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Starbase News

Starbase Fleet PVP Tournament - The White Knights vs Collective: Carnelian

The quest to find the team in the Starbase Closed Alpha with the greatest spaceships, best pilots and most seamless teamwork continues! A new video from the third match in the Boltcrackers Fleet PVP Tournament is now available.



Watch the highlights from the match between Collective: Carnelian Team and The White Knights here:
https://youtu.be/G-tJq24RN08

Stay tuned for more footage from the ongoing tournament. AND if you want to join the Closed Alpha yourself...don't worry, there will be additional invite waves soon :)

Starbase - Progress Notes Week 35 (2020)


[h2]Progress Notes Week 35[/h2]
[h3](August 24th - 30th)[/h3]

Hello everyone! Here are the progress notes of week 35 - hope you enjoy!

[h3]Design[/h3]

Features
  • Two versions of Urchin have been added to the Demolition Job
  • Demolition Job rewards have been tested and balanced
  • Refuel terminals have been added to ore towers
  • Radioactive materials and trade design have been worked on


User Interface
  • The foundations of the Advertisement Designer were tasked
  • The finalization of the Ship info page design is in the works


Stations
  • Work Hub update:
    • Assembly hall has been removed
    • Hall for the upcoming repair job has been placed
    • Platform for landing and take-off has been added
  • Weapon and Ammunition -terminals' locations have been adjusted
  • Take-off terminals and instancing areas have been placed to various landing platforms


[h3]Code[/h3]

Gameplay
  • Cargo Beam devices properly update their power consumption and no longer lock onto their own structure
  • Torque deadzone adaptation should now be stable also in ships with multiple FCUs
  • Cables and pipes in ship blueprints can be fixed using Cable/Pipe Tool
    • Cables and pipes layers have been added to blueprint tab in Universal Tool, uncategorized layer has been merged with miscellaneous layer
  • Bolts, cables and pipes should no longer be worth extra credits when in stacks
  • Ammo stack creation now also sets the primary material for the stack instead of leaving it invalid
  • A bug with item collections not being listed in sell terminals has been fixed.


User Interface
  • Density calculation has been fixed
  • A bug with tooltips values not being initialized, causing UI to sometimes show incorrect values, has
  • been fixed
  • A bug that allowed moving ores and items too big to fit inventory slots from stations / world to the player inventory has been fixed


Audio
  • Item pickup sound, when picking up items with a shortcut key, has been fixed


Spaceship Designer
  • Budget window now counts cables and bolts towards the total voxel volume
  • An exception has been added to allow cable sockets to overlap with other objects
  • Ship integrity visualization can now be toggled on/off from the button


[h3]Art[/h3]

Animations and Emotes
  • Aiming at buttons/monitors animations have been improved
  • New pickaxe hacking animations have been worked on
  • Stop animations have been polished


Stations / Lot Designer
  • Work hub level art and holograms have been updated
  • Updated Workhub sign has been added for Demolition Job
  • Missing farLOD from demolish_hall found in the work_hub_station has been re-added
  • Duplicate farLOD pieces found from some grid_slot_scenes have been removed
  • PvP Station colors have been updated: clear team starting points and neutral areas
  • Lighting has been updated in Mass Transit Corner Stop and Mass Transit Side Stop
  • Legacy assets have been removed from station hall small modules and level art checked and fixed
  • Level art in medium and large Spaceship Designer Halls have been updated due to legacy assets being removed


Weapons
  • Updated inventory icons have been added for: Sentinel Rifle, Tactical Shotgun and Grenade Launcher
  • Empty shell asset has been created for Long Rifle
  • Mining Saw spark texture has been worked on and electrical arc reload effect has been added


Other
  • Updated mining backpack texturing is in progress
  • Mesh and textures have been created for blueprint projector asset


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase Fleet PVP Tournament - The Simulations vs Collective: Cadmium

The Boltcrackers Fleet PVP Tournament has continued in the world of Starbase, and a new video from the second matchup is available. In this battle, The Simulations team brought in a large gunship with five gunners, and four additional ships to take on the second team from the Collective, who once again rely on five players piloting five heavily armored fighters.



Can The Simulations team stop the Collective? Watch the highlights and glorious destruction from the epic battle between Collective: Cadmium Team and The Simulations here:

https://youtu.be/rOmDOqoP0do

Stay tuned for more footage from the other matches!

