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Starbase - Progress Notes Week 9 (2020)


[h2]Progress Notes Week 9[/h2]
[h3](February 24th - 28th)[/h3]
Hello everyone! Here are the progress notes of week 9:

[h3]Design[/h3] Features
  • Hauling Hall instances fixed: they now support group instancing
  • Ship ownership menu for companies reworked: filters improved and new lists made
  • Economy configs worked on for virtual manufacturing: calculations for different kinds of resource crafting data
  • UI design worked on for Station storage
  • Component configuration and testing for utility connection devices
Stations
  • SafeZoneDespawnAreaEntities' dimensions have been updated
  • Spaceship Factory is now called Spaceship Design Workshop
  • Grid slots now have their locale names added into the Mega Station Designer
  • 'Work Hub' grid slot now has its base structure done, level art and LODs pending
  • Hall base has been made for the upcoming "ship demolition" job
  • Trading hall modules have been removed from Station Designer, leaving only empty halls and hallways for purchase
  • Priority snap issues caused by the previous station asset rotation update have been fixed
  • Elevators have been removed from stations
Spaceships
  • Gofer variant worked on for a mining upgrade
  • Spaceship sell values adjusted
[h3]Code[/h3] Gameplay
  • Tractor beam snapping issues and cable tool fixes made
  • Inventory server issue fixes made
  • An issue where grabbing was not working in third person if no tool was equipped has been fixed
  • Grabbing doesn't allow dropping objects on top of players anymore
  • Disconnection has been added to beam effect when too far away or when player takes off the mining backpack. Offset and scale added too for putting the beam in the right direction
User Interface
  • Item dragging now works with the Station Storage
Audio
  • Multi-position audio system refactored for distance and priority tracking
Spaceship Designer
  • Entity warping issues in Spaceship Designer have been fixed
  • Developer saving features have been fixed
  • Rare multi-user undo system issue that caused Spaceship Designer to freeze indefinitely has been fixed
  • UI layout loading being registered as an undoable action has been fixed
  • Interior creator access has been removed from the station creator
  • Cable placing getting stuck mid-air if object is removed/moved after first placement has been fixed
  • Asteroids can no longer be spawned if a player is standing within the spawn area
  • Despawn button has been added to Spaceship Designer terminals
  • Station creation selection choosing all pieces from behind of what's being pointed at has been fixed
  • Spaceship Designer cable/pipe tool now uses the same visualization as in-game one
  • Multiple ships should no longer be able to be bought in a single Spaceship Designer Terminal session
Planets
  • Static collisions added to moon terrain objects
[h3]Art[/h3] Stations
  • Mega Station level art has been updated
  • Issue with decal bleeding fixed on the floor, elevator and pillar skyscraper pieces
  • Lighting tweaks and optimizations to stations underway
  • Spaceship Design Workshop's farlods have been updated
  • Models have been updated with voxel collision fixes and LOD updates
Moons and Asteroids
  • Large rocks, large cluster and large flat updated
  • Rock collisions have been implemented and tested
  • Asteroid fog belt tests underway
  • New variations of large asteroid rocks and rock formations have been created
  • Asteroid cluster concept work is in the making
Other
  • New animated signs have been created
  • A new window version of basic plates has been made
  • Cargo crates: Roughness maps fixed to match better between the crate assets
  • Resource Port Hose Nozzle: Design, high poly, low poly, UV's and bakes finished
  • UI: Inventory icon for the saw has been created
  • New rig and basic 1st person animations made for Saw Tool
  • Jump animations are being worked on
  • Aim animations have been fixed


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 8 (2020)


[h2]Progress Notes Week 8[/h2]
[h3](February 17th - 21st)[/h3]
Hello everyone! Here are the progress notes of week 8:

