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GraveRun News

New version 20190510!



I made few other games and now I’m coming back with new powers to my best creation - Graverun. On the agenda - to make multiplayer through Internet!

New stuff:

  • Added bonus for bullettime. Bullettime is now working in a different way - it slows down the world, but not the player.
  • Added tutorial help tips about dashing and changing weapon slots.
  • Added visualization for enemy aiming. Now you can clearly see where someone is aiming. Also you can see when the shot is going to happen.
  • Added new “RndBonus” loot category, it can choose randomly to drop a jeep or to enable the bullettime. All mobs that had a chance to drop a jeep bonus now have this loot category. Drop chance is 5%.


Changes:

  • Changed shooting sound for M60. Now it’s less loud and normalized.
  • Destroyed vehicle frames now despawn in 30 seconds.
  • Dash move now has its own button.
  • Now you don’t have to release weapon triggers to dash. They release themselves when you dash and activate again automatically.
  • Removed score bonuses and penalties.


For modders:

  • Now you can load sound files even if they don’t have extensions in their names.


Fixes:

  • Updated audio playback function. Now nothing bad will happen if there’s no sound at all.
  • Fixed the crash error when Forester boss has no one to shoot at.


New debug features:

  • Now you can set a specific audio driver. Use special launch option: "AudioDriver:DriverName".
  • Added  "DisableSoundLoading" argument to disable sound loading.
  • Added "LogSoundsLoading" for detailed sound loading logs.
  • Added "LogWeaponsLoading" for detailed weapon loading logs.

New version! 20181213



Hello friends! Here’s a new version! 20181213

Сongratulations on the upcoming holidays!
As always, for the time of New Year fever players have put holiday hats on. Apart from headbands, they should have something else to stain in blood, aren’t they? 😅

Write in the comments, what does GraveRun is lacking in your opinion?

New stuff:

  • New system to highlight regular enemies and bosses. Now the arrow should point at the boss, if it’s behind the screen. If there’s no enemies on the screen - then the arrow will point in the direction to the closest one.
  • Added red text when the boss appears. Displayed with a “Boss” scenario line. This line was added to the all levels.
  • Now, if the game is started with inappropriate graphics mode, it will attempt to find and use the suitable graphics mode.


Changes:

  • Catapult zombie’s health bar is now visible in survival mode.
  • Enemies on “Village defense” level won’t get instantly killed after mini boss’ death.
  • Increased the amount of info displayed in the log file when starting the game. It should help players who can’t start the game.
  • Reworked New Year level.


Fixes:

  • Forester boss health bar is now always visible.
  • Fixed shield zombie spawn coordinates in survival mode.
  • Fixed TestGun.
  • Removed not working "LevelUp" lines in the Village Defense level.
  • Fixed Buttstock upgrade descriptions for MP5 and Uzi


For modders:

  • Now excess spaces won’t ruin code lines. "Right , 575" will work the same as "Right, 575".

New version! 20181018



Changes and new stuff:

  • Leveling up screen effect received a more visible animation, slowmo effect and automatically opens upgrade menu.
  • Updated piercing system. Now you can make projectile pierce targets. Such mechanics was given to rocket launcher, RG-6 and M79.
  • Increased slow motion effect limit. For example, when taking damage.
  • HUD and other menu now become semitrasparent only if the player is under them. A random barrel at the corner of the screen won’t prevent you from checking your weapon status.
  • Added pick up and swap animations for weapons.
  • Added a slight delay between weapon slot swapping. You won’t swap the weapon back and forth with a fast mouse wheel scrolling.
  • Hotkeys on menu buttons are shown as icon pictures now.
  • MeleeResist now stacks with resist values from both of your weapons.
  • Reworked Village Defense level, now with more boss fights scenes.
  • Rocket launcher now turns faster and its rockets will now accelerate in air.
  • Player movement won’t affect projectile motion vector of rocket launcher, RG-6 and M79 anymore.
  • Changed “Long barrel” upgrade for M79. Now it increases accuracy, projectile speed and makes projectile trajectory more straight.




Fixes:

  • Fixed mobs getting heavy lags if spawned on impassable zone.
  • Now at the level start and after picking up a weapon, it will be turned to the right direction instead of right side by default.
  • Fixed parameter ShootAngle not working at all.
  • Now heavy FPS drops won’t let you to go through obstacles.
  • Fixed scenario lines for starting weapons, for example “Weapon 1 = value”.




