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Update 77 Alpha 1 is Now Live! (On the Alpha Branch Only)

Howdy Folks!

[previewyoutube][/previewyoutube]

Have finally got a playable alpha for you folks of the new Melee and Craftable Explosives systems! Just a few notes and reminders about the content in this build:
  • Rotwieners and the Cappocolosseum are disabled in this build.
  • The Sosig Tool in the Proving Ground is a _dev tool_ which means it may error/stop working, requiring a scene reload
  • Not all Banger payload effects are in yet.
  • Not all Melee/Sosig Melee has been fully balanced yet
  • PLEASE only post bug reports in the bug reports section of the Steam Community Forum for the game


Peace,
Anton

REMEMBER, to switch to the Alpha Branch:
- Right Click H3VR in Steam and go to 'Properties'
- Click on the 'Betas' tab
- Click the dropdown and select 'Alpha1'

- Hope you all have a wonderful weekend!

Cheers,
Anton

Full Changelog - Update 77 - Alpha 1

Additions:
  • Added New Sosig Melee Behaviors: New movement positions, recovery/evasion behaviors, wind-up attacks
  • Added New Firearm: BFR Revolver (45-70 govt.)
  • Added 16 New Sosig Firearms: 1887, CArmyRevolver, CNavyRevolver, Derringer, DoubleBarrelShotty, GatlingGun, LeverAction, Trapdoor, BAR, C1903, Garand, M1Carbine, M1911, M1917, Tommygun, W1897


Changes:
  • Replaced Gun model for TT33 and its Magazines
  • Major Rebalance of Melee weapon damage across the board
  • Major Rebalance of Sosig Melee Weapon Damage
  • Major Rebalance of Sosig Stagger, Stun, Confusion Thresholds
  • Changed how Sosig Hit Decals are places and scaled, resulting in more reliable placement, and more context-dependant scale.
  • Changed how stabbing and lodging function (mostly minor tuning)

Update 76 Is Now Complete!

[previewyoutube][/previewyoutube]

Howdy Folks!

And here we are. Update 76. Finally complete and ready for the main branch. *collapses*

What started following Meat Fortress, as a chance to explore the feasibility of some looooong community-requested ballooned into a far larger and longer to execute feature update than I ever intended. Game Development though, if often so much about intertia, and the rapid success that I had in getting early refactors working inspired further changes. It can be nerve-wracking making such major structural to the game, with this much content sitting atop it, so… these two month were very much about taking advantage of inspiration, and perhaps a little bit of compulsive excitement.

Regardless I hope you all enjoy the result. I think the uniqueness of H3 comes through most prominently in the ways in which it enables play and experiementation with a flexible set of toys, and their massive combinatorial space, whether it’s in service of making an efficient tool for a challenging mode, or a cpu-grinding monstrosity of attachments more familiar as abstract sculpture than firearm.

I just wanted to take a moment to say how inspiring it is to add features like these on a Friday, and wake up on a Saturday to see a subreddit full of ridiculous creations, absurd moments caught on video, and the enthusiam so many of you have to share the ridiculous time you have in VR with H3.

It remains a pleasure for us to author this preposterous dicking around with guns simulator for y’all.

Hope you all have a wonderful weekend!

