Update 77 Alpha 1 is Now Live! (On the Alpha Branch Only)
Howdy Folks!
[previewyoutube][/previewyoutube]
Have finally got a playable alpha for you folks of the new Melee and Craftable Explosives systems! Just a few notes and reminders about the content in this build:
Peace,
Anton
REMEMBER, to switch to the Alpha Branch:
- Right Click H3VR in Steam and go to 'Properties'
- Click on the 'Betas' tab
- Click the dropdown and select 'Alpha1'
- Hope you all have a wonderful weekend!
Cheers,
Anton
Full Changelog - Update 77 - Alpha 1
Additions:
Changes:
[previewyoutube][/previewyoutube]
Have finally got a playable alpha for you folks of the new Melee and Craftable Explosives systems! Just a few notes and reminders about the content in this build:
- Rotwieners and the Cappocolosseum are disabled in this build.
- The Sosig Tool in the Proving Ground is a _dev tool_ which means it may error/stop working, requiring a scene reload
- Not all Banger payload effects are in yet.
- Not all Melee/Sosig Melee has been fully balanced yet
- PLEASE only post bug reports in the bug reports section of the Steam Community Forum for the game
Peace,
Anton
REMEMBER, to switch to the Alpha Branch:
- Right Click H3VR in Steam and go to 'Properties'
- Click on the 'Betas' tab
- Click the dropdown and select 'Alpha1'
- Hope you all have a wonderful weekend!
Cheers,
Anton
Full Changelog - Update 77 - Alpha 1
Additions:
- Added New Sosig Melee Behaviors: New movement positions, recovery/evasion behaviors, wind-up attacks
- Added New Firearm: BFR Revolver (45-70 govt.)
- Added 16 New Sosig Firearms: 1887, CArmyRevolver, CNavyRevolver, Derringer, DoubleBarrelShotty, GatlingGun, LeverAction, Trapdoor, BAR, C1903, Garand, M1Carbine, M1911, M1917, Tommygun, W1897
Changes:
- Replaced Gun model for TT33 and its Magazines
- Major Rebalance of Melee weapon damage across the board
- Major Rebalance of Sosig Melee Weapon Damage
- Major Rebalance of Sosig Stagger, Stun, Confusion Thresholds
- Changed how Sosig Hit Decals are places and scaled, resulting in more reliable placement, and more context-dependant scale.
- Changed how stabbing and lodging function (mostly minor tuning)