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Project Arrhythmia News

Alpha Branch Update - 25.3.3 & 25.3.4

25.3.3

[h2]Patch notes[/h2]
[h3]Improvements[/h3]
  • Duplication shortcut improvements.
  • Bin drag improvements.
  • Minor editor UI improvements.
  • New tutorial links in editor.
  • Made menu call restart trigger.
[h3]Changes and bug fixes[/h3]
  • Fixed player notifications showing in editor.
  • Fixed all triangle collision polygons (literally all were broke in some way, oopsie).
[hr][/hr]
25.3.4
[h2]Patch notes[/h2][h3]Improvements[/h3]
  • Optimizations with theme swaps to perform better, especially with lots of text objects.
  • Improvements to memory usage in levels.
  • Updated player/player trail rendering to be more performant and better in weird edge cases.
  • Tweaks to help improve performance in Arcade menus.
[h3]Changes and bug fixes[/h3]
  • Fixed P rank animation playing in weird places.
  • Fixed drag bin change missing last bin.
[hr][/hr][h2]Join the community![/h2]To get the latest game news and hang out with fellow researchers!
Join the official Discord!

Alpha Branch Update - 25.3.1 & 25.3.2

25.3.1

[h2]Patch notes[/h2]
[h3]New features[/h3]
  • Ensured shape parity across multi-object, single-object, and parallax objects.
  • Added shift-click support in the preview window to select multiple objects.
[h3]Improvements[/h3]
  • Improved some game object initialization.
  • Glitch effect now uses F2 rounding.
  • Overhauled file-saving system to be more robust.
  • Minor UI improvements.
[h3]Changes and bug fixes[/h3]
  • Fixed a link injection vulnerability.
  • Fixed an issue where object alpha behaved incorrectly when dragging in some edge cases.
[h3]Modders, be aware![/h3]
  • DataManager.GameData.BeatmapObject
    is now simply
    BeatmapObject
[hr][/hr]
25.3.2
[h2]Patch notes[/h2][h3]Improvements[/h3]
  • New levels now have a very basic setup to help new players get started.
  • Objects can no longer start before 0.001s (not the best patch, but hey, it is what it is 🤷).
  • Improved the DOF slider for parallax objects.
  • Default parent type now applies all parent properties when creating new parents.
  • Updated and clarified various "info blocks" to better explain their functions.
  • Minor UI updates to make editor more uniform.
  • Minor improvements to editor performance.
[h3]Changes and bug fixes[/h3]
  • (As far as we can tell) fixed an issue where popups wouldn’t show in some cases after extended editor use.
[hr][/hr][h2]Join the community![/h2]To get the latest game news and hang out with fellow researchers!
Join the official Discord!

Alpha Branch Update - 25.2.3/4 & 25.2.5

25.2.3/4

[h2]Patch notes[/h2]
[h3]Improvements[/h3]
  • Minor UI improvements.
  • Fixed, and then re-added parent rotation time bug (whoops).
  • Added pop-up hide delay.
  • Improved editor direct dragging.
  • Added fix for shake events prior to 2025 updates.
  • Cleaned up object parent keyframe generation code.
  • Made improvements to ultrawide editor support.
  • Fixed local level ranks updating even when rank is worse.
25.2.5
[h2]Patch notes[/h2][h3]New features[/h3]
  • You are now able to specify what beat you're snapping to.
  • The waveform now shows both left/right audio for stereo tracks.
[h3]Improvements[/h3]
  • Improved the multi-select panel for prefab objects.
  • Overhauled the BPM snapping system. Please adjust your editor settings accordingly.
  • Overhauled UI to improve waveform display in timeline.
  • Improved the look of info in top-right of the editor.
  • Other minor UI improvements.
[h3]Changes and bug fixes[/h3]
  • Fixed wrong 0 padding direction on timeline time.
  • Fixed labels for parent offset showing when not meant to.
[h2]Join the community![/h2]
To get the latest game news and hang out with fellow researchers!
Join the official Discord!

Alpha Branch Update - 25.2.2

25.2.2

[h2]Patch notes[/h2]
[h3]New features[/h3]
  • Added gradient scale to linear gradients.
  • Added fixed rotation option to objects.
  • Overhauled shake event with new features.
[h3]Improvements[/h3]
  • Fixed search parent menu and various missing icons.
  • Fixed sliders not rounding their connected input fields as they should.
  • Version number is properly updated to 25 from 24 (WHOOPS).
  • Fixed few shapes being the wrong ones.
  • Overhauled event and tab swapping to be far more optimized.
  • Overhauled float input fields/slider code to behave better.
  • Minor misc bug fixes and UI changes.
[h2]Join the community![/h2]
To get the latest game news and hang out with fellow researchers!
Join the official Discord!

Alpha Branch Update - 25.2.1

25.2.1

[h2]Patch notes[/h2]
[h3]New features[/h3]
  • New custom shapes. They allow you to set the shape's corners/roundness/thickness and more.
  • New gradient options. Now you can scale and rotate gradients when applied to objects for even more effects.
[h3]Improvements[/h3]
  • New shape icons.
  • Revamped object UI.
  • Improved nanobot dialog popup window.
  • Improved nanobot jiggle animation.
  • Slight optimization/performance improvements.
  • Improved RAM usage for preloaded assets.
[h2]Join the community![/h2]
To get the latest game news and hang out with fellow researchers!
Join the official Discord!