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Temple of Rust News

UPDATE v0.03

Here's the first (of plenty to come) update to Temple Of Rust. But first:

HELLO TO ALL YOU PLAYERS!

THANK YOU FOR SUPPORTING THIS GAME!


I've been waiting for YoYo Games to update GM2 (the engine/framework that I'm using to create this game) and now that they fixed the 3D Audio on their side the audio FX should fade out in the distance again. Aside from that I'm starting to work on the next environments and tweaking what I find on the way.

List of changes:
  • 3D Audio falloff fixed
  • new tilemaps and trees for trashfield environment
  • new sling ammo: JigSawBlades and ProximityGrenades
  • pickups now drop the previous pickup to swap
  • done some finetuning on all the AI's attack distances
  • Added build info to the main menu screen
  • speeded up the sling's loadup animation so it can fire faster
  • ...and other stuff I forgot


For the next update I want to further develop the later environments and building up some 'endgame' content so I can balance the Items and difficulty for the final stages a bit.

Let me know if you run into any trouble with the game!

-James

Temple Of Rust is out in early access NOW!

In this launch version you get to explore the first mission on the path of carnage and chaos. I've been working on this a while and doing my best do make this another super fun experience with a little help from you!



If you share with me your dollar then I'll share my story with you!

Preparing Temple of Rust for early access...

Hello! You might remember me from ENYO Arcade or from the Dev-Zoo group. I would like to invite you to join my next big journey!



I've been working on Temple of Rust, a top-down wasteland action rpg with procedural level generation and a sling. I'm currently polishing the game for a first pre early access build that I will be testing with a few friends and then move on to the actual early access release soon...

I need all the support I can get to get noticed so please:

  • Invite some friends here!
  • Share the Temple of Rust Storepage with your social media feed! You help me a lot that way!
  • Follow my CREATORS PAGE HERE to stay tuned for more! That will be the place where I release and discuss future news and content.
  • Share a little comment with me!



Thank you and kind regards,
James