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Project Arrhythmia News

Patch Notes Roundup - 25.3.5 to 25.6.1 [Alpha]

[p]Hey everyone! We've had a lot of updates recently, so here's a mega changelog post to catch you up on all the juicy fixes, improvements, and a few moments of "Unity... pls". Let’s break it down:[/p][hr][/hr]
25.3.5 [Alpha]
[h3]Changes / Improvements[/h3]
  • [p]General optimizations to improve performance, especially on lower-end devices (not guaranteed to boost all levels equally).[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed gradient type not updating properly in the editor.[/p]
  • [p]Wouldn't you like to know, weather boy~[/p]
[hr][/hr]
25.3.6 [Alpha]
[h3]Changes / Improvements[/h3]
  • [p]Updated project to latest version of Unity 2021 LTS.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed various multiplayer/end-of-level screen issues.[/p]
  • [p]Fixed editor cursor glitching.[/p]
  • [p]Fixed end-of-level screen buttons being disabled.[/p]
  • [p]Fixed note/checkpoint alignment.[/p]
  • [p]Fixed Zen mode default not saving in editor/test mode.[/p]
[hr][/hr]
25.3.7 [Alpha]
[h3]Bug Fixes[/h3]
  • [p]Unity made an undocumented change that broke checkpoint rewinding. It’s now fixed via a spicy workaround. Thanks, Unity~[/p]
[hr][/hr]
25.3.8 [Alpha]
[h3]Bug Fixes[/h3]
  • [p]Unity “fixed” a “bug” that broke some editor functions. We worked around it. Again. Unity... pls 2: Electric Boogaloo.[/p]
[hr][/hr]
25.3.9 [Alpha]
[h3]Bug Fixes[/h3]
  • [p]General collision fixes. Nothing flashy, just solid hits.[/p]
[hr][/hr]
25.4.1 [Alpha]
[h3]Improvements[/h3]
  • [p]Fixed game hanging on level saves (especially on larger levels).[/p]
  • [p]Improved level creation code for weird edge cases.[/p]
  • [p]You can no longer quit the game while a level is saving in the editor. You're welcome.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed preview/editor speed settings not resetting properly.[/p]
  • [p]Player collision should now be consistent and reliable.[/p]
[hr][/hr]
25.4.2 [Alpha]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where the editor saved levels as "level.vgd_test" instead of "level.vgd". If affected: just rename the file to "level.vgd". Autosaves are unaffected. All good.[/p]
[hr][/hr]
25.5.1 [Alpha]
[p]This one's mostly for modders.[/p][h3]Changes[/h3]
  • [p]Minor UI text tweaks.[/p]
  • [p]New main menu setup.[/p]
  • [p]Initial keyboard control overhaul (testing).[/p]
  • [p]Under-the-hood work for story mode.[/p]
  • [p]Some credit screen changes.[/p]
[hr][/hr]
25.5.2 [Alpha]
[h3]Changes / Improvements[/h3]
  • [p]Editor: improved color selectors and shape selector behavior.[/p]
  • [p]Tutorial elements (objects, events, markers) are more robust.[/p]
  • [p]Improved editor readability and usability.[/p]
  • [p]General menu tweaks.[/p]
  • [p]Crash playerpref added to demo intro (until new intro lands).[/p]
  • [p]Testing new build settings for better platform consistency.[/p]
  • [p]Player core rendering no longer tied to FPS.[/p]
[h3]Features[/h3]
  • [p]You can now disable tutorial objects when creating a level.[/p]
  • [p]Seizure warning is back in the game.[/p]
[h3]Player Changes[/h3]
  • [p]Game speed slightly reverted: now 22 units (was 25).[/p]
  • [p]Start acceleration reverted.[/p]
  • [p]Stop acceleration increased to 5 (was 2 in 25.5.1); should feel snappier on keyboard.[/p]
  • [p]Removed instant turn acceleration cancel.[/p]
[hr][/hr]
25.6.1 [Alpha]
[h3]Changes / Fixes[/h3]
  • [p]Fixed prefab updating issues in the editor.[/p]
  • [p]Improved level title system for more flexibility.[/p]
  • [p]Level intro now displays map creator name.[/p]
  • [p]Added new debug command uioff (disable in-level UI for testing).[/p]
  • [p]Fixed multiplayer menu overflow.[/p]
  • [p]Minor editor and menu UI improvements.[/p]
  • [p]Laid groundwork for future realtime object types.[/p]
  • [p]Removed placeholder languages — community translations coming soon![/p]
[h3]Features[/h3]
  • [p]You can now parent prefab objects to other objects for realtime behavior on spawn. Fancy stuff.[/p]
[hr][/hr][p]That’s it for now! Thanks for sticking with us through Unity shenanigans, performance tuning, and some long-overdue QoL updates. More to come soon! 💙[/p][hr][/hr][h2]Join the community![/h2][p]To get the latest game news and hang out with fellow researchers![/p][p]Join the official Discord![/p]

