do have a Wiki and guides on Steam but these are hard to navigate and not easy to translate, with our website we will have much more control over how we structure these tutorials. Stay tuned for the new official Wallpaper Engine tutorial series in the near future!

Full changelog
  • Added asset sharing functionality
  • Added effect editing including HLSL support in editor
  • Added optional auto-crop feature for layers with large transparent areas to improve wallpaper performance
  • Improved DirectShow with LAV video wallpaper playback
  • Re-worked many user interface elements
  • Added "items per page" setting to browse window (right-click in the gallery -> View)
  • Simplify clock code & create script properties feature to make it easy to choose between 12h / 24h
  • Reports now require a comment
  • Updated various help links to the new FAQ at help.wallpaperengine.io
  • Changed how the user interface reports failed Steam wallpaper downloads
  • Added a new "Safe start after hibernation" option which restarts Wallpaper Engine after hibernation, fixes rare graphics card driver crashes
  • Translation updates
  • New tutorial for combo boxes to toggle layers: Combo Box Tutorial
  • Sorted folders by name in browser move menu.
  • Added webm framework option to play webms with hardware acceleration.
  • Added perspective renering to models in 2D scene wallpapers.
  • Fixed audio processing not starting when a script is added that uses it.
  • Added script variables to make it easier to tweak existing scripts.
  • Added 'solid' layer type for scene wallpapers which is a blank rectangle with custom color and opacity.
  • Added easier to access color and opacity option to all image layers.
  • Added log clear/auto scroll and auto clear buttons to script log.
  • Added image layer alignment options.
  • Added 'save as' function to editor.
  • Disabled editor input while a project is loading to avoid breaking project files.
  • Fixed paint mask not showing up on mirrored image layers.
  • Added a custom tool to fix Steam when Steam decides that it wants to re-download everything from Workshop: help.wallpaperengine.io/steam/redownload


Follow-up Patch Build 1.2.18
  • Fixed 'audio responsive' and 'other resolution' tag not working in installed tab.
  • Fixed re-published script assets not working because workshopid is getting added more than once.
  • Fixed default values of properties not sticking when a new script is compiled and bound to the same property.
  • Fixed user properties not being applied to snapshot window.
  • Fixed snapshot window crash.
  • Fixed layers of asset packs being centered relative to position of all layers.
  • Added alphabetical sorting to workshop asset groups.
  • Fixed an editor crash on undo/redo.


[h2]Unresolved third-party issues[/h2]
There are currently two known issues:
  • In the last month, we have received an increasing amount of reports of stuck wallpaper downloads. After investigating the matter with the Steam team, they have published a fix for this problem on the latest Steam beta version. If your Wallpaper Engine downloads get stuck, please switch to the Steam beta, you can follow the official Steam beta guide on how to enable the Steam beta.
  • The BattlEye anti-cheat terminates Wallpaper Engine when Nvidia's low-latency mode is enabled globally. On some systems, this does not seem to be easily fixable, you should contact BattlEye support directly, because they are not responsive towards us at all.

Patch Released - Razer Chroma Support, Razer Wallpapers and more (Build 1.1.341)

Hey everyone,

we are happy to announce that we have partnered up with Razer to bring you support for LED hardware powered by Razer Chroma, new default wallpapers and new features in the Wallpaper Engine Editor and overall LED hardware improvements!

Razer Chroma Support




Razer Chroma hardware now works out of the box on all wallpapers of the type "Scene" and "Video" - just like the previous implementation, "Web" wallpapers need to be programmed by their creators to specifically support it though no code changes are required and existing code works just fine with Razer Chroma.

The team at Razer has created two very cool new wallpapers which will be automatically rolled out to all users - you will automatically find them in your Installed wallpaper list after the update.

[h2]Razer Bedroom wallpaper[/h2]



The Razer Bedroom wallpaper is a nice showcase of one of the features we are adding to the editor with this update: It's now possible to specify a layer which is to be used for LED hardware. In this wallpaper, the color flow on the bedroom walls is represent on Razer Chroma hardware:



[h2]Razer Vortex wallpaper[/h2]

The Razer Vortex wallpaper is a little more abstract and radiates a rainbow from the center which works very well to create a nice background ambience with Razer Chroma hardware:



We also want to make clear that all Razer Chroma wallpapers and Corsair iCUE wallpapers are completely compatible - you will not have to worry about using either platform with Wallpaper Engine from this point on.

Important: Wallpaper Engine requires Razer Synapse 3. If you are using Razer Synapse 2 or lower, please completely uninstall it and upgrade to Razer Synapse 3 if possible. It's also important that you first uninstall older versions, as our beta tests has revealed some issues if some remnants of older versions are left installed on your system.

New Wallpaper Editor Features


[h2]Limit LED hardware to layer[/h2]
You can now specify that a layer is exclusively used for LED hardware lighting. This allows to really have full control over how a wallpaper lights up LED hardware. From now on we will take a closer look at this and show-case good example of this use in the "Discover" tab.



If you would like to know how this was used in the Razer wallpapers we showcased above, you can copy and paste the razer_vortex and razer_bedroom wallpaper directory from wallpaper_engine\projects\defaultprojects into the wallpaper_engine\projects\myprojects and open the projects in the Wallpaper Engine editor yourself! If you need any help with that, don't hesitate to reach out to us on our Steam Discussion board.

[h2]VHS effect[/h2]
We have added a new effect to the Wallpaper Engine editor which allows to recreate the effects of old video tapes with configurable artifacts, chromatic aberration and distortions, as this has been a rather frequent request:



Miscellaneous additions

[h2]LED Boost[/h2]
We have added a new "LED Boost" feature which will make the colors of your Razer Chroma and Corsair iCUE hardware more vibrant. If you don't like this change, you can always disable it in the LED Plugin settings:



[h2]LED wallpaper showcase[/h2]
Since we have received a lot of positive feedback about the seasonal wallpapers and all-time classics lists at the top of the "Discover" tab, we are introducing a new section which will showcase wallpapers which work especially well on LED hardware:



If you have created a wallpaper which works great with LED hardware out of the box or if you have made the effort specifically adding advanced LED effects through the LED layer feature described above, share it on our Showcase Board, there is a good chance we will feature your wallpaper there!

Full changelog

[h2]Additions[/h2]
  • Added support for Razer Chroma hardware.
  • Added new default wallpapers: Razer Bedroom and Razer Vortex.
  • Added VHS effect to the Wallpaper Engine Editor.
  • Added option to limit LED effects to a specific layer for highly customizable LED effects.
  • Added LED color boost functionality (can be disabled in LED Plugin options).
  • Added "Great with Razer Chroma & Corsair iCUE" showcase in Discover tab.


[h2]Fixes[/h2]
  • Fixed film grain breaking after long wallpaper run times. If an existing wallpaper has used the film grain effect, you need to delete and add the effect again to apply the fixed version to your wallpaper.
  • Fixed static particle children being permanently deleted when system is stopped.
  • Removed script property from compose layer resolution.
  • Disabled material editing on base materials.


If you have any issues with the update, please check out our FAQ or reach out to us through our Steam Discussion board.

One more thing: Humble Store

We have also added Wallpaper Engine to the Humble Store, if you would like to buy Wallpaper Engine and support charity at no extra cost, please have a look at our Humble Store page here:


Wallpaper Engine on the Humble Store