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Deceit News

Patch Notes - 16.06.2020

[h3]General[/h3]
  • Reduced the amount of memory that the game attempts to reserve. This should help with users who have experienced crashes on launch or as they enter games.
  • The texture resolution setting is now automatically calculated by the engine, setting it based on available video memory. This change means texture quality will now scale with the amount of dedicated memory on your GPU, improving FPS for some users.
  • Added more metrics for tracking in-game FPS in order to help us further improve performance.
  • Switched the method used for rendering the in-game mouse to make it feel more responsive when experiencing lower FPS.



See you in-game!
The Baseline Team

v5.0.0 - Lumberyard Map & Game Engine Upgrade

[h3]Lumberyard Map[/h3]
After a long time coming, Deceit's most anticipated update ever is here today! And no - you don't need to check your calendar, it isn't April 1st. The Lumberyard is finally here! Our 5th map offers a refreshing space for your group to venture through - a timber filled ravine, with each area you pass feeling and looking different to the last. To celebrate this release, for the next week we've doubled the likelihood of the Lumberyard being selected in both ranked and casual queues. We'd also to give a massive thanks to the Community Mods for their hard work in testing and providing feedback on the map!


[h3]Engine Upgrade - CRYENGINE 5.6[/h3]
Over the past few months we've been working hard on updating the game engine that Deceit runs on. Upgrading from Deceit's previous engine version, CRYENGINE 5.3, brings over 3 years of bug fixes, features and performance improvements worked on by the team at Crytek. Not only does this improve the speed of us being able to integrate future CRYENGINE updates, this also brings a lot of additional upgrades and improvements to our tooling behind the scenes, which allows us to develop content in a much more efficient way, improving our iteration speeds in creating releases like the Lumberyard Map. You can expect significant visual and gameplay improvements to come off of the back of this upgrade in our future updates. Finally we'd like to re-iterate our thanks to those in the community that helped us beta test this release, your help was truly invaluable.


[h3]General[/h3]
  • Parties of 6 are now be able to optionally select a map when queuing up for a game.
  • The 'Profile' section of the Main Menu has received an uplift. As part of a larger collection of improvements, players will now be able to rotate their characters when viewing them. As well as this, the cosmetic slots for knives, guns and wristbands will now display a rotatable model of the item.
  • Added a new service for receiving game crashes. This will help us identify what crashes occur, their frequency and enables us to more easily resolve them.
  • Estonian & Romanian translations have been added to the game. As well as this, several of our other languages have had their translations updated. Many thanks to our community translators for their help.
  • Players that are unable to connect to games will now receive queue timeouts in order to reduce the frequency of games failing to start.



[h3]Bug Fixes[/h3]
  • [FIXED] Players are unable to use the Windows 'Copy' function when Deceit is open.
  • [FIXED] The cursor will occasionally draw on top of the game in situations where it shouldn't.
  • [FIXED] Deceit will crash if you leave a game whilst someone is being executed.
  • [FIXED] The crosshair is occasionally hidden when it shouldn't be.
  • [FIXED] The gold dot on the 'Profile' button in the Main Menu shows even if you don't have new cosmetics.
  • [FIXED] Players will occasionally be left unable to move after placing a trap.
  • [FIXED] Traps are incorrectly placed when the placing animation gets cancelled.
  • [FIXED] If you attempt to place a trap when you are unable to you will be unable to place again another for a short cooldown.
  • [FIXED] Terrors are able to use vents on floors that they aren't on.
  • [FIXED] The Vampire Terror is able to use its ability at the end of the night period in to reach the next floor.
  • [FIXED] The player's setting for 'Motion Blur' commonly gets overridden.



[h3]Public Developer API Changes[/h3]
  • A public git repository has been set up for documentation. Developers can contribute to this through pull requests.
  • The hiscores endpoint now returns the top 100 instead of just the top 10.
  • Developers can now send up to 10,000 requests per day, up from 1,000.
  • Added a perkTree endpoint. By default this provides information about the current perk tree. Developers can also send an id parameter to get information about a specific perk tree.
  • Interested in learning more? Visit #api-discussion in our Discord!



