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Ghosts and Dragons News

Update Notes For December 11th

"Quality Of Life" changes:

- simplified Tutorial Interactions
- overall fixes

Update Notes for November 24th

[h2]Bugfixes[/h2]

- fixed a tutorial bug, where second Dragon wasn't selectable

Updates Notes For November 19th

Bugfixes:


-> fixed bugs in VR:
selecting a Dragon in the tutorial section resulted in no selection

Major Game Update

Major Game Update #2
[p][/p][h3]This release marks key updates for further game development:[/h3][p][/p]
  • [p]Fully playable game for PC Desktop / Steam Deck (not yet verified) and PC VR Headset utilizing OpenXR[/p]
  • [p]Separate menus / interactions for Desktop and VR modes[/p]
  • [p]Added full controller support and switching in-game via a custom solution[/p]
  • [p]4 controllable Dragons and base levels added, including tutorial[/p]
  • [p]Game’s core loop is now set → collect crystals to unlock portals[/p]
  • [p]Added new enemy types, sounds, and interactions for ghost character and dragons[/p]
  • [p]Added a Level Up system, that will be crucial to unlock new Abilities / Level Paths [/p]
  • [p]Added a battle tested Dialogue System[/p]
[p][/p][h3]Upcoming Development Goals:[/h3]
  • [p]Add levels for each Dragon separately, with backtracking depending on unlocked Dragons and their abilities[/p]
  • [p]test Damage balance[/p]
  • [p]introduce unlockables[/p]
  • [p]more level structire and story elements[/p]
  • [p]Add dynamic levels based on a Dragon’s active count and their abilities[/p]
  • [p]Add 3 biomes to the game with corresponding traversal puzzles, traps, and enemies[/p]
[p][/p][p]Thank you![/p][p]Simon[/p]

Update Notes for Octobet 15th

Game updated with new content and newest Unity secure build - nobody will invade your PC by playing it ;)

More updates coming soon due to a long development cycle.

This build is very old.. next update will include Demo content for all to play and Major Release for the base game.

Thank you!