Cheers,
Anton

Full Changelog - Update 76

Additions:
  • Added New System: Muzzle Brakes
  • Added New System: Attachable Projectile Weapons
  • Added New System: Attachable Bayonets
  • Added New Audio System: Grab Interaction Initiation & Quickbelt Holstering Sounds (limited set for now, will grow in the future)
  • Added New Audio Feature: Impact Sound now different for cartridges based on whether they are full or spent.
  • Added New Firearm: Mosin 91/30 (7.62x54mmR)
  • Added New Firearm: Mosin 1891 (7.62x54mmR)
  • Added New Firearm: Lee Enfield No. 4 Mk. 1 (.303 British) (Model Replacement/Update)
  • Added New Firearm: Lee Enfield Jungle Carbine (.303 British)
  • Added New Firearm: Lee Enfield Obrez (.303 British)
  • Added New Firearm: DeLisle Carbine (.45 ACP)
  • Added New Firearm: Mosin M38 (7.62x54mmR) (Model Replacement/Update)
  • Added New Firearm: M1903 Springfield (.30-06) (Model Replacement/Update)
  • Added New Firearm: AK74N (5.45 x 39mm)
  • Added New Firearm: RGM40 (40mm Caseless Grenade)
  • Added New Firearm: Makarov Pistol (9x18mm Makarov)
  • Added New Meat Fortress Weapon: Medigun!
  • Added New Attachable Firearm: M203 Classic (40x46mm, Compatible with M16 and M4 Classic)
  • Added New Attachable Firearm: M203 Picatinny (40x46mm)
  • Added New Attachable Firearm: GP-25 (40mm Caseless Grenade) (Compatible with AKM, AKM Modern, AK74N, AK101, Kalishniluger)
  • Added New Attachable Firearm: GP-25 Picatinny (40mm Caseless Grenade) (Compatible with all Picatinny rails)
  • Added New Attachable Firearms: The House Key & The Car Key (underbarrel 12 gauge, single shot)
  • Added New Bayonet: M9 Bayonet (M16A1, M4 Classic, MB590A1)
  • Added New Bayonet: M1 Bayonet (M1 Garand, M1903 Springfield)
  • Added New Bayonet: M4 Bayonet (M1 Carbine, M2 Carbine)
  • Added New Bayonet: AK Bayonet (AKM, G36)
  • Added New Bayonet: SVT40 Bayonet (SVT40)
  • Added New Bayonet: Mosin Bayonet (M38, M1891, M91/30)
  • Added New Bayonet: Lee Enfield Bayonet (Lee Enfield No.4 Mk.1)
  • Added New Cartridge: .44-40 Winchester
  • Added New Ammunition Type: 40mm Caseless Grenades (HE Fragmenting, HE Fragmenting ‘Jump’, Smoke, Sound&Flash, Training)
  • Added New Attachment: K98k Scope
  • Added New Attachment: Enfield Scope
  • Added New Attachment: Mosin Scope
  • Added New Attachment: M1903 Scope
  • Added New Attachment: Maxim Silencer Small A & B (with and without mounting coupling)
  • Added New Attachment: Maxim Silencer Medium A & B (with and without mounting coupling)
  • Added New Attachment: Maxim Silencer Large A & B (with and without mounting coupling)
  • Added New Attachment: Muzzle Brake Bomber
  • Added New Attachment: Muzzle Brake Charon
  • Added New Attachment: Muzzle Brake Cobra
  • Added New Attachment: Muzzle Brake Impact
  • Added New Attachment: Muzzle Brake Orbit
  • Added New Attachment: Muzzle Brake Sledge
  • Added New Attachment: Muzzle Brake Triad
  • Added New Attachment: Muzzle Brake Truepoint
  • Added New Attachment: Axis Tilt DoubleSided
  • Added Functional Carry Handle to M1918BAR, Bren, M249, Galil, Fal and Fal Para, Hecate2
  • Added Toggleable Integrated Bayonet to SKS
  • Added M9Bayonet Mount to M16A1, M4 Classic and MB590A1
  • Added M1Bayonet Mount to M1 Garand
  • Added SVT40Bayonet Mount to SVT40
  • Added AKBayonet Mount to AKM, G36
  • Added LeeEnfieldBayonet Mount to Lee Enfield No4 Mk. 1
  • Added MAS4956Bayonet Mount to MAS 49/56
  • Added M4Bayonet Mount to M1 and M2 Carbines
  • Added Suppressor Mount to Blyskawica, MP40, StenMk2 & Mk5, M1887, 1887 Short, T2 variant, Winchester1873, Shorty, Chopshop, Winchester1894
  • Added Jigglebone SlingRings to AKM, AR10, AugA3, FAL, FAL Para, FAL Tactical, Hyde Light Rifle, Johnson1941 Rifle, M1Shorty16, M1Garand, M16A1, M4A1, M4A1 Righthook, M4A1 Lefthook, M14, M107A1, MAS49/56, SVT40, SKS Classic, KS23, Model70, M40A1, Carcano1891, WebleyRevolver, Nagant1895, MTS255, MGL, M79, H69A1, Webley 1913, Ruby Pistol, M712, MauserAssaultCarbine, Luger Carbine, C96, M1918Bar & Shorty, Bren & Shorty, M1A1 Thompson, M1928 Thompson, Thompson .30 Carbine Prototype, MP34, MP18, Model38, KP31, K50M
  • Added suppressor mounts to Sako 85 / Sako 85 Obrez
  • Added Jigglebone Foregrip to M60 and Mac-11
  • Added M203Native Mount to M16A1 and M4 Classic
  • Added GP-25 Attachment mount to AKM, AKM Modern, AK101, Kalishniluger
  • Added AK Bayonet Mount to Kalishniluger
  • Added Stock Attachment Point to SPAS-12 Tactical
  • Added Front Sight To M1918 BAR Shorty
  • Added Flip-up and height-adjustable Rear Sights to M1918 BAR & Shorty
  • Added WiggleJoint Sling Rings to Model 8 and Gepard
  • Added New Impact Sound Sets: Cartridge Small, Cartridge Large, Cartridge Shotgun, Cartridge Very Large, Cartridge Huge, MagGarandEnblocEmpty, CartridgeTiny
  • Added Trash Can to Meat Fortress Scene
  • [Take & Hold] Added Spawn Category: Muzzle Brakes
  • [Take & Hold] Added Spawn Category: Bayonets
  • [Take & Hold] Added Spawn Category: Underbarrel Weapons
  • [Take & Hold] Iron Sights now spawn in pairs
  • [Take & Hold] Underbarrel weapons now spawn with ammo


