v11.05 Hotfixes
This post will be updated with June hotfixes, with the most recent at the top.
Classic-only balance:
- Reverted previous hotfix where all summoned units' decay time was decreased
- Crabling & Pincer decay time now scales inversely with number of units alive; this significantly nerfs Crab spam/overbuilding without hurting the standard usage
- Wave 21+ Indomitable: Double stacks --> Triple stacks
The goal of these changes is to reduce lag and crashing in Classic. We have other changes planned next patch for Crab Warlock from a game balance perspective.
Crab Warlock
- Synergy with mana effects reduced by 17%
Starcaller
- Mana regeneration reduced by 7%
Froggos
- No longer decay
- Damage: 30 → 29
- Bounty: 6 → 5
These changes reward players for upgrading from Crab Warlock to Crabomancer.
Classic-only
- Summon decay time (seconds): 20 --> 30
Partially reverting the previous hotfix, since the above changes should do the job better.
Major Fixes
- Fixed a bug with Tower Defense mode where rolls weren't being rolled
Balance
- 4v4-only summon decay time: 25 --> 20 seconds
- AI: Witches are now more likely to be sent in PvE on Wave 21
Major Fixes
- Fixed a bug where a mercenary would randomly get stuck in the sender's own lane
FairPlay
- If you cause Match Canceled while in a party, any party members that have abandoned the game are now also punished in addition to you individually
This is intended to mitigate some cases where parties were intentionally dodging games, but not being punished sufficiently.
Major Fixes
- Fixed a bug where a mercenary would randomly get stuck in the sender's own lane
FairPlay
- If you cause Match Canceled while in a party, any party members that have abandoned the game are now also punished in addition to you individually
This is intended to mitigate some cases where parties were intentionally dodging games, but not being punished sufficiently.
Major Fixes
- Fixed a bug where the recent PvE Dwarf Banker & Big Wig nerf was mistakenly applied in non-PvE modes
Crab Warlock / Crabomancer
- Increased mana regeneration by 7%
Crab Warlock / Crabomancer
- Increased mana regeneration by 10%
Major Fixes
- Fixed a bug where Gatling Gun/Vulcan Cannon didn't properly pull aggro for the rest of your lane
Minor Fixes
- Fixed some tooltips like Azeria's ability
Crab Warlock / Crabomancer
- Attack speed decreased by 12%
- Mana cost increased by 10%
- Crabling and Pincer health decreased by 14%
Crab Warlock / Crabomancer
- Attack speed decreased by 12%
- Mana cost increased by 10%
- Crabling and Pincer health decreased by 14%
This fighter's balance is tricky to get right; rest assured we'll continue to hotfix asap as needed.
Crab Warlock / Crabomancer
- Mana cost increased by 23% (Nerf)
Minor Fixes
- Hopefully fixed a bug where some summons (like the new unit) mistakenly had their icons display on the tab scoreboard
Hotfix 10 (v11.05.4)
(July 3)Classic-only balance:
- Reverted previous hotfix where all summoned units' decay time was decreased
- Crabling & Pincer decay time now scales inversely with number of units alive; this significantly nerfs Crab spam/overbuilding without hurting the standard usage
- Wave 21+ Indomitable: Double stacks --> Triple stacks
The goal of these changes is to reduce lag and crashing in Classic. We have other changes planned next patch for Crab Warlock from a game balance perspective.
Hotfix 9 (v11.05.3)
(June 27)Crab Warlock
- Synergy with mana effects reduced by 17%
Starcaller
- Mana regeneration reduced by 7%
Froggos
- No longer decay
- Damage: 30 → 29
- Bounty: 6 → 5
These changes reward players for upgrading from Crab Warlock to Crabomancer.
Classic-only
- Summon decay time (seconds): 20 --> 30
Partially reverting the previous hotfix, since the above changes should do the job better.
Hotfix 8
(June 18)Major Fixes
- Fixed a bug with Tower Defense mode where rolls weren't being rolled
Balance
- 4v4-only summon decay time: 25 --> 20 seconds
- AI: Witches are now more likely to be sent in PvE on Wave 21
Hotfix 7
(June 17)Major Fixes
- Fixed a bug where a mercenary would randomly get stuck in the sender's own lane
FairPlay
- If you cause Match Canceled while in a party, any party members that have abandoned the game are now also punished in addition to you individually
This is intended to mitigate some cases where parties were intentionally dodging games, but not being punished sufficiently.
Hotfix 6
(June 11)Major Fixes
- Fixed a bug where a mercenary would randomly get stuck in the sender's own lane
FairPlay
- If you cause Match Canceled while in a party, any party members that have abandoned the game are now also punished in addition to you individually
This is intended to mitigate some cases where parties were intentionally dodging games, but not being punished sufficiently.
Hotfix 5
(June 7)Major Fixes
- Fixed a bug where the recent PvE Dwarf Banker & Big Wig nerf was mistakenly applied in non-PvE modes
Crab Warlock / Crabomancer
- Increased mana regeneration by 7%
Hotfix 4
(June 6)Crab Warlock / Crabomancer
- Increased mana regeneration by 10%
Major Fixes
- Fixed a bug where Gatling Gun/Vulcan Cannon didn't properly pull aggro for the rest of your lane
Minor Fixes
- Fixed some tooltips like Azeria's ability
Hotfix 3
(June 5)Crab Warlock / Crabomancer
- Attack speed decreased by 12%
- Mana cost increased by 10%
- Crabling and Pincer health decreased by 14%
Hotfix 2
(June 5)Crab Warlock / Crabomancer
- Attack speed decreased by 12%
- Mana cost increased by 10%
- Crabling and Pincer health decreased by 14%
This fighter's balance is tricky to get right; rest assured we'll continue to hotfix asap as needed.
Hotfix 1
(June 5)Crab Warlock / Crabomancer
- Mana cost increased by 23% (Nerf)
Minor Fixes
- Hopefully fixed a bug where some summons (like the new unit) mistakenly had their icons display on the tab scoreboard
Expected patch release: Wednesday, June 5 (Pacific Time)




Leak Gold
Cartel 
Double Lock-In 
Fiesta
Redraw
Battle Scars
Investment
Loan
Sky Queen
Treant
Tree of Knowledge
Lioness
Alpha Male
Priestess of the Abyss
Azeria
Vulcan Cannon
Lord of Death / Hades
Snail
Dragon Turtle
Fiend
Dino
Ghost Knight
Siege Ram
Kraken
Waves 6/13/18
Wave 17: Metal Dragons
Wave 20: Maccabeus 



Thanks to Shadowings for organizing, Firebat for ideation, and GodForbid for the poster.
) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = 
$875 in prizes and sign-up is free - first come first served!
There are up to five skill divisions, so no matter what your rating is, you have a chance to win.
Participation prize: Every participant who plays all of their matches will receive a FREE random card. If you haven't played a tournament yet, this is a great time to join.
2,000 essence
Expected patch release: Monday, May 6 (Pacific Time)
Introducing the latest model from the Adventure Laboratories.
Hell, it's about time that the mask mandates have been lifted.
Priestess of the Abyss & Azeria
PvE
Megamind
Cash Out
Lizard Army
Looter / Pack Rat
Fire Archer
Dark Mage
Whirlybird
Green Devil
Berserker / Fatalizer
Holy Avenger / Sovereign
Four Eyes
Wave 10: Granddaddy
Wave 11: Quill Shooters
Wave 15: Giant Quadrapuses
Wave 19: Dire Toads
Wave 21: Legion Lords