[h3]Design[/h3] Features
  • Inventory testing, trying to reproduce issues regarding the drag and drop feature
  • Thruster exhaust damage areas configured and tested
  • Maneuver thrusters exhaust damage configured to ignore players
  • Electricity usage calculations worked on for refining raw ores
  • Economy configurations and insurance/terminals fixed in a mega station
  • Detailed designs worked on for updated equipment UI elements and interactions
  • Inventory icons added for objects: all objects in the shops now have icons
  • Design for company ownership functions (ships and bank accounts) worked on
Spaceships
  • A fix regarding turrets starting to move by themselves after being detached tested and verified
  • More bolts added to Wing to fix an issue where the ship loses Ship warp class and gets a loose plating after opening hatch
[h3]Code[/h3] Gameplay
  • An issue where tractor beam model wasn't showing until it grabbed something has been fixed
  • Tractor beam doesn't target objects carried by the player anymore
  • The planet kill zone re-killing players who use insurance after dying in the zone has been fixed
  • Net pose extrapolation reliability has been improved in cases where the host's framerate varies greatly
  • Various fixes made related to cargo held by Cargo Beams
  • Autobolter support added for existing attachment plates
  • An issue fixed where ammo stacks appeared only after second component was collected
  • Snapping works now with Cable and Pipe tools in a moving ship
User Interface
  • Promote and demote toggle functionality to Company Ranks is in the making
  • Everyone can now invite people to groups and not only the group leaders
  • An issue where social tab remove button was not removing group members fixed
  • Company news are now sorted so that the most recent is on top
Audio
  • Added button press/release audio support that works as intended with different interactions
Starbase Spaceship Creator
  • Localization support for the remaining mission and directory names has been added
  • A bug that allowed certain parts to be placed in overlapping positions has been fixed
  • Autobolter tool crashing when applied to certain maps has been fixed
  • Issues with ship spawning locations and rotations with SSC terminal have been fixed
[h3]Art[/h3] Stations
  • New lights have been placed and lighting updated
  • Storage floor LOD has been finished
  • Station farlods and hall modules have been updated
  • Farlods have been added for all shop modules
  • Market station interior ads for the shops in the making
  • Window LODs have been updated
  • Advertisement assets: Assets for Ares Weapons ad underway
Moons and Asteroids
  • LOD generation distance setting tests for small and medium asteroid rocks underway
  • Some tweaks have been made to rock placements
  • Moon rocks have been optimized and XL rocks for alpha moons are in the making
Other
  • New weapon/tool lockers for spaceships in the making, older models have been updated
  • Resource Port: Asset finished, high poly, low poly and materials done.
  • Inventory icons have been made for loose cable and loose pipe items.
  • Modular Ore Cargo Crate: Asset finished, concept and preliminary model are done as well as high poly, low poly and materials
  • Armorsets: Pathfinder set textures and paintjobs have been polished
  • Tests on how to improve the feel of flying animations have been made


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and Frozenbyte's blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 7 (2020)


[h2]Progress Notes Week 7[/h2]
[h3](February 10th - 14th)[/h3]
Hello everyone! Here are the progress notes of week 7:

[h3]Design[/h3] Features
  • Shop search bars should be deactivated if the player looks outside of the screen
  • Small changes to tooltips, moving text and testing possible layout changes
  • Material armor value updates: Now medium-high caliber infantry weapons cause damage to objects faster
  • Shotgun projectile mass increased to make it little more effective against light armors
  • Economy configurations for the Empire Outpost station
  • General design worked on for significant updates to equipment and storage UIs
  • Small adjustments made to the Utility Panel technical design to simplify components required
Starbase Spaceship Creator
  • Issue where Autobolt "Apply to selection" mode leaves some plates unbolted fixed
[h3]Code[/h3] Gameplay
  • Support added for showing locations in the universe in the main menu
  • Ship thruster exhausts damage and push components & players have been added
  • Bounds & selection related issues in autobolting have been fixed
  • Bolting of a moving target has been fixed
  • Support added for ammo stacking
  • New bolt indicators have been added to the Bolt Tool
User Interface
  • Player invitations are now case sensitive
  • The maximum amount of Company ranks is now 50
Audio
  • A check added for player shooting inside a ship (to filter out incorrect battle detection)
  • A bug where battle music was triggered inside safe zones has been fixed
  • Interactable buttons' audio issues have been fixed
Starbase Spaceship Creator
  • Station tech refactoring changes have been merged into the main codebase. Most systems now support player stations
  • Multiplayer issues in mining job have been fixed
  • Custom ships now automatically spawn to the world after buying them instead of being put in the inventory
[h3]Art[/h3] Stations
  • Holograms in multiple areas has been finished
  • Skyscraper walls have been finished
  • Decoration for skyscraper elevator chutes, pillars and floors have been finished
  • Assembly Job/Spaceship Factory/Spaceship Shop/Asteroid Collection ads have been created
  • Mining Job ad has been updated
  • Rotation support has been added to signs and signs no longer cast shadow
  • VIS office floor LOD updated
Moons and Asteroids
  • Moon rock material has been updated
  • Material for rough asteroid rocks made and tested on different sizes of rocks
  • Large and medium size rock topology fixes have been made
  • Texture scales for solid planet asteroids have been updated
  • The most of the asteroid surface object settings have been added and tweaked
Other
  • Several transition animations have been made for entering/exiting "weapon lowered" and universal tool stances
  • New emotes have been added, animations' hand lengths modified
  • Animations for landing during movement have been polished
  • The skybox has been updated and made slightly less brighter
  • Cargo crate textures and tintmasks have been updated
  • UI: Item storage filter icons: 6 categories with 4 states. Used to filter out and hide items when browsing item storages
  • UI: An additional icon to the category filter set to represent misc and semi-built asset combinations in inventory has been added
  • Resource Port asset: concept and preliminary model are done