Changes:
  • The main ‘guns’ bundle is no longer pre-loaded. It has been broken apart to aid on-demand loading, and instead only pre-loads a much smaller bundle that mostly contains ammo and some other base assets
  • Activating a bipod no longer disables a firearm foregrip interaction zone
  • Picking a firearm up by a foregrip interaction zone while it is bipod’d now retracts bipod
  • Lee Enfield Rifles now correctly have removeable magazines
  • Improved pose behavior for two-handed firearms when the fore is very close to the main grip
  • Improved attaching behavior for all muzzle devices
  • Pump shotguns no longer have their fores ‘jump’ to the position of your hand. This means you have more room to rack them between your controllers, so long as you grab them forward enough.
  • Major change in Lever Action Controls. This is provisionally the final change.
  • Fixed Dual Stage Trigger thresholds on P90 and Aug. There is now more ‘distance’ between semi auto and full auto engagement.
  • Reload Scene, Return To Main Menu and Quit Application now have confirmation buttons in the Wrist Menu
  • Sosig tick-down-to-clear clock doesn’t execute when they are being held
  • Sosig AA12 cyclic rate reduced
  • [Meat Fortress] Buffed the SyringeGun damage a bit
  • [Meat Fortress] Medigun Heals, yield light damage resist, and prevents suppression
  • 12 Gauge Freedomfetti is now also a half-power, slightly inaccurate slug (as well as being a high power shell)
  • 12 Gauge Flare now has 10% chance to ignite Sosig Targets up close, and functions like an actual flare in night scenes. It is also _significantly_ more performance efficient.
  • 12 Gauge Cannonball Shell now causes flashbang style effect with detonation, and is no longer deafeningly loud up close


Fixes:
  • Fixed issue where attaching a suppressor could cause it to vibrate on and off the mount rapidly
  • Fixed All Scope reticle positions and dynamic zero-on-attach system (all scopes zero’d to 100m)
  • Fixed Reticle on PSO-1 Scope
  • Fixed incorrect tracer color for .45ACP +P API
  • Fixed PP-19 Bizon Magazine Ammo description field
  • Fixed errant stock position for Spectre M4
  • Fixed Missing attachment attach/detach sound
  • Fixed a whole bunch of things relating to multiple foregrips
  • M16 Muzzle Mount Fixed
  • AR10 Muzzle Mount Fixed
  • Fixed Mac11 stock sounds not being present
  • Fixed M3 Greasegun stock sounds not being present
  • Fixed Agram2000 Muzzle attachment mount
  • Speedloaders can no longer forceibly reload a revolver while its cylinder is shut
  • Fixed Quickbelt state not being cleared for an attachment when it is attached to something
  • Fixed Broken M79 Firing Sound
  • [Meat Fortress] Speedloader Now Spawns Correctly in Take & Hold with Revolver
  • SVT-40 Scope fixed
  • Fixed like a bajillion issues with attachments (that were all inter-related)
  • Fixed Foregrip pose offsetting to aid with close dual grabs (like p90)
  • Fixed attachment rails on Drill
  • Fixed attachable melee weapons not being ‘deregistered’ by the firearm when detached
  • Break-action guns should no longer spam-generate Haptic buzz events moving them around
  • Fixed Bayonet Mount on M4 Lefthook
  • Fixed Webley Revolver initial trigger orientation
  • Tweaked Sosig Grenade Pin Ejection
  • Fixed Shuriken and Pencil Melee Parameters
  • Fixed SturmGrenade dissappearing when manually removed from launcher
  • Fixed Bodyguard38 trigger
  • Fixed H51k fore underside
  • Fixed Pencil Penetration Depth
  • Recycling in Take & Hold no longer incorrectly adds points


Removed:
  • Removed D80 Knife

Update 76 Alpha 5 is Now Live! (On the Alpha Branch Only)

[previewyoutube][/previewyoutube]

Howdy Folks!

