Default Update - 24.11.4
[h2]Story Spoilers[/h2]
A sneak peek at what the story mode holds:
Logs Website
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A sneak peek at what the story mode holds:
Logs Website

24.11.4
[h2]Features[/h2]- Added ability to refresh prefabs.
- Added theme preview override.
- Added ability to create markers via a new keyboard shortcut (Ctrl + M / Numpad .).
- A full new suite of dragging stuff in the editor.
- New story levels thanks to the hard work of the picked-level creators.
- New save system allowing multiple save slots and a more user-friendly experience.
- Better pause menu that works on all screens and has a more fitting look.
- Added in alt + [ / ] for changing layers on an object.
- Test of new healing mechanic on checkpoint get. (subject to change and feedback)
- Add pulse effect to P rank levels and add rank preview to arcade menus.
- Leaderboard scores use all score data for ranking.
- Added better error handling during level creation / update.
- Full rework of the trigger UI.
- New effects and better ink files.
- Added colored names for actors.
- Better TMP rendering.
- Added reset to default tooltip.
- Cleaned up look for outlined toggle prefabs.
- Various tweaks to the editor UI.
- Fix for tooltips staying after they should (when objects get deleted or disabled under them).
- Menu slider values now have localization.
- Fix for issues when switching languages.
- Language improvements.
- Minor performance improvements in editor and menus.
- New system for generating IDs.
- Minor UI tweaks.
- Ensure the X button for the editor only shows up if level is loaded.
- Better checkpoint animations.
- Better keyboard shortcuts menu.
- Minor improvements to UX / UI in editor.
- Add early access warning.
- New loading screen messages.
- Objects are now generated using a persistent hashing algorithm.
- Update to early access warning.
- Remove Close Calls from leaderboard calcs / Add hit separation to help with weird overlap issue.
- Minor Main Menu UI tweaks.
- Add in page swap noise to arcade menus.
- Force a timeline drag to end when toggling the editor.
- Fix for markers not being correctly tracked on right click.
- Better color handling for events.
- Fix for credits taking you back if you exit early.
- Fix for origin UI.
- Update to 0-1 range for new gradient shader. (BREAKING CHANGE: This will update your level, so you cannot return to previous versions. Keep that in mind.)
- Fixed many issues with markers, namely deleting them, swapping between them, opening them, having the list not update properly, etc.
- I fixed the issue with Hal not sometimes showing up in the tutorial.
- Fix for translation placeholders being missed.
- Minor translation fixes.
- Minor language UI fixes.
- Fix for outlines in editor being busted and causing massive memory buildups. (whoops took long enough)
- Made text glitching more stable on lower-end systems with less double rendering.
- Made some UI behave better with controller input.
- Fixed issues with settings getting corrupted at times.
- Fixed some issues with the pause menu not working as intended.
- Fix for going down to jump to another menu in the saves menu.
- More fixes are needed to select the escaping save menu.
- Fix for marker UI.
- Can no longer save in the arcade.
- Fix for autosave being generated for arcade mode.
- Remove unneeded lastdateplayed from arcade save data.
- Handle volumes better for more consistent effects across the game's scenes.
- Fix for story levels not being able to save / load in the pause menu.
- Fix for scores not being calculated on whole data.
- Fix for general UI getting borked after exiting editor.
- Fix for level buttons not clearing particles/rank sometimes.
- Fix for player trail getting messed up in some cases.
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