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Lord of Rigel News

Major Update- Leaders, Tactical Timer, and Advanced Game Settings

EA3 Patch and Release Candidates

Greetings Lords of Rigel, this patch adds in our last major features to the game Leaders and Advanced Game Settings.

At this point we are asking the community for saves if encountering any game breaking bugs or issues with the intent of updates aiming for 1.0.

The LoR art book and soundtrack we plan to release with 1.0 this summer.


Image 1. Example from LoR Artbook

[previewyoutube][/previewyoutube]
The full soundtrack will include more tracks.

[h2]For Returning Players[/h2]
If you are returning to LoR after a while please check in the FAQ on deleting persistent settings and the input save files and .ini. Over early access we've done many changes to these files so starting with fresh settings and game saves will solve issues you might have with odd key bindings and setting behaviors.

Common Issues and Resolving Them


Image 2. One of your games!

[h2]Advanced Game Settings[/h2]
Advanced game settings let you adjust victory conditions and can also adjust random events and the total number of planets in a system.

For balancing reasons we've kept the planet range between 5 and 10. For those who want a more oldschool MOO2 style game or faster pace in larger galaxy sizes we recommend reducing the maximum planet count. However, the game is balanced for more hostile to life galaxies and the higher orbit count is to offset that.


Image 3. Advanced settings

[h2]Leaders[/h2]
Leaders are cabinet members that apply empire wide bonuses. Leaders can be sometimes rescued and hired for no cost from empty systems or after defeating a space monster guarding a system.

Leaders can be lost is a capitol is destroyed or during rebellions.

Assigned leaders gain rank over time which increase the bonuses they offer.

Leaders provide bonuses empire wide to colonies, the overall empire, and fleets.

There are over 20 leaders with over 15 skills that can impact nearly every part of your empire.

Early on some concerns were voiced about "where are the really alien aliens?" in Lord of Rigel and you'll find that many of the leaders are unique and represent species with strange biologies.


Image 4. Leaders

What's next?

If you encounter any game breaking issues please send saves to contact@rhombus-studios,net


Reporting issues

We want to focus on any remaining game breaking bugs and critical balance issues but welcome any additional quality of life improvements. Through EA we've incorporated the vast majority of player feedback as new QOL improvements.

As for LoR past 1,0, there are some smaller content updates we hope to implement (More leaders, additional technologies, monsters).

Early Access 3 Build 2024.7 Hotfix

Ticket #1835 GNN Infinite Loop Fix

Early Access 3 Patch 2024.7

  • Ticket #1829 Scrapping outposts in System and Colony View not updating UI fix
  • Ticket #1828 Blockades occurring in systems with no hostile fleets fix
  • Ticket #1830 Purchased Warp Enhancers not clearing from build queue if already built fix
  • Ticket #1831 QOL – Tactical combat scan ability
  • Ticket #1834 Trade Goods and Housing removed from build queue after turn
  • Ticket #1833 QOL - Advanced New Game Settings added
  • Ticket #1805 QOL - Leader System added
  • Ticket #1832 QOL – Tactical Timer added

What to look forward to as we end Early Access 3.

Early Access 3 is our planned end of EA for Lord of Rigel. The next update includes one feature we had wanted to include in release but was not part of the original roadmap- Leaders.

Leaders

Leaders are empire wide, and have a chance of being rescued from empty star systems or after defeating space monsters guarding a system. They can also be hired on. Leaders can provide technologies and unique bonuses that are applied empire wide to fleets, planetary economies, or the empire wide economy.

With many decisions in LoR, the plan was to have the player feel like an Emperor, you set the overall economic focus of planets and can micromanage construction if wanted but can focus on the higher level issues when using the automation systems without the game "playing itself."

The leader system follows this same idea with them being cabinet members making high level impacts.

Rebellions or loss of a capitol or homeworld all effect your leaders "on the map."


Image 1. Leader System

Tactical Updates

Also requested were some features for tactical. This includes being able to scan visible ships with a tooltip hover when up close.

Additionally, a combat timer that can be set in options (default 5:00) that ends combat in a draw has also been added. This behaves like the existing retreat system.


Image 2. Scanning enemy ships


Image 3. Combat timer

Advanced Settings

Advanced galaxy settings will also be present, letting you set victory conditions, and aspects of the game such as the presence of elder species and doomsday clock or maximum number of planets in a system.



Soundtrack Preview

Finally, as we approach release we aim to have the LoR soundtrack also available, but here is a preview of the soundtrack that doesn't include everything from the game or the planned OST:
[previewyoutube][/previewyoutube]

Early Access 3 Patch 2024.6

  • Ticket #1620 QOL - Colonizing in System View
  • Ticket #1823 QOL – Add climate filter to Empire Menu
  • Ticket #1827 QOL – Reset Hall of Fame
  • Ticket #947 QOL – QOL Player can threaten AI on territory and spies