Hope you’re all doing well. I knoooooooow I said last week that we’d be done with Alphas, but it turns out that a couple changes I made that I thought were universal improvements, were not, due to well… math (and varying controller posture between platforms). So I ended up having to revert some changes to how poses are calculated when two-handing things, and I’ll return to the attempt to eliminate the armswinger-spinning-gun issue later.

As for the lever action change, I dearly HOPE, that this new control approach is to folk’s tastes, because I must admit… I’ve been a bit at my wits end trying to find a solution that pleases everyone on them. Lever actions, more than any other type of platform in RL, really rely on pressing against a ‘real’ shoulder for common operation, and so simulating the gesture of their use, with free-floating hands, has been quite the challenge. I am fairly confident on this new approach though, as it’s flatly just made them far more fun to run, especially when firing rapidly.

And lastly, the Medigun, oooooooooooooh the Medigun. Yet another one of those ‘dang that was harder than I expected’ Meat Fortress surprises. Model was great to work with, but as I mentioned in the devlog, the number of things that had to be created and stitched together logic-wise to make it happen was… significant. I can’t wait to see what hijinks you folks get up testing it out this week. I’m positive y’all will surprise me.

Anywho, barring any other surprises, we should FINALLY be ready for the full release of Update 76 next week. *crosses fingers*

Have a wonderful weekend!
Peace,
Anton

REMEMBER, to switch to the Alpha Branch:
- Right Click H3VR in Steam and go to 'Properties'
- Click on the 'Betas' tab
- Click the dropdown and select 'Alpha1'

- Hope you all have a wonderful weekend!

Cheers,
Anton

Changelog - Update 76 - Alpha 5

Additions:
  • Added New Meat Fortress Weapon: Medigun!
  • Added New Attachment: Axis Tilt DoubleSided
  • Added suppressor mounts to Sako 85 / Sako 85 Obrez
  • Added Trash Can to Meat Fortress Scene


Changes:
  • Major change in Lever Action Controls. This is provisionally the final change.
  • Fixed Dual Stage Trigger thresholds on P90 and Aug. There is now more ‘distance’ between semi auto and full auto engagement.
  • Reload Scene, Return To Main Menu and Quit Application now have confirmation buttons in the Wrist Menu
  • Sosig tick-down-to-clear clock doesn’t execute when they are being held
  • Sosig AA12 cyclic rate reduced
  • [Meat Fortress] Buffed the SyringeGun damage a bit


Fixes:
  • Fixed Janked up Virtual Stock/Two handed aiming
  • Fixed SturmGrenade dissappearing when manually removed from launcher
  • Fixed Meat Fortress Shotgun fore
  • Fixed Damage on Throwing Star and Pencil
  • Obrez Lee Enfield is now properly placed in Bolt Action pistols in Item Spawner
  • RGM40 now correctly appears in the Item Spawner

Update 76 Alpha 4 is Now Live! (On the Alpha Branch Only)



Howdy Folks!

https://www.youtube.com/watch?v=R25CfI50Q0c

Hope you’re all having a wonderful start to the weekend. I know a lot of folks are starting school now, off to PAX, or both. Anywho we’ve got what should hopefully be the last Alpha of Update 76 this week. It was mostly ‘invisible’ or back-end system changes, but I couldn’t help myself in terms of squeezing in some more new toys as well.

Please note that while the Update 76 items are now in the Item Spawner, they have NOT been fully integrated into Take & Hold yet. Meaning that while many will spawn in Ricky Random, things like the ammo spawner detecting the type of ammo in underbarrel attachments and such is not in, and there aren’t purchaseable categories for either them, or muzzle brakes yet. That should all be taken care of for next week though :-)

Have a wonderful weekend!
Peace,
Anton

REMEMBER, to switch to the Alpha Branch:
- Right Click H3VR in Steam and go to 'Properties'
- Click on the 'Betas' tab
- Click the dropdown and select 'Alpha1'

- Hope you all have a wonderful weekend!