For modders:

  • Added new weapon parameters "BulletOnPiercing", "PiercingRange", "PiercingTargets".
  • "Piercing" command got two new value options: 4 and 5.
  • Explosion damage can now be set separately from the main projectile damage. New weapon parameter "ExplosionDamage".
  • New weapon parameter "BulletOnHPout" - what happens after bullet losing all it’s HP. It can use same values like "BulletOnColl" can.
  • Now you can change the sprite of a weapon model in player’s hands with “SetImage” command.
  • Log can now display errors of failing to load a small (Weapon.png) or a big (Weapon_Image.png) files. If the weapon doesn’t use some of these, you should set the value to “Null” so it doesn’t see the error there.
  • New weapon parameter “MovementAffectsBullets” - allows to disable the impact of player movement on a motion vector of weapon projectiles. In short: allows to shoot straight while running.

New version! 20180920 🔧🍻



Changes

  • Many changes were made to weapons and their upgrades. For example, “Featherweight” can now be unlocked by using a single “Light alloys” upgrade. Previously it would require to upgrade “Fast reload” too, which was confusing for some players.
  • Added error logging system. Now all errors and typos in scenarios will be displayed in Log.txt file.
  • Reworked the graphical component of the “Survival” level.
  • Reworked “Village defense” level. But it’s not the final version yet. It will be even cooler!  😃
  • Removed demo level.
  • Random of enemy spawning system using a spawner is now more humane. Now uses the spawning queue list like in Tetris.
  • FG now does not become transparent, when someone is behind it. You won’t see ugly semitransparent rectangles anymore.
Fixes

  • Fixed camera getting stuck when loading a new level, if the previous level used fixed camera.
  • Fixed a bug when cursor was sliding away somewhere. Now the game won’t control itself. Only you do that.
  • Fixed game crash when the vehicle tried to fit more people inside than it can.
  • Fixed game freeze when NPC was spawned in impassable map zone.
For modders

  • Now invulnerability mode can be toggled through the scenario command - new “GodMode” player command added.
  • Spawner can now use mob line multiplier, for example "Spawn = LittleZombie x2". Previously you had to write “LittleZombie” like two times to double its spawn chance.
  • Now spawners can use "Left", "Right", "Top", "Bottom" values, same like for the separate mob spawning line.
  • Removed old Barrel spawning script lines.
  • Script-object (e.g. spawner) received a “Barrel Spawner” mode - for adding barrels on the level.
  • Added barrel spawn function "Barrel, Add, x, y".
  • Added new [Name] tag for text bubbles - displays player name.

New version! 20180906

Changes

  • Added automatically appearing control tips if the player is not using some key. There’s only movement, shooting and aiming tips for now.
  • Now there’s a timer bar under bonus, showing when till this bonus disappear.
  • When picking up a new weapon, a weapon from your secondary slot will be swapped.
  • Reworked player join menu. Finally it became more convenient and understandable.
  • Weapon in the player's hands will redden from overheating 🔥
  • Secondary weapon in the HUD will not be shadowed anymore.
  • Removed menu hotkeys. They were overloading already an overloaded interface.
  • Name of the player’s team will be written under the button which sets the name. Quite convenient 😄
Balance

  • Reduced drop chance of common bonuses from 5% to 2.5%.
  • Increased disappear timer for bonuses from 15 to 20 seconds.
  • A bear now bites with the same force like any other zombie. Now he can’t eat the player in 4 bites but in 10.
  • SKS won’t overheat anymore.
  • Uzi received a reduced recoil, also it will overheat only after shooting few mags in a row.
  • Gatling can now shoot for longer without overheating.
Fixes

  • Fixed a bug with infinite jeep timer.
  • Fixed helicopter spawn.
  • Fixed a bug with negative values of reloading and HP bars.
  • Fixed a shot when player leaves pause menu.
  • Fixed a crash when launching the game with an irregular window size.
  • Fixed "SpinLoopEmpty" command for weapons.
  • Fixed barrel spin loop sound getting stuck when changing weapons.
  • Fixed line thickness (traces, aim line) for custom screen resolutions.
  • Reduced the delay after leaving pause menu.
  • Fixed re-entering pause menu when leaving it with a hotkey.-
For modders

  • Scenario lines will be read without a delay.
  • The ability of using hotkey icons in text bubbles was brought back and improved.
  • Drop chance can now be set with a floating-point.