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GraveRun News

New version! More beautiful and interesting! 😃

Changes:

  • Improved enemy AI. Now they can trap the player by going around a flank. But if the enemy is hit while doing so, they will go straight forward on the player.
  • Reworked camera movement. Now it follows the player, not the crosshair. It will help to keep an eye on the player and not get lost on the battlefield. Also camera can now go through map borders to reduce the number of fights in the corner of the screen.
  • Reworked the system of graphics settings. Now it can be set up directly through the Options.opt file.
  • Disabled enemy light up function when they are too close to the player. With a new camera such bright lighting is not necessary.
Graphics:

  • Increased that visibility of bullet traces, laser sights, and a laser line between player and a crosshair.
  • Added light flashes when shooting, also for explosions and burning effects.
  • Updated visual effect when hitting an enemy.
  • Added HUD elements for timed bonuses.
For modders:

  • Now you can set parameters for bonuses with “Damage”, “FireRate”, and “ReloadSpeed” commands.
  • New enemy parameter "FlankingChance" - sets the percentage of a chance of performing a flanking maneuver by the enemy.
  • New weapon parameter "LightOnShot" - allows the weapon to light the ground with a flash after shooting.
About modders:


Trying out a new sections in the News, it will be about modders’ works. I’ll talk about mods they are working on. After all, mods are an important and integral part of the project.If you are working on some mod - message in Steam community, I will help with realization and will show it in the News 😉

Vanguard
Author of mods with weapons from Overwatch.Also is planning to add new weapons::


  • Book of summoning Death

  • Proximity mine

  • SMG P90

  • And a melee weapon - a broken bottle 😄


Wine BSM
Author of Survival in city mod, which adds a blood bath with friendly fier.He’s working on a new map, where you and a couple of NPC should defend yourself against zombies, squeezed between two houses: 

Also he’s planning to add more weapons, upgrades and enemies on this map.

New version, big changes!


It was decided to abandon the development of a multi-level singleplayer to improve existing mechanics, for convenience in general, and for the greater fun from playing.

Changes in shooting and weapons

  • Now you can use both hands to shoot any weapons just by holding both shooting buttons.
  • All weapons are now automatic. You don’t have to click all the time and traumatize your mouse or a gamepad.
  • Reworked bullet spray system. Overheating doesn’t affect accuracy anymore.
  • The crosshair now shows how big is spraying pattern while holding the shooting button.
  • Reworked recoil system. If the player is standing still, then recoil is two times weaker.
  • When picking up a new weapon, your previous one won’t drop anymore.
  • Removed hit multiplier zones from enemies. Instead, a new critical hit system is added.
  • Appropriate rebalance was made for weapons and perks.
Changes in vehicles

  • New vehicle - an invulnerable timed jeep. You can get it as a bonus after killing big zombies and bears.
  • Getting into vehicles is now instant. All you need is to get close enough to jump inside automatically.
  • Changes in vehicle and ramming physics. Hitting the crowd now feels a lot more pleasurable.
  • The medkit will heal the player inside the vehicle, if that vehicle is already  at full health.
Changes in controls

  • Improved XBox 360 gamepad support.
  • Removed buttons for slowmo, turning around, and leaving a vehicle.
  • Gamepad buttons are now duplicated. D-Pad and a left stick are working in the same way, also “Back” and “Start” buttons now open pause menu.
  • Removed “Keyboard only” movement controls. I’m sure, no one ever used it.
  • Sadly, we had to remove keybind settings menu.
Other changes and new stuff

  • “Zombie PacMan” and “Civil disorder” maps were changed. Mostly by adding more enemies.
  • Changed player collision physics. Now you won’t jump off the enemies, instead, you will go right through them, pushing enemies away.
  • Added appearance of the “W@ Games” logo when launching the game.
  • Changed the effect of changing windows in menu.
  • Volume window won’t appear after game start anymore.
  • Removed scenario-based singleplayer.
  • Removed all maps where you had to protect the right side of the screen. Now enemies on all levels will try to kill you and NPCs.
Fixes

  • Fixed enemies and other objects getting stuck behind map boards.
  • Added ability to change the graphics driver. It will fix the bug that can break textures.
  • Fixed a bug that allowed bears to heal from vehicle collision damage.
  • Fixed shell cases flying two times higher than intended.
  • Fixed upgrade points not being refunded when weapons were added by a cheat-menu.
For modders

  • Added new parameter for vehicles "ShowHP" - it allows to show or hide the health bar of a vehicle.
  • Added two new parameters for weapons: “CritChance” and “CritMultiplier”.
  • Fixed reading of the last line in scenario files, Enemies.opt, and Vehicles.opt.
  • Added new parameters for weapons: SprayNow, SprayMax, SprayPerShot, SprayCooldown. More info will be added in the manuals.
  • Removed “Rules” map parameter. Now it’s always a survival.
  • Added new weapon parameter "Recoil" - how strong is recoil after the shot.
  • Temporarily removed the ability of adding hotkey buttons in texts.


I can say that this is an intermediate update. There will be further serious updates, changes, then polishing and, at last, an addition of online multiplayer.

Update, Sale and Cards!


We participate in Steam Summer Sale!

50% discount!

We will be very grateful if you add your review on Steam. This will significantly help the project in development.

Also, there will be our own items soon! Collection cards, backgrounds, badges, and emojis.

Meanwhile in the game:

  • Default weapon will not be dropped upon picking up a weapon crate. You don’t have to give your knife to others.
  • Added scrolling to the leaderboard. Now you can find your friend there.
  • Fixed scenario getting stuck at the beginning of 3rd level. There was a chance for NPC to not get to the objective site.
  • Now you can choose levels with a mouse cursor at the scenario menu. Replaying your favorite levels with friends become easier.
  • There will be a notification at the start of a level, if saving your record is not possible for some reason. It was very frustrating to realise that you can’t save your record after long sweaty gameplay.
  • Fixed acceptance of incorrect values for player.FaceTo. Now turning around won’t bug if the value is set to 0.