Cheers,
Anton

Changelog - Update 76 - Alpha 4 (Release Candidate)

Additions:
  • Added New Firearm: Makarov Pistol (9x18mm Makarov)
  • Added New Attachable Firearms: The House Key & The Car Key (underbarrel 12 gauge, single shot)
  • Added Stock Attachment Point to SPAS-12 Tactical
  • Added Front Sight To M1918 BAR Shorty
  • Added Flip-up and height-adjustable Rear Sights to M1918 BAR & Shorty
  • Added WiggleJoint Sling Rings to Model 8 and Gepard


Changes:
  • Asynchronous Loading system further modified from last week’s Alpha. The Item Spawner and Take & Hold should now asynchronously load assets across multiple frames instead of causing a single-frame stall waiting for that asset load to occur. You may drop into reprojection during this async load based on your CPU, but the game should now continue updating while this load happens.
  • Major restructuring of new handling sounds (grab, release into slot) more appropriate in terms of intensity and context.


Fixes:
  • Fixed attachment rails on Drill
  • Fixed attachable melee weapons not being ‘deregistered’ by the firearm when detached
  • Break-action guns should no longer spam-generate Haptic buzz events moving them around
  • Fixed Bayonet Mount on M4 Lefthook
  • Fixed Webley Revolver initial trigger orientation
  • Tweaked Sosig Grenade Pin Ejection
  • Fixed Shuriken and Pencil Melee Parameters

Update 76 Alpha3 is Now Live! (On the Alpha Branch)



Howdy folks!

https://www.youtube.com/watch?v=ui59PEXO-5M

Another week, another Update 76 Alpha. This one (aside from its toys) is really focussed on trying a new resource loading approach. The goals here are to:
  • Speed initial loads for HDD users
  • Make mid-game asset loads a bit smoother
  • Break the resources apart a bit more for smaller downloads with some future updates
  • Just a much-needed organization pass


As mentioned in the devlog, PLEASE, if you are using the Alpha, if you could try this out, then make a post in the Bug Reports section with [Alpha 3 Load Performance] in the subject line with the following info:
  • HMD, CPU, RAM, Windows Virtual Memory/Pagefile Size setting, EXACTLY what type of drive the game is running from, and if it is also your OS drive
  • How does Take & Hold feel? Is it different than before?
  • How does Return of the Rotwieners feel? Is it any different than before?
  • How does Spawning from the Item Spawner feel? Is it any different than before?


Thanks so much!!!

ALSO, here’s some links to other stuff talked about in the Devlog:

Meat The Pyro by General Moron & Stickmations: https://www.youtube.com/watch?v=ieb7N0UgBoU

Valve Index Palm Supports: https://www.etsy.com/listing/720529805/valve-index-knuckles-2x-set-palm-support

Have a wonderful weekend!
Peace,
Anton

REMEMBER, to switch to the Alpha Branch:
- Right Click H3VR in Steam and go to 'Properties'
- Click on the 'Betas' tab
- Click the dropdown and select 'Alpha1'

- Hope you all have a wonderful weekend!

Cheers,
Anton

Changelog - Update 76 - Alpha 3

Additions:
  • Added New Firearm: AK74N (5.45 x 39mm)
  • Added New Firearm: RGM40 (40mm Caseless Grenade)
  • Added New Attachable Firearm: GP-25 (40mm Caseless Grenade) (Compatible with AKM, AKM Modern, AK74N, AK101, Kalishniluger)
  • Added New Attachable Firearm: GP-25 Picatinny (40mm Caseless Grenade) (Compatible with all Picatinny rails)
  • Added New Ammunition Type: 40mm Caseless Grenades (HE Fragmenting, HE Fragmenting ‘Jump’, Smoke, Sound&Flash, Training)


Changes:
  • [TENTATIVE CHANGE]: The main ‘guns’ bundle is no longer pre-loaded. It has been broken apart to aid on-demand loading, and instead only pre-loads a much smaller bundle that mostly contains ammo and some other base assets
  • Only one attachable melee weapon (bayonet) can be mounted to a weapon at once (due to how data is fused to enable this feature)
  • Added GP-25 Attachment mount to AKM, AKM Modern, AK101, Kalishniluger
  • Added AK Bayonet Mount to Kalishniluger


Fixes:
  • Fixed Gimbal-Lock spinning caused by holding a firearm two handed, but sideways (common when Arm-swinging)
  • Fixed Broken M79 Firing Sound
  • [Meat Fortress] Speedloader Now Spawns Correctly in Take & Hold with Revolver
  • SVT-40 Scope fixed
  • Fixed like a bajillion issues with attachments (that were all inter-related)
  • Fixed Foregrip pose offsetting to aid with close dual grabs (like p90)


Notes:
  • Vault is currently disabled to prevent Vault file corruption due to unfinished Item Database changes
  • Thown objects (shuriken/pencil) are still broken, as are Meat Fortress Syringes
  • Pickup/drops sounds are still firing in places they shouldn’t. This is still being worked on