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Lord of Rigel News

Release 1.08 Hotfix #4

Critical- Fix for cutscene subtitle scaling for some aspect ratios
Fix for rare case of ship and star label "jitter" when initially loading a scene transition
Minor performance increase for scene transitions and turn processing for some systems

Why is this a big patch?
This patch is a full rebuild with a binary config file added for faster loading for some systems.

Release 1.08 Hotfix #3

QOL- Gigantic and Legendary galaxies in advanced settings
QOL- Militia equipment tooltip shows 50% equipment penalty in total and notes penalty due to militia
Critical- Fix for rare case where planets could be mind controlled or invaded if there was no population
Fix for rare case of monster destination indicator appearing on other moving fleets
Display fix for shield healthbar in tactical when in nebula and no hard shields- bar is removed like if there were no shields.
Bombardment stop button visual fix in orbital combat menu (spacing and using top UI button visual)
Minor scene reload optimization

Release 1.08 Hotfix #2

QOL- Shift click in new game cycles options in reverse
Performance optimization for sensor UI refresh for some systems

Release 1.08 Hotfix #1

Performance- Scene load and transition optimization for some systems

AI/Balance- Reduced chance for AI accepting lower tech level gifts and exchanges

AI/Balance- Adjustments to AI response to trade treaties to always assess based on best economy of two factions

May Community Update

Greetings Lords of Rigel!

The may community update covers Releases 1,07 and 1.08, which has added some new content and quality of life updates to the game and some additional optimizations to the AI and turn processing.

To begin with for update 1,08, a requested quality of life improvement was adding planetary data to the galaxy view tooltips for stars. This provides a breakdown of planet size, climate, minerals, gravity, and default maximum population. The previous data about if an orbit can support a colony or outpost, or is occupied is also presented at the bottom of the tooltip.


Image 1. Planet data in galaxy menu star tooltip

A new technology has also been added to the game, that when researched enhances the effectiveness of bioweapons. The use of biological weapons is of course a warcrime and has serious consequences for relations and the doomsday clock.


Image 2. Dynamic Peplomers in the tech tree

Finally, update 1.07 included new content in the form of system view, tactical, and planet view (for planets without atmospheres) backgrounds that varied by star spectral type. Each star type has a unique background if not in a nebula and nebula backgrounds appear for planets without atmospheres.


Image 3. Neutron star background


Image 4. K type star background


Image 5. Nebula background on a Barren world

What is next for Lord of Rigel over the next few months? Ironman mode is planned before August. Expect more optimizations and additional minor content updates as we continue our year of "Free LC" for the game.