Starbase - Progress Notes Week 33 (2020)

[h2]Progress Notes Week 33[/h2]
[h3](August 10th - 14th)[/h3]
Hello everyone! Here are the progress notes of week 33 - hope you enjoy!
[h3]Design[/h3]
Features
- Design for a more customizable quickbar system has been done:
Basic movement and resizing features have been designed as well as the ability to bind each quickslot individually without having to go through the settings menu - Material tooltip design has been updated
- One new Spatha shipwreck has been added to Ship Demolition Job
- Tooltip descriptions for crystals have been fixed from "Ore" to "Crystal"
- Design for Ship Demolition Job tutorial phase is progressing, programming tasks have been created
- Tweaks in material and blueprint tabs of the Universal Tool have been done, testing is currently underway
- Beam welding design has been tweaked, testing is now easier to find optimal results on what kind of connections can be allowed
- More material and damage tests have been done, new exploit fixes have been implemented and different damage configuration values have been tested
- Economy configurations have been made for station beams, they now use Valkite+Bastium in 90:10 ratio
- Player progression and exploration design is underway
- Material progression related design is being worked on, structural integrity and durability on beams with different materials has been tested
User Interface
- Design for the ship detail/info page is underway
- Design for Durability view for Universal Tool started
Stations
- Shops that sell player-made ships - Rando 1, Rando 2 and Okim Industries - have been added to the game
- Player spaceships are removed from the original Spaceship shop, "Laborer" ship has been added
- "Arrowhead" has been raised in Rando 1 Spaceship shop, to disable its hatch from hitting the floor
- Design for the first phase of player-made stations continued
- Station Foundation unit has been created
- A collision in Large Hall 05, which disabled its usage in Lot Designer, has been fixed
Small Hall 12 has been added to Lot Designer
Other
- Triangle thruster extension/Booster design is in progress
[h3]Code[/h3]
Gameplay
- More fixes have been made to scrap detection and deletion system
- Torque deadzone adaptation has been redesigned; highly maneuverable ships hopefully fly straight better and encumbered ones are able to maneuver
- Cargo Frame mass center bug potentially deteriorating ship controls during flight has been fixed
- Audio support added for ships about to fail structurally due to motion, and a sound for such a failure
- When detecting the ship frame, Durability no longer transfers from Thruster Bases to Beams via non-bolted connections such as cable pieces
- An assert fixed where the Lifeline bound chair is locked onto a Cargo Frame
- Components previously ignored when calculating the Building Budget volume are now correctly considered also in-game and by Durability
- Thruster blockedness scanning now originates within the thruster, not next to it
- An issue where beams were incorrectly highlighted in certain welding situations has been fixed
- Spaceship Designer's beam welding tool is now finished
- Autoreload is disabled while in the inventory to allow easier moving of magazines
- Various bugs in the new station lot loading system have been fixed
- Tech for player station building is being planned
- Large lots not blocking player movement on the far borders of the lot has been fixed
User Interface
- An issue with ore tower resource bridge not syncing correctly to other players has been fixed
- Asserts and a crash fixed when logging out while ores are being vacuumed
- Company Rank Right overrides added for members
Spaceship Designer
- Auto bolt and weld action execution speed has been optimized
- An issue that broke 'Save as' dialog in Spaceship Designer has been fixed
- Confirmation added when deleting modules and folders
- A shift-button selection for modules should now work
- Version history should now show correct blueprint types in different editors
- Mouse wheel input no longer leaks through asset browser
- Moving multiple modules with one drag & drop is now possible
- Support added for moving and deleting multiple modules with context menu as well
- Drag & drop -feature for moving single modules between folders is finished and committed, modules within folders are also now ordered alphabetically
- Paint tool brush visualizer now ignores hidden layers and raycasts hit the paintable parts
- Parts' durability is now updated when material type is changed
[h3]Art[/h3]
Animations and Emotes
- New animations made for bow emotes (/bow1 and /bow2)
- New midair death animation is in the works
- Work on updating all 1st person "relaxed" animations continues
- 1st person animations polished for: Rail rifle and Long rifle
- Animations added for interacting with buttons while seated
- Rummage animations have been polished
Stations / Lot Designer
- Updated LOD + farLOD models to VIS HQ floors: Main hall, Storage and Loading dock A.
- New LOD + farLOD models added to Spaceship shop's side-shops (Bolt, Starsol, Sunny ship center), and level art.
- Hologram LODs created for Command Center, Spaceship Design Workshop, Spaceship Shop and Empire VIS Headquarters
- Imperial capital station holograms have been updated to match the new Rando player ship shop
- Level art for Auction House has been added to Marketplace and Command Center
Weapons
- Minor tweaks made to Laser cutter's heat distortion
- Buzzsaw's FX has been updated
- Plasma rifle's reload and idle effects updated
Armors / Player
- New upcoming armor set Battalion is in the making
- Juggernaut armorset texture quality polished and paintjobs have been updated
- Pioneer unique armorset coloring has been adjusted slightly due to the Juggernaut paintjob update
- Small color fix has been made for the Red Brigand large shoulder piece
- Battalion armorset texturing is in progress
[h3]Gallery[/h3]




[h3]Videos[/h3]
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Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.
Until next time! 🪐