[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and Frozenbyte's blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - New Features Trailer Blooper Reel



Frozenbyte has released a new Starbase video!

Since the Starbase - New Features Trailer was fully filmed in-game, it sometimes took plenty of takes to get a successful shot. This video is a collection of all the best bloopers from the trailer.

https://youtu.be/FM42eP5dFmU

Find out what kind of mistakes we made while filming the trailer by watching Starbase - Trailer Blooper Reel video from the link above!

Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 6


[h2]Progress Notes Week 6[/h2]
[h3](February 3rd - 7th)[/h3]
Hello everyone! Here are the progress notes of week 6:

[h3]Design[/h3] Features
  • Old tooltips remade with a bigger font, to improve readability
  • Ship weapons tested against basic materials / ships to get better feel of current material/weapon balance
  • Company functionality design worked on: co-ownership, disband / owner leaving and general Company controls
  • Inventory buy limits tested and confirmed, currently settled on 5000
  • Asteroid spawner rotation offset configurations tweaked to improve the Mining Job experience
  • Configurations updated:
  • Oninum Armor value adjusted from 5000 to 3500
  • Autocannon projectile mass increased from 10 to 11
  • Laser Cannon projectile mass reduced from 6 to 5
  • Damage adjustments tested against Onimum, new values feel better
  • New bolt profiles made for mounted weapon body 2
Stations
  • VIS grid slot: support beams added, collisions fixed, walkways, landing platforms, hallways and take-off docks updated
  • Skyscrapers worked on: corridor apartment entrance and roof modules updated and new room modules created
Spaceships
  • Vasama and Twin Vasama re-balanced, some plating had to be removed / relocated
[h3]Code[/h3] Gameplay
  • Support added for kill zones that instantly kill players and destroy objects
  • An assert fixed with the building tool autofill feature
  • A bug where virtual bridges disappear from components with multiple virtual bridges has been fixed
  • Custom ships created via SSC are now bought for the intended price instead of obtaining them for free
User Interface
  • Inventory tabs have been added to Material Sell menu
  • Bank tab code has been refactored
  • Filter buttons have been added to sort players and ships
  • An issue related to too long company names fixed by making the company name be maximum of 24 characters long
Audio
  • First simple approximation of projectile-to-ship context detection for battle music has been implemented
  • Distance filtering has been added to hostility events, so that fighting far away doesn't start battle music
  • Player distance-to-ship parameter has been added for player-ship association in battle context
Planets
  • Ship collisions with planets have been implemented
  • A bug where planets would disappear after visiting SSC was fixed
  • Planet memory usage has been optimized
[h3]Art[/h3] Stations
  • Asteroid Collection Zone ad design has been made
  • Asteroid Mining Job sign post and new logo sign pieces have been created
  • Skyscraper wall level art underway
  • Skyscraper base module building underway
  • Elevator hall and salvage shop decoration updates
  • VIS office module has been updated and some windows added
Moons and Asteroids
  • Alpha moon terrains have been finished
  • Updated moon textures are in the making
  • Procedural object placement for moons has been adjusted
  • Asteroid rock and material updates
  • Rock meshes topology fixes has been made
Other
  • Cargo crate baking and texturing has been made
  • Universal Projector's high poly, low poly, UV's, bakes and materials have been finished
  • Resource Grid Utility Panel's assets design modified
  • Resource Grid Utility Panel & Box's assets finished, high poly, low poly, UV's, bakes and materials have been finished
  • Armor sets: Jackal set textures and paint jobs have been polished
  • Weapon lockers have been updated
  • Whiplash gun's hit effect edited and switched
  • Offset on maneuver thruster's effect has been edited as the spawn point had been moved
  • Maneuver thruster on torpedo changed for a smaller one



[h3]Gallery[/h3]


[h3]Videos[/h3]
[previewyoutube][/previewyoutube]


Don't forget to check our official Starbase forums and Frozenbyte's blog for more pictures and videos of the weekly development.

Until next time! 🪐