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Off-Peak News

Norwood Suite Spring Update, More GIFs, Soundtrack teaser.

Here's an update on how The Norwood Suite is coming along, with some new GIFs and a teaser track.







Right now I'm actively implementing music to the game, and that's proven to be intense... in a good way. As many of you might know, music has always been my primary vocation. Re-focusing on it after some time spent on other facets of game design has been like a return to the home base.

One thing I'll mention is that whereas Off-Peak's soundtrack was derived from Archie Pelago tracks that had already been floating around in some form on the ol' hard drive, Norwood Suite's music is, to a degree, more intentionally crafted for the game.

I say 'to a degree' because there's still an element of just making the music for its own sake, but now that process feels more purposeful and directed, with an arc in mind.

Here are the opening chords to one of the new pieces, just to give you a taste:

https://soundcloud.com/cosmoddd/blue-moose-man-excerpt

I'll be using these chords in a myriad of different ways, and in different contexts throughout the game. They become 'characters' in the game in their own right, and part of the world, helping reinforce the viewpoints people you'll meet, and provide wordless commentary on the environments you find yourself in. I won't say much more beyond this.

Knowing how I work, Summer feels like the most appropriate time frame and once I can get more specific with a date, I will.

thanks as ever for your support
-cosmo d

A few GIFs from my next game, Off-Peak's follow-up.

Hi,

I'm posting gifs to give you an idea of how my next game, The Norwood Suite, is coming along. For those of you just tuning in, The Norwood Suite is the direct follow-up to Off-Peak and is set in the same world.







I'll be at the Game Developer's Conference at the end of the month talking about narrative design and how it relates to my approach to sound design. I'll post a link to that talk when it becomes available to the public. I'll have more to share in due time. I'm deep in it.

-Cosmoddd

Interviews in Waypoint and Killscreen + New Update

Hey everyone,

I just updated Off-Peak based on recent user feedback and requested features. Inverted Y-axis support, Linux support and more... full details can be found at this thread.

Last week, Vice's Waypoint and Killscreen both interviewed me. The interviews are quite in-depth, covering different facets of how I came to make games. If you're curious to know more about me and where I'm coming from with Off-Peak and how I'm approaching my next game, The Norwood Suite, these two articles paint a clear picture, from different angles.

Waypoint:


Killscreen:


If you have any questions / concerns, reach out to me at cosmod -at- cosmod -dot- net or follow me on twitter at @cosmoddd



Front page of Steam today. New update live.

This was a pleasant surprise. To whomever was responsible, be you a Steam human or an algorithm, thank you!



In other news, I have a new update I'm working on I've released that addresses some of the technical feedback I've gotten on the build.

Happy Halloween