See you in-game!
The Baseline Team

Patch Notes - 04.06.2020

[h3]General[/h3]
  • The ranked season has been reset. The next season reset is scheduled for the 2nd of July.
  • Added more detection methods to our Anticheat solution.
  • Improved our report reviewing tools.
  • Players that participated in our beta tests have received the unique beta testing emblem.
  • [FIXED] Some players are unable to purchase Yeti skins with GM Credits.


[h3]Developer API[/h3]
We've noticed a growing developer community for Deceit, this has brought along an interest in a web API to query game information. Today, we're exposing a few experimental API endpoints for our developer community to use, these are experimental APIs with no guarantee of availability and may be subject to change without notice. We plan to introduce a more full-featured API with documentation in the future subject to a major overhaul of our backend infrastructure.

For more information and details on how to access the API, please check the #developers channel in our Discord.


N.B. All of the above changes are now live, there is no game update to download.


See you in-game!
The Baseline Team

Patch Notes - 14.05.2020

[h3]New Cosmetics[/h3]

Several new cosmetics have been added to the store to be purchased with GM credits, or won as rewards in the loot booth. Including...



Accessories
  • Toothpick - Uncommon
  • Surgical Mask - Rare




Melee weapons
  • Screwdriver - Common
  • Thin Paintbrush - Uncommon
  • Ruler - Uncommon
  • Banana - Rare
  • Burrito - Legendary



[h3]General[/h3]
  • Added Dutch to the selection of languages available in Deceit. A collection of our other supported languages have also received some updates. Many thanks to our Community Translators for helping with these languages.
  • The vent selection interface now shows the names of the rooms that each of the vents lead into.
  • Players are now able to choose between +1, +10 and +100 reputation when sending it to friends through their profiles.
  • Resolved an exploit that allowed players to give themselves, or other players, any item at any point in time.
  • Optimised the client's networking by reducing the number of network messages it sends.
  • Improved our back-end report reviewing tools.


[h3]Bug Fixes[/h3]
  • [FIXED] The displayed win rate in a player's match history is incorrect when first viewing it.
  • [FIXED] Quickly skipping through the challenge progression screen after a game can result in multiple challenge progression sounds being queued up, despite the interface being closed.
  • [FIXED] Leaving the game as the last innocent alive causes the game to not count for you. This manifests in players not receiving XP or having their Rank/ELO affected.
  • [FIXED] Reports sent during a game aren't received if the offending player has already disconnected.


[h3]Engine & Performance Update - BETA[/h3]Over the past few weeks we've been beta testing our game engine update with our community in Discord. Updating our game engine brings several benefits including improved performance, DX12 and better development tools for us. These tests have been invaluable in getting us closer to the finish line and we couldn't do it without you, the community. As a thank you, everyone who has participated in our beta tests so far will find a new emblem on their account. We'll be running more beta tests in the near future, to get involved keep an eye on #game-announcements in our Discord!


See you in-game!
The Baseline Team

Patch Notes - 30.04.2020

[h3]General[/h3]
  • The Easter Store is now officially closed. Any left over Easter tokens, as well as tokens from Halloween & Christmas '19, have been automatically converted to normal Loot Booth tokens.
  • All of the areas within the maps have been given names to help with describing your location. When playing you will notice the area name at the top left of your HUD.
  • The ranked season has been reset. Those of you who at least reached the ELO ranking system will find some brand new crowns ready to be equipped.
  • Several of our in-game translations have been updated, thanks to our community translators.


[h3]Bug Fixes[/h3]
  • [FIXED] A couple of item spawns in the Forest map are unable to be interacted with.
  • [FIXED] In several maps, some objects load in too late when entering new areas (e.g. the hedges in the Mansion).
  • [FIXED] Emblems earned through playing ranked aren't kept after a season reset. (Note: this fix will only apply for emblems earned in the new season and onwards)
  • [FIXED] When spawning in the Forest it's possible for some objects to not initially load in.


See you in-game!
The Baseline Team