Starbase - Progress Notes Week 5

[h2]Progress Notes Week 5[/h2]
[h3](January 27th - 31st)[/h3]
Hello everyone! Here are the progress notes of week 5:
[h3]Design[/h3] Features
- Assembly Hall station modules updated with fixed level art
- Cargo Crate configurations tested, after some code rework the Crates now work properly
- New single entity object created from the new Cargo Crate components
- Economy configurations: new items added to market, infantry weapon pricing adjusted and general economy rule adjustments were made
- Insurance transfer terminals added to the new station
- Autocannon electricity usage increased from 110 to 150 per bullet
- Autocannon projectile velocity reduced from 900 to 800
- Utility panels:
Design for UI that players use to move resources (power, propellant, building materials) between station storage and lot/ship devices. Design for basic alternative, automatically providing devices with resources from storage - Station storage:
Design for updated station item storage UI logic, targeting better filtering and sorting of item grid. Design for shop UI adjustments improving interaction with station storage
- Skyscraper modules have been updated to minimize the needed module and instance amount
- Station lot areas have been made compatible with the upcoming Utility panel
- Capital Imperial A's missing MapPartNames have been added
- Landing platforms in Capital Imperial A have been relocated due to possible collisions with the public transport
- Collisions caused by the "slanted triangle" asset update have been fixed
- Twist handles for propellant containers added for Zilant
- Cable added to Lancer, to fix an issue where lever was not connected to the data network
- Mining laser and mining laser controls removed from Ithaca V2 and V4
- An issue fixed, where camera panning to YOLOL chip resulted in an unplayable game state when the chip was destroyed
- YOLOL chip is now locked when pressing escape while zoomed into it
- Support added for safezones that are larger than a single universe cell
- Chat notifications for leaving/approaching/entering safe zones have been added
- Building tool now restores object armor/environment damage as well as voxel damage
- Showroom ships loading into the main menu fixed
- Support added for cargo crates having the latch on the crate rather than the lid
- Sitting rotation restrictions updated, feature implemented for pilot chairs
- Custom ships can now be created via SSC
- Client showing incorrect prices for some items fixed
- Economy now treats bolts, cables and pipes within ships correctly
- An issue where materials dropped to the world spawned in wrong sized cubes has been fixed
- Dragging not starting when pressing LMB and dragging item out of equipment slots has been fixed
- Weapon with magazine not reloading on the first try after logging has been fixed
- Opening animation has been added to the main menu's message box
- Damage signalling has been updated
- Main menu state has been implemented
- Background music in SSC has been fixed
- Tracking of aggressive players added to detect end of battle better
- VIS headquarters has been fully updated with level art
- New logo sign pieces have been made
- Texture stretching on device rack cores and the new socket to the socket core have been added
- Thruster textures and tintmasks have been finished
- UI inventory category icons have been updated
- Resource Grid Utility Panel and Resource Grid Utility Box have been added (allow transfer of resources between station storage and devices)
- Alpha moons have been updated
- Backpacks: Thruster pack textures updated and paintjobs added
- Armor sets: All base armor pieces were fixed to have white base colour
- New asteroids made and some distance/size tests made with them
- Asteroid base material microdetail/color adjustments and testing has been made
- The depth based emission of particles modified (reducing particles based on distance)
- Particles added to thrusters
- Existing flamer effect reworked and new hit effect made for it
- The laser turret hit effect updated with depth settings
- Landing animations have been polished
[h3]Gallery[/h3]








[h3]Videos[/h3]
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Don't forget to check our official Starbase forums and Frozenbyte's blog for more pictures and videos of the weekly development.
Until next time! 🚀