Starbase - Progress Notes Week 34 (2020)


[h2]Progress Notes Week 34[/h2]
[h3](August 17th - 21st)[/h3]

Hello everyone! Here are the progress notes of week 34 - hope you enjoy!

[h3]Design[/h3]

Features
  • Design for the remote explosives has been finished and is now being implemented
  • Design for mining laser changes is underway
  • First version of the Ore Collector design has been finished and is now being implemented
  • Design for "Transfer all"-feature for all connected containers in mining backpack has been worked on
  • Progression design for Demolition Job has been finished
  • Cutting Tool has been added to Demolition Job
  • New shipwrecks have been added for Demolition Job: Carrier and Vasama Vanette
  • "Total mass" text in Universal Tool material tab has been changed to "Total volume"
  • New asteroid belt tech has been tested
  • Economy configurations and fixes have been made: tool, weapon and ammo prices have been adjusted


User Interface
  • The ship detail/info page is being worked on, "Hauling request screen" is in the works


Stations
  • Starting station's layout has been changed
  • Workhub update is in progress
    • Hall created for the upcoming Repair Job
    • Grid slot layout has been changed. Waiting for level art and LOD update.
  • Shop signs have been updated
    • The legacy name "Market station" has been changed to "Marketplace"
    • The legacy name "Showroom" has been replaced with the spaceship shop's logo
  • OKIM Industries' spaceship shop has been updated
    • Magnus and Moonfish have been added. NOTE: These ships will spawn in the rotation they've been built, but that will be fixed.
    • Shop terminals have been moved in front of the ships for better visibility


Other
  • Triangle thruster extension/Booster design is in progress


[h3]Code[/h3]

Gameplay
  • Refuel base logic implementation underway
  • A bug fixed that occasionally caused the player to drift away after sitting down on a chair
  • Torque deadzone adaptation adjusted further; especially poorly maneuvering ships should be able to fly straight better
  • Angular changes (damping, practically) are now applied to moving ships
  • Pieces split from a larger moving one start with a matching velocity
  • Pricing support added for items that are made of materials other than their default material
  • When despawning ships with cargo frames the cargo will be put into station storage if possible


User Interface
  • Some bug fixes:
    • Social menu Context menu duplicates when right-clicking in the "quick access"-area has been fixed
    • Quickbar assert when there is no quickbar data saved has been fixed
    • Modular armor slot double click / dragging not setting item to slot has been fixed
    • Ammo being removed when item is dragged to equipment slot has been fixed
    • Modular armor slots color appearing wrong has been fixed
    • Dragging armor pieces to some modular slots failure has been fixed
    • Item type without inventory entry not loading into the quickbar upon login has been fixed


Spaceship Designer
  • The overlap test to detect overlapping objects that were bolted/welded together has been improved
  • The default Multi-user Undo System action history size has been set to 100
  • Settings menu options for configuring Multi-user Undo System history size have been added
  • A bug that caused the Spaceship Designer settings to only apply to the current Spaceship Designer editor has been fixed


[h3]Art[/h3]

Animations and Emotes
  • 1st person animations polished for: Long rifle
  • Work on remote explosive animations resumed
  • Rummage animations polish has been worked on


Stations / Lot Designer
  • Legacy station assets are being removed, which temporarily affects the visuality of station structures
  • Rando player spaceship shop logo has been updated
  • Hologram LODs have been created for the player spaceship shops
  • OKIM Industries' spaceship shop logo sign holograms added to help players more easily identify
  • entrances to the shop
  • Sunny Ship Center and Marketplace holograms have been changed
  • A mesh for the new Rando logo has been created


Weapons
  • Auto Cannon VFX has been updated
  • FX offset issue in Buzzsaw has been fixed


Other
  • New large asteroid cluster settings have been tested in-game
  • Assets for the Explosive Drill have been added
  • Battalion armorset textures have been added
  • Updated mining backpack texturing is in progress
  • Various UI assets worked on:
    • Camera overlay for taking screenshots
    • Quickbar on/off toggle buttons
    • Tooltip storage size requirement icons


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - August Alpha News Video



A new Starbase video is here! This video takes a look at the new features that have been added to the game during the past month, such as beam welding and updates to the Universal Tool. It also showcases the player-made navigation system called ISAN, new ship shops filled with player-made ships, and highlights of battle events.

https://youtu.be/Fer6WRW_ZXA
Wish to know how to weld beams or see a bunch of Hype Vans battle each other in space? Take a look at Starbase - Alpha News August from the link above.

Join the discussion on the official Starbase Discord.




And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/