Alpha Branch Update - 25.3.3 & 25.3.4

25.3.3

[h2]Patch notes[/h2]
[h3]Improvements[/h3]
  • Duplication shortcut improvements.
  • Bin drag improvements.
  • Minor editor UI improvements.
  • New tutorial links in editor.
  • Made menu call restart trigger.
[h3]Changes and bug fixes[/h3]
  • Fixed player notifications showing in editor.
  • Fixed all triangle collision polygons (literally all were broke in some way, oopsie).
[hr][/hr]
25.3.4
[h2]Patch notes[/h2][h3]Improvements[/h3]
  • Optimizations with theme swaps to perform better, especially with lots of text objects.
  • Improvements to memory usage in levels.
  • Updated player/player trail rendering to be more performant and better in weird edge cases.
  • Tweaks to help improve performance in Arcade menus.
[h3]Changes and bug fixes[/h3]
  • Fixed P rank animation playing in weird places.
  • Fixed drag bin change missing last bin.
[hr][/hr][h2]Join the community![/h2]To get the latest game news and hang out with fellow researchers!
Join the official Discord!

Alpha Branch Update - 25.3.1 & 25.3.2

25.3.1

[h2]Patch notes[/h2]
[h3]New features[/h3]
  • Ensured shape parity across multi-object, single-object, and parallax objects.
  • Added shift-click support in the preview window to select multiple objects.
[h3]Improvements[/h3]
  • Improved some game object initialization.
  • Glitch effect now uses F2 rounding.
  • Overhauled file-saving system to be more robust.
  • Minor UI improvements.
[h3]Changes and bug fixes[/h3]
  • Fixed a link injection vulnerability.
  • Fixed an issue where object alpha behaved incorrectly when dragging in some edge cases.
[h3]Modders, be aware![/h3]
  • DataManager.GameData.BeatmapObject
    is now simply
    BeatmapObject
[hr][/hr]
25.3.2
[h2]Patch notes[/h2][h3]Improvements[/h3]
  • New levels now have a very basic setup to help new players get started.
  • Objects can no longer start before 0.001s (not the best patch, but hey, it is what it is 🤷).
  • Improved the DOF slider for parallax objects.
  • Default parent type now applies all parent properties when creating new parents.
  • Updated and clarified various "info blocks" to better explain their functions.
  • Minor UI updates to make editor more uniform.
  • Minor improvements to editor performance.
[h3]Changes and bug fixes[/h3]
  • (As far as we can tell) fixed an issue where popups wouldn’t show in some cases after extended editor use.
[hr][/hr][h2]Join the community![/h2]To get the latest game news and hang out with fellow researchers!
Join the official Discord!

Alpha Branch Update - 25.2.3/4 & 25.2.5

25.2.3/4

[h2]Patch notes[/h2]
[h3]Improvements[/h3]
  • Minor UI improvements.
  • Fixed, and then re-added parent rotation time bug (whoops).
  • Added pop-up hide delay.
  • Improved editor direct dragging.
  • Added fix for shake events prior to 2025 updates.
  • Cleaned up object parent keyframe generation code.
  • Made improvements to ultrawide editor support.
  • Fixed local level ranks updating even when rank is worse.
25.2.5
[h2]Patch notes[/h2][h3]New features[/h3]
  • You are now able to specify what beat you're snapping to.
  • The waveform now shows both left/right audio for stereo tracks.
[h3]Improvements[/h3]
  • Improved the multi-select panel for prefab objects.
  • Overhauled the BPM snapping system. Please adjust your editor settings accordingly.
  • Overhauled UI to improve waveform display in timeline.
  • Improved the look of info in top-right of the editor.
  • Other minor UI improvements.
[h3]Changes and bug fixes[/h3]
  • Fixed wrong 0 padding direction on timeline time.
  • Fixed labels for parent offset showing when not meant to.
[h2]Join the community![/h2]
To get the latest game news and hang out with fellow researchers!
Join the official Discord!

Alpha Branch Update - 25.2.2

25.2.2

[h2]Patch notes[/h2]
[h3]New features[/h3]
  • Added gradient scale to linear gradients.
  • Added fixed rotation option to objects.
  • Overhauled shake event with new features.
[h3]Improvements[/h3]
  • Fixed search parent menu and various missing icons.
  • Fixed sliders not rounding their connected input fields as they should.
  • Version number is properly updated to 25 from 24 (WHOOPS).
  • Fixed few shapes being the wrong ones.
  • Overhauled event and tab swapping to be far more optimized.
  • Overhauled float input fields/slider code to behave better.
  • Minor misc bug fixes and UI changes.
[h2]Join the community![/h2]
To get the latest game news and hang out with fellow researchers!
Join the official Discord!