1. Ghosts and Dragons
  2. News

Ghosts and Dragons News

Update Notes for 8th of April

FIXES:

- menu logic works now with gamepad, when exiting the game
- Dragon Navmesh AI fixed on most ocassion when switching between AI and Player
- main menu Play logic now correctly shows menmus and allows to choose an option

UPCOMING FIXES:

- VR menu logic and controls
- grenade weapopn stabilization will be added
- gamepad control info helpers for new player during tutorial and as an option
- new levels
- new enemies
- main portal key logic
- traps
- more random level segments

Update Notes for March 27th

Major content upgrades before final game release:

- added Epilogue level
- added Hub Area
- Dragons now move more smoothly
- added Pawn character
- added Pawn weapons
- Added new enemies
- random generation of some level elements - will be expanded

Next game content will contain:
- VR mode will be fully playable up to the PC Desktop version
- 3 remaining biomes with distinct Dragon mechanics and levels
- 1 final Boss level
- experience level ups for Dragons

Have a great day!

Update notes for February 3rd

- optimised Dragon movements
- added helath pickables
- added Hiradolth Experience consumable bug (he has to gain experience somehow ;))

Update Notes for January 17th

Hello Adventurers!

This update fixes VR []-) — it is now on par with the non‑VR PC Desktop version.

  • The game now uses OpenXR for VR
  • The current build includes 1 example level and 3 tutorial levels
  • Upcoming builds will introduce levels for other dragons as well as enemy and trap logic


Stay tuned for more updates!

Cheers,
DragonSnack Developer

Update Notes for Dec 29th

Added:
  • dragon leveling system - currently only 1 level supposrt this feature correctly
  • added coin collection system for Dragons
  • dragons movement is now more flexible for each type
  • added "skip tutorial" button
  • added reset game progress button
  • first randomised level for Drax dragon, other level are placeholders for now


Fixed:
  • tutorial closure scene modified for story progression
  • navigation errors


To be added:
  • more biomes/;eve;s for each dragon sttarting level
  • level unlockables based on a dragons unlocked skill level
  • level progression updartes for each dragon
